STORE TOP CHART · APP STORE · AUSTRALIA
Top Free iPhone Games in Australia
Fortnite leads the App Store Top Free iPhone Games chart in Australia (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Epic Games Inc. | $4.1M – $25.1M | 1M – 4.1M | |
| 2 | Oakever Games | < $5K | 925.2K – 3.8M | |
| 3 | Grand Games A.Ş. | $3.8M – $23.5M | 2.5M – 10.4M | |
| 4 | Rollic Games | $896.7K – $5.5M | 276.5K – 1.3M | |
| 5 | Oakever Games | < $5K | 705.4K – 2.9M | |
| 6 | Garena Online Private Ltd | $239K – $1.8M | < 5K | |
| 7 | Chess.com | $1.4M – $8.7M (Sep 24 – Oct 24, 2026) | 534.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 8 | Grand Games A.Ş. | $3.1M – $18.8M | 801K – 3.3M | |
| 9 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 10 | GOODROID,Inc. | $1.8M – $11.2M | 1.1M – 4.5M | |
| 11 | Agave Games | $67.3K – $514.3K | 131.1K – 594.4K | |
| 12 | Shycheese | $28.9K – $235.9K | 323.2K – 1.5M | |
| 13 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 14 | Lumi Games | $236.9K – $1.8M | 494.6K – 2M | |
| 15 | Hungry Studio | $4.3K – $35.4K (Sep 24 – Oct 24, 2026) | 779.3K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 16 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 17 | GAME SPARK PTE. LTD. | $2.4M – $14.4M | 712.5K – 2.9M | |
| 18 | Vita Studio | $64.5K – $492.7K | 648.3K – 2.7M | |
| 19 | SuperPlay | $4.2M – $25.6M | 822.6K – 3.4M | |
| 20 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 21 | SmallStep Dev Team | < $5K | 428.2K – 1.9M | |
| 22 | GOODROID,Inc. | $241.1K – $1.8M | 733.5K – 3M | |
| 23 | FUNFINITY PTE. LTD | $1.8M – $10.8M | 963.7K – 3.9M | |
| 24 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 25 | Tilt Rips LLC | < $5K | 70.5K – 319.8K | |
| 26 | Voodoo | $14.3K – $116.8K (Sep 24 – Oct 24, 2026) | 418.4K – 1.9M (Sep 24 – Oct 24, 2026) | |
| 27 | Sybo Games ApS | $25.1K – $204.6K (Sep 24 – Oct 24, 2026) | 627.2K – 2.6M (Sep 24 – Oct 24, 2026) | |
| 28 | Aviagames Inc. | < $5K | 55.9K – 253.2K | |
| 29 | Dream Games | $5.7M – $35M | 555.9K – 2.3M | |
| 30 | VoyagerOne | $786.8K – $4.8M | 161.3K – 731.4K | |
| 31 | Nebula Studio | < $5K | 800.9K – 3.3M | |
| 32 | Powerfantasy | $306.7K – $2.3M | 708.1K – 2.9M | |
| 33 | Integrated Reality Labs Inc. | < $5K | 22K – 116.5K | |
| 34 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M | 508.5K – 2.1M | |
| 35 | The New York Times Company | $1.4M – $8.6M (Sep 24 – Oct 24, 2026) | 143.6K – 650.8K (Sep 24 – Oct 24, 2026) | |
| 36 | Moreno Maio | $23.7K – $193.1K | 434.3K – 2M | |
| 37 | Century Games Pte. Ltd. | $3.6M – $21.9M | 620.1K – 2.5M | |
| 38 | Heseri Games Inc | $52K – $396.9K | 383K – 1.7M | |
| 39 | Vaulty Studios Inc. | $125.9K – $961.6K | 146.1K – 662.3K | |
| 40 | Century Games Pte. Ltd. | $17.2M – $104.9M | 497.1K – 2M | |
| 41 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 42 | Hitapps Games LTD | $1.2M – $7.4M | 1.5M – 6.3M | |
| 43 | Bandai Namco Entertainment Inc. | < $5K | 101.7K – 461.2K | |
| 44 | Miniclip.com | $761.9K – $4.7M (Sep 24 – Oct 24, 2026) | 853.1K – 3.5M (Sep 24 – Oct 24, 2026) | |
| 45 | Ladaneta Games | < $5K | 94.8K – 429.6K | |
