STORE TOP CHART · APP STORE · SOUTH KOREA
Top Grossing iPhone Games in South Korea
Whiteout Survival leads the App Store Top Grossing iPhone Games chart in South Korea (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 2 | Level Infinite | $388K – $2.4M (Sep 24 – Oct 24, 2026) | 19.7K – 104.2K (Sep 24 – Oct 24, 2026) | |
| 3 | KONAMI | $5.1M – $31.2M (Sep 24 – Oct 24, 2026) | 660.1K – 2.7M (Sep 24 – Oct 24, 2026) | |
| 4 | NEXON Company | $393.1K – $2.4M (Sep 24 – Oct 24, 2026) | 11.8K – 62.5K (Sep 24 – Oct 24, 2026) | |
| 5 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 6 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 7 | Kakao Games Corp. | $580K – $3.5M | < 5K | |
| 8 | NEXON Company | $1.6M – $9.8M (Oct 1 – Oct 31, 2026) | 34.1K – 180.9K (Oct 1 – Oct 31, 2026) | |
| 9 | 111% | $1.6M – $9.6M (Oct 1 – Oct 31, 2026) | 31.1K – 165K (Oct 1 – Oct 31, 2026) | |
| 10 | Com2uS Corp. | $258.7K – $2M (Sep 24 – Oct 24, 2026) | 9.6K – 50.9K (Sep 24 – Oct 24, 2026) | |
| 11 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 12 | Century Games Pte. Ltd. | $17.2M – $104.9M (Oct 1 – Oct 31, 2026) | 497.1K – 2M (Oct 1 – Oct 31, 2026) | |
| 13 | NC Corp. | $501.9K – $3.1M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 14 | Century Games Pte. Ltd. | $3.6M – $21.9M (Oct 1 – Oct 31, 2026) | 620.1K – 2.5M (Oct 1 – Oct 31, 2026) | |
| 15 | Hong Kong Just Game Technology Limited | $1.2M – $7.5M (Oct 1 – Oct 31, 2026) | 168.3K – 763K (Oct 1 – Oct 31, 2026) | |
| 16 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 17 | SuperMagic | $1.4M – $8.3M (Oct 1 – Oct 31, 2026) | 23K – 122K (Oct 1 – Oct 31, 2026) | |
| 18 | Microfun Limited | $2.4M – $14.4M (Sep 24 – Oct 24, 2026) | 14.1K – 74.8K (Sep 24 – Oct 24, 2026) | |
| 19 | GAME SPARK PTE. LTD. | $2.4M – $14.4M (Oct 1 – Oct 31, 2026) | 712.5K – 2.9M (Oct 1 – Oct 31, 2026) | |
| 20 | NEXON Company | $406K – $2.5M (Sep 24 – Oct 24, 2026) | 4.6K – 24.4K (Sep 24 – Oct 24, 2026) | |
| 21 | Com2uS Corp. | $592.6K – $3.6M (Oct 1 – Oct 31, 2026) | 25.2K – 133.5K (Oct 1 – Oct 31, 2026) | |
| 22 | Garena Online Private Ltd | $281.3K – $2.1M | < 5K | |
| 23 | Gorilla Games | $553.4K – $3.4M (Oct 1 – Oct 31, 2026) | 127.2K – 576.7K (Oct 1 – Oct 31, 2026) | |
| 24 | VoyagerOne | $2.1M – $12.7M (Oct 1 – Oct 31, 2026) | 716.3K – 2.9M (Oct 1 – Oct 31, 2026) | |
| 25 | FUNFLY PTE. LTD. | $7.1M – $43.3M (Oct 1 – Oct 31, 2026) | 348.7K – 1.6M (Oct 1 – Oct 31, 2026) | |
| 26 | KRAFTON Inc | $241.8K – $1.8M (Sep 24 – Oct 24, 2026) | 19.6K – 104K (Sep 24 – Oct 24, 2026) | |
| 27 | Netmarble Corporation | $114.2K – $872.2K (Oct 1 – Oct 31, 2026) | 15.3K – 81.2K (Oct 1 – Oct 31, 2026) | |
