STORE TOP CHART · APP STORE · SOUTH KOREA
Top Free iPhone Games in South Korea
Monster Hunter Outlanders leads the App Store Top Free iPhone Games chart in South Korea (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Garena Online Private Ltd | $239K – $1.8M | < 5K | |
| 2 | SONEW | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 3 | Gorilla Games | $553.4K – $3.4M | 127.2K – 576.7K | |
| 4 | Hong Kong Just Game Technology Limited | $1.2M – $7.5M | 168.3K – 763K | |
| 5 | Tae won Go | < $5K | 19.2K – 101.7K | |
| 6 | Applibot Inc. | $67.9K – $518.6K | 23.5K – 124.3K | |
| 7 | Hungry Studio | $4.3K – $35.4K (Sep 24 – Oct 24, 2026) | 779.3K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 8 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 9 | GAME SPARK PTE. LTD. | $2.4M – $14.4M | 712.5K – 2.9M | |
| 10 | Powerfantasy | $306.7K – $2.3M | 708.1K – 2.9M | |
| 11 | Oakever Games | < $5K | 925.2K – 3.8M | |
| 12 | Grand Games A.Ş. | $3.8M – $23.5M | 2.5M – 10.4M | |
| 13 | FUNFINITY PTE. LTD | $1.8M – $10.8M | 963.7K – 3.9M | |
| 14 | Grand Games A.Ş. | $3.1M – $18.8M | 801K – 3.3M | |
| 15 | MOBIBRAIN TECHNOLOGY PTE. LTD. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 16 | VoyagerOne | $2.1M – $12.7M | 716.3K – 2.9M | |
| 17 | Gameberry Studio Inc | $11K – $89.8K | 5.7K – 30.3K | |
| 18 | Neptune Company | $326.2K – $2.5M | 105K – 475.9K | |
| 19 | Century Games Pte. Ltd. | $3.6M – $21.9M | 620.1K – 2.5M | |
| 20 | Ladaneta Games | < $5K | 94.8K – 429.6K | |
| 21 | Neptune Company | $16.8K – $137.1K | 7.7K – 40.9K | |
| 22 | Ingie Han | < $5K (Sep 22 – Oct 22, 2026) | < 5K (Sep 22 – Oct 22, 2026) | |
| 23 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 24 | Ta Ta Game Technology Limited | < $5K | 502.6K – 2.1M | |
| 25 | Kakao Games Corp. | $543.8K – $3.3M | < 5K | |
| 26 | GOODROID,Inc. | $1.8M – $11.2M | 1.1M – 4.5M | |
| 27 | ABI GLOBAL LTD. | < $5K (period ending Oct 15, 2026) | < 5K (period ending Oct 15, 2026) | |
| 28 | MOBIRIX | < $5K | 14.3K – 75.7K | |
| 29 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M | 508.5K – 2.1M | |
| 30 | Dream Games | $5.7M – $35M | 555.9K – 2.3M | |
| 31 | Bandai Namco Entertainment Inc. | < $5K | 101.7K – 461.2K | |
| 32 | Ryong Game Co., Ltd | < $5K (Sep 30 – Oct 30, 2026) | < 5K (Sep 30 – Oct 30, 2026) | |
| 33 | Microfun Limited | $1.7M – $10.2M | 207.9K – 942.5K | |
| 34 | SmallStep Dev Team | < $5K | 428.2K – 1.9M | |
| 35 | Neptune Company | $6.3K – $25K (period ending Oct 17, 2026) | 6.4K – 33.8K (period ending Oct 17, 2026) | |
| 36 | Happibits | $512.7K – $3.1M | 655.9K – 2.7M | |
| 37 | LEAP BILISIM TEKNOLOJILERI VE YAZILIM TICARET ANONIM SIRKETI | $33.9K – $276.4K | 530.5K – 2.2M | |
| 38 | GOODROID,Inc. | $241.1K – $1.8M | 733.5K – 3M | |
| 39 | Com2uS Corp. | $258.7K – $2M (Sep 24 – Oct 24, 2026) | 9.6K – 50.9K (Sep 24 – Oct 24, 2026) | |
| 40 | Zego Global Pte Ltd | $1.8M – $10.7M | 517.5K – 2.1M | |
| 41 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 42 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 43 | JIHWAN SEOK | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 44 | Veroplay | < $5K (Sep 21 – Oct 21, 2026) | < 5K (Sep 21 – Oct 21, 2026) | |
| 45 | KRAFTON Inc | $241.8K – $1.8M (Sep 24 – Oct 24, 2026) | 19.6K – 104K (Sep 24 – Oct 24, 2026) | |
| 46 | LoadComplete | < $5K | < 5K | |
| 47 | EVISTA PTE. LTD. | $54.3K – $415K | 11.4K – 60.4K | |
| 48 | END9 GAMES Corp. | < $5K (Sep 25 – Oct 25, 2026) | < 5K (Sep 25 – Oct 25, 2026) | |
| 49 | Lumi Games | $236.9K – $1.8M | 494.6K – 2M | |
| 50 | Nebula Studio | < $5K | 800.9K – 3.3M | |
| 51 | Crazy Labs | $182.9K – $1.4M | 435.6K – 2M | |
| 52 | MX INNOVATION PTE. LTD. | $5K – $40.5K | 9.4K – 49.6K | |
| 53 | SEIZEMODE | $7.9K – $64.3K | 6.1K – 32.5K | |
| 54 | Shycheese | $28.9K – $235.9K | 323.2K – 1.5M | |
| 55 | Kinkajoo Ltd | $17.8K – $145.6K (Sep 24 – Oct 24, 2026) | 81.4K – 369K (Sep 24 – Oct 24, 2026) | |