| 46 | ABI GLOBAL LTD. | $2.5M – $15.4M | 545.4K – 2.2M | |
| 47 | Tencent Mobile International Limited | $7.5M – $45.6M (Sep 24 – Oct 24, 2026) | 613.6K – 2.5M (Sep 24 – Oct 24, 2026) | |
| 48 | King | $10.8M – $66.3M (Sep 24 – Oct 24, 2026) | 692.6K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 49 | Hello Games | $574.4K – $3.5M | 63.3K – 286.8K | |
| 50 | Amanotes Pte. Ltd. | $157.9K – $1.2M (Sep 24 – Oct 24, 2026) | 513.2K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 51 | Flow Games Bilisim Yazilim ve Pazarlama Anonim Sirketi | < $5K | 674.4K – 2.8M | |
| 52 | Scopely, Inc. | $16.5M – $100.7M (Sep 24 – Oct 24, 2026) | 771.1K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 53 | Aviagames Inc. | < $5K | 72.8K – 329.8K | |
| 54 | GARENA INTERNATIONAL I PRIVATE LIMITED | $7.3M – $44.6M (Sep 24 – Oct 24, 2026) | 919.6K – 3.8M (Sep 24 – Oct 24, 2026) | |
| 55 | Century Games Innovation Pte. Ltd. | $312.7K – $2.4M | 206.1K – 934.4K | |
| 56 | GARENA INTERNATIONAL I PRIVATE LIMITED | $1.1M – $7M (Sep 24 – Oct 24, 2026) | 130.9K – 593.5K (Sep 24 – Oct 24, 2026) | |
| 57 | Voodoo | $551K – $3.4M (Sep 24 – Oct 24, 2026) | 552K – 2.3M (Sep 24 – Oct 24, 2026) | |
| 58 | InnerSloth LLC | $33K – $269K (Sep 24 – Oct 24, 2026) | 431.5K – 2M (Sep 24 – Oct 24, 2026) | |
| 59 | Happibits | $512.7K – $3.1M | 655.9K – 2.7M | |
| 60 | Jasper Aelvoet | $5.2K – $42.5K | 16.4K – 87.1K | |
| 61 | Play Perfect | < $5K | 80.2K – 363.5K | |
| 62 | Easybrain Ltd | $122.3K – $934.6K (Sep 24 – Oct 24, 2026) | 313.4K – 1.4M (Sep 24 – Oct 24, 2026) | |
| 63 | VoyagerOne | $2.1M – $12.7M | 716.3K – 2.9M | |
| 64 | Ta Ta Game Technology Limited | < $5K | 502.6K – 2.1M | |
| 65 | Voodoo | $1.3M – $7.9M | 1M – 4.1M | |
| 66 | Crazy Labs | $182.9K – $1.4M | 435.6K – 2M | |
| 67 | Voodoo | $20.9K – $170.9K (Sep 24 – Oct 24, 2026) | 386.1K – 1.8M (Sep 24 – Oct 24, 2026) | |
| 68 | Moon Active | $1.9M – $11.6M | 238.2K – 1.1M | |
| 69 | Luong Vuong | < $5K | 116.8K – 529.5K | |
| 70 | Higame Global Limited | < $5K | 280.2K – 1.3M | |
| 71 | Calico Studio Inc. | $24.8K – $202.3K | 38.7K – 205.1K | |
| 72 | Oakever Games | < $5K | 230.8K – 1M | |
| 73 | Supercell | $2.8M – $16.9M (Sep 24 – Oct 24, 2026) | 531K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 74 | LEAP BILISIM TEKNOLOJILERI VE YAZILIM TICARET ANONIM SIRKETI | $33.9K – $276.4K | 530.5K – 2.2M | |
| 75 | Moon Active | $3.3M – $20.1M (Sep 24 – Oct 24, 2026) | 201K – 911.1K (Sep 24 – Oct 24, 2026) | |
| 76 | Activision Publishing, Inc. | $7.1M – $43.3M (Sep 24 – Oct 24, 2026) | 508.9K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 77 | ABI GLOBAL LTD. | < $5K (period ending Oct 15, 2026) | < 5K (period ending Oct 15, 2026) | |
| 78 | Farlight Games | $3.9M – $23.9M | 573.2K – 2.3M | |
| 79 | King | < $5K | 6.7K – 35.5K | |
| 80 | FunPlus International AG | $2M – $12.3M | 720.3K – 2.9M | |
| 81 | GAMETION GLOBAL TECHNOLOGIES PTE LIMITED | $54.6K – $417.4K (period ending Oct 17, 2026) | 90.9K – 412.2K (period ending Oct 17, 2026) | |
| 82 | Century Games Innovation Pte. Ltd. | $582.2K – $3.6M | 386.8K – 1.8M | |
| 83 | Nebula Studio