| 28 | Applibot Inc. | $67.9K – $518.6K (Oct 1 – Oct 31, 2026) | 23.5K – 124.3K (Oct 1 – Oct 31, 2026) | |
| 29 | Playrix | $6.6M – $40.5M (Sep 24 – Oct 24, 2026) | 165.3K – 749.3K (Sep 24 – Oct 24, 2026) | |
| 30 | Devsisters | $188.6K – $1.4M (period ending Oct 17, 2026) | 21.4K – 113.6K (period ending Oct 17, 2026) | |
| 31 | WISENESS GAME ONLINE INTERNATIONAL LTD | $5M – $30.5M (Oct 1 – Oct 31, 2026) | 826.6K – 3.4M (Oct 1 – Oct 31, 2026) | |
| 32 | The Pokemon Company | $13.7M – $83.8M (Oct 1 – Oct 31, 2026) | 386.4K – 1.8M (Oct 1 – Oct 31, 2026) | |
| 33 | AWESOMEPIECE | $90K – $687.6K (period ending Oct 17, 2026) | 4.4K – 23.3K (period ending Oct 17, 2026) | |
| 34 | Smilegate, Inc. | $231.1K – $1.8M | 9.6K – 51K | |
| 35 | Zempot Inc. | $77.8K – $594.2K (Sep 24 – Oct 24, 2026) | 5.7K – 19.4K (Sep 24 – Oct 24, 2026) | |
| 36 | Microfun Limited | $1.7M – $10.2M (Oct 1 – Oct 31, 2026) | 207.9K – 942.5K (Oct 1 – Oct 31, 2026) | |
| 37 | Neptune Company | $326.2K – $2.5M (Oct 1 – Oct 31, 2026) | 105K – 475.9K (Oct 1 – Oct 31, 2026) | |
| 38 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 39 | ponos corporation | $27.4K – $223.2K (period ending Oct 17, 2026) | 4.5K – 24K (period ending Oct 17, 2026) | |
| 40 | NEXON Company | $219.6K – $1.7M (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 41 | Dream Games | $5.7M – $35M (Oct 1 – Oct 31, 2026) | 555.9K – 2.3M (Oct 1 – Oct 31, 2026) | |
| 42 | Moon Active | $3.3M – $20.1M (Sep 24 – Oct 24, 2026) | 201K – 911.1K (Sep 24 – Oct 24, 2026) | |
| 43 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 44 | King | $10.8M – $66.3M (Sep 24 – Oct 24, 2026) | 692.6K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 45 | NHN Corp. | $132.6K – $1M (Sep 24 – Oct 24, 2026) | 4.5K – 24K (Sep 24 – Oct 24, 2026) | |
| 46 | Happibits | $1.8M – $11M (Sep 24 – Oct 24, 2026) | 221.4K – 1M (Sep 24 – Oct 24, 2026) | |
| 47 | Project Moon Co., Ltd. | $223.5K – $1.7M (Oct 1 – Oct 31, 2026) | 6.7K – 35.4K (Oct 1 – Oct 31, 2026) | |
| 48 | Cedar Games Studio | $865.4K – $5.3M (Oct 1 – Oct 31, 2026) | 203.6K – 923K (Oct 1 – Oct 31, 2026) | |
| 49 | Supercell | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 500.9K – 2M (Sep 24 – Oct 24, 2026) | |
| 50 | Devsisters | $1.1M – $6.6M (Oct 1 – Oct 31, 2026) | 63.4K – 287.4K (Oct 1 – Oct 31, 2026) | |
| 51 | NHN Corp. | $54K – $412.9K (Sep 24 – Oct 24, 2026) | 6.2K – 21.3K (Sep 24 – Oct 24, 2026) | |
| 52 | Metacore Games Oy | $1.3M – $8.2M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 53 | RiftSky Games | $86.6K – $661.8K (Oct 1 – Oct 31, 2026) | 10K – 52.9K (Oct 1 – Oct 31, 2026) | |
| 54 | SuperPlay | $4.2M – $25.6M (Oct 1 – Oct 31, 2026) | 822.6K – 3.4M (Oct 1 – Oct 31, 2026) | |