| 56 | FTY LLC. | < $5K | 14.2K – 75.1K | |
| 57 | Supercell | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 500.9K – 2M (Sep 24 – Oct 24, 2026) | |
| 58 | Wind's Choice Tech Limited | $208K – $1.6M | 226K – 1M | |
| 59 | Nova Games Technology Limited | < $5K | 20.7K – 109.7K | |
| 60 | SuperMagic | $1.4M – $8.3M | 23K – 122K | |
| 61 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 62 | YT Lab | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 63 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 64 | Easybrain Ltd | $122.3K – $934.6K (Sep 24 – Oct 24, 2026) | 313.4K – 1.4M (Sep 24 – Oct 24, 2026) | |
| 65 | 111% | $1.6M – $9.6M | 31.1K – 165K | |
| 66 | Chess.com | $1.4M – $8.7M (Sep 24 – Oct 24, 2026) | 534.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 67 | Super Candy Inc. | < $5K | 11.5K – 61K | |
| 68 | VIVA GAMES S.L. | $46.3K – $353.8K (Sep 24 – Oct 24, 2026) | 99.6K – 451.4K (Sep 24 – Oct 24, 2026) | |
| 69 | FunPlus International AG | $2M – $12.3M | 720.3K – 2.9M | |
| 70 | Dreamplay Games Inc. | $7.7K – $62.9K | 11.8K – 62.8K | |
| 71 | VoyagerOne | $786.8K – $4.8M | 161.3K – 731.4K | |
| 72 | RobTop Games AB | < $5K (period ending Oct 17, 2026) | 228.7K – 1M (period ending Oct 17, 2026) | |
| 73 | Anyone Company Co., Ltd. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 74 | Kiwi Fun HK Limited | $86.2K – $658.5K | 76.9K – 348.8K | |
| 75 | Nanali Inc. | < $5K | 16.6K – 88.2K | |
| 76 | Flow Games Bilisim Yazilim ve Pazarlama Anonim Sirketi | < $5K | 674.4K – 2.8M | |
| 77 | Kisun Kim | < $5K (Sep 30 – Oct 30, 2026) | < 5K (Sep 30 – Oct 30, 2026) | |
| 78 | LONGSEA LINK LIMITED | < $5K | 143.3K – 649.6K | |
| 79 | ABI GLOBAL LTD. | $2.5M – $15.4M | 545.4K – 2.2M | |
| 80 | Gaggle Studios, Inc. | $15K – $122.7K (Sep 24 – Oct 24, 2026) | 23.8K – 126.2K (Sep 24 – Oct 24, 2026) | |
| 81 | SmallStep Dev Team | < $5K | 214.3K – 971.5K | |
| 82 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M | 218.5K – 990.6K | |
| 83 | Devsisters | $188.6K – $1.4M (period ending Oct 17, 2026) | 21.4K – 113.6K (period ending Oct 17, 2026) | |
| 84 | Century Games Pte. Ltd. | $17.2M – $104.9M | 497.1K – 2M | |
| 85 | Century Games Innovation Pte. Ltd. | $312.7K – $2.4M | 206.1K – 934.4K | |
| 86 | Level Infinite | $388K – $2.4M (Sep 24 – Oct 24, 2026) | 19.7K – 104.2K (Sep 24 – Oct 24, 2026) | |
| 87 | Smilegate, Inc. | $885.3K – $5.4M | 54.7K – 248K | |
| 88 | Vita Studio | $64.5K – $492.7K | 648.3K – 2.7M | |
| 89 | Cedar Games Studio | $865.4K – $5.3M | 203.6K – 923K | |
| 90 | Hello Games | $574.4K – $3.5M | 63.3K – 286.8K | |
| 91 | Devsisters | $1.1M – $6.6M | 63.4K – 287.4K | |
| 92 | SUD Inc. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 93 | Joy Net Games | $66.4K – $507.6K | 13.6K – 72.2K | |
| 94 | KIKO FUN INTERACTIVE ENTERTAINMENT CO., LIMITED | < $5K | 30.3K – 160.9K | |
| 95 | InnerSloth LLC | $33K – $269K (Sep 24 – Oct 24, 2026) | 431.5K – 2M (Sep 24 – Oct 24, 2026) | |
| 96 | Amanotes Pte. Ltd. | $157.9K – $1.2M (Sep 24 – Oct 24, 2026) | 513.2K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 97 | NHN Corp. | $74.6K – $570.1K (Sep 24 – Oct 24, 2026) | 5.4K – 28.4K (Sep 24 – Oct 24, 2026) | |
| 98 | NEXON Company | $154.2K – $1.2M (Sep 24 – Oct 24, 2026) | 17.1K – 90.6K (Sep 24 – Oct 24, 2026) | |
| 99 | Moreno Maio | $23.7K – $193.1K | 434.3K – 2M | |
| 100 | 5minlab Co., Ltd. | $136.1K – $1M | 51.8K – 234.8K |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Free iPhone Games chart in South Korea, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Free iPhone Games chart in South Korea?
Monster Hunter Outlanders ranked #1 on the App Store Top Free iPhone Games chart in South Korea in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Free iPhone Games chart for South Korea, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for South Korea; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.