| 55 | Happibits | $512.7K – $3.1M (Oct 1 – Oct 31, 2026) | 655.9K – 2.7M (Oct 1 – Oct 31, 2026) | |
| 56 | Farlight Games | $3.9M – $23.9M (Oct 1 – Oct 31, 2026) | 573.2K – 2.3M (Oct 1 – Oct 31, 2026) | |
| 57 | NHN Corp. | $74.6K – $570.1K (Sep 24 – Oct 24, 2026) | 5.4K – 28.4K (Sep 24 – Oct 24, 2026) | |
| 58 | Highbrow | $111.7K – $853.2K (Oct 1 – Oct 31, 2026) | 14.8K – 78.3K (Oct 1 – Oct 31, 2026) | |
| 59 | TEAM42 CO., LTD. | $93.1K – $711.5K (period ending Oct 17, 2026) | 4.7K – 24.6K (period ending Oct 17, 2026) | |
| 60 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M (Oct 1 – Oct 31, 2026) | 508.5K – 2.1M (Oct 1 – Oct 31, 2026) | |
| 61 | Smilegate, Inc. | $885.3K – $5.4M (Oct 1 – Oct 31, 2026) | 54.7K – 248K (Oct 1 – Oct 31, 2026) | |
| 62 | Joy Net Games | $67K – $511.6K | 13.5K – 71.8K | |
| 63 | HONGKONG FAME CHAMPION TRADING CO., LIMITED | $61.4K – $468.9K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 64 | KURO GAMES | $2.8M – $17.3M (Oct 1 – Oct 31, 2026) | 55.6K – 251.9K (Oct 1 – Oct 31, 2026) | |
| 65 | NEXON Company | $343.2K – $2.6M (Sep 24 – Oct 24, 2026) | 6.4K – 21.8K (Sep 24 – Oct 24, 2026) | |
| 66 | MULTICAST GAMES LIMITED | $2.9M – $17.5M (Oct 1 – Oct 31, 2026) | 140.6K – 637.5K (Oct 1 – Oct 31, 2026) | |
| 67 | Kakao Games Corp. | $126.9K – $969.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 68 | NEXON Company | $177.6K – $1.4M (Sep 24 – Oct 24, 2026) | 5.9K – 20.1K (Sep 24 – Oct 24, 2026) | |
| 69 | Netmarble Corporation | $392.5K – $2.4M (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 70 | Omnilojo Pte Ltd | $1.9M – $11.8M (Oct 1 – Oct 31, 2026) | 200.9K – 910.5K (Oct 1 – Oct 31, 2026) | |
| 71 | NC Corp. | $107.2K – $818.6K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 72 | BY4M STUDIO CO.,LTD. | $13.6K – $110.8K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 73 | Devsisters | $2.2M – $13.7M (Sep 24 – Oct 24, 2026) | 53K – 240.1K (Sep 24 – Oct 24, 2026) | |
| 74 | NEXON Company | $154.2K – $1.2M (Sep 24 – Oct 24, 2026) | 17.1K – 90.6K (Sep 24 – Oct 24, 2026) | |
| 75 | Riot Games | $1.7M – $10.5M (Sep 24 – Oct 24, 2026) | 122.5K – 555.1K (Sep 24 – Oct 24, 2026) | |
| 76 | Devsisters | $48.6K – $371.2K (Sep 24 – Oct 24, 2026) | 5.2K – 27.8K (Sep 24 – Oct 24, 2026) | |
| 77 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M (Oct 1 – Oct 31, 2026) | 218.5K – 990.6K (Oct 1 – Oct 31, 2026) | |
| 78 | Supercell | $2.8M – $16.9M (Sep 24 – Oct 24, 2026) | 531K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 79 | Snap Brain Games | $237.8K – $1.8M (Oct 1 – Oct 31, 2026) | 251.8K – 1.1M (Oct 1 – Oct 31, 2026) | |
| 80 | Ujoy Games Limited | $34.1K – $278.6K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 81 | Billionairegames | $29.3K – $239.1K (Oct 1 – Oct 31, 2026) | 9.6K – 50.7K (Oct 1 – Oct 31, 2026) | |
| 82 | XD Entertainment Co., Ltd. | $2.2M – $13.6M (Oct 1 – Oct 31, 2026) | 142.8K – 647.2K (Oct 1 – Oct 31, 2026) | |
| 83 | WILD CALY PTE. LTD. | $88.9K – $679.3K (Oct 1 – Oct 31, 2026) | 6.5K – 34.7K (Oct 1 – Oct 31, 2026) | |
| 84 | Game Duo Co.,Ltd. | $68.6K – $523.9K (Oct 1 – Oct 31, 2026) | 5.6K – 29.4K (Oct 1 – Oct 31, 2026) | |
| 85 | BILIBILI HK LIMITED | $23.4K – $191.1K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 86 | Playrix | $4.2M – $25.5M (Sep 24 – Oct 24, 2026) | 121.1K – 549.2K (Sep 24 – Oct 24, 2026) | |
| 87 | COGNOSPHERE PTE. LTD. | $958.4K – $5.9M (Oct 1 – Oct 31, 2026) | 29.5K – 156.2K (Oct 1 – Oct 31, 2026) | |
| 88 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $724.6K – $4.4M (Oct 1 – Oct 31, 2026) | 160.7K – 728.3K (Oct 1 – Oct 31, 2026) | |
| 89 | NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD | $107.5K – $821.2K (Oct 1 – Oct 31, 2026) | 16.3K – 86.6K (Oct 1 – Oct 31, 2026) | |
| 90 | FunPlus International AG | $2M – $12.3M (Oct 1 – Oct 31, 2026) | 720.3K – 2.9M (Oct 1 – Oct 31, 2026) | |
| 91 | Riot Games | $506.6K – $3.1M (Sep 24 – Oct 24, 2026) | 24K – 127K (Sep 24 – Oct 24, 2026) | |
| 92 | Wish Interactive Technology Limited | $22.4K – $183.1K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 93 | Bandai Namco Entertainment Inc. | $912K – $5.6M (Oct 1 – Oct 31, 2026) | 8.6K – 45.4K (Oct 1 – Oct 31, 2026) | |
| 94 | QualiArts, Inc. | $870.3K – $5.3M (Oct 1 – Oct 31, 2026) | 21.1K – 111.9K (Oct 1 – Oct 31, 2026) | |
| 95 | GameTree Entertainment | $210.8K – $1.6M (Oct 1 – Oct 31, 2026) | 30K – 159K (Oct 1 – Oct 31, 2026) | |
| 96 | EPIDGAMES INC | $18.9K – $153.8K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 97 | COGNOSPHERE PTE. LTD. | $1.7M – $10.7M (Oct 1 – Oct 31, 2026) | 47.4K – 214.7K (Oct 1 – Oct 31, 2026) | |
| 98 | HONGKONG HEILI LIMITED | $123.2K – $941.4K (Oct 1 – Oct 31, 2026) | 19.8K – 104.9K (Oct 1 – Oct 31, 2026) | |
| 99 | HaoPlay Limited | $38.6K – $294.6K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 100 | 5minlab Co., Ltd. | $136.1K – $1M (Oct 1 – Oct 31, 2026) | 51.8K – 234.8K (Oct 1 – Oct 31, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in South Korea, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in South Korea?
Whiteout Survival ranked #1 on the App Store Top Grossing iPhone Games chart in South Korea in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for South Korea, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for South Korea; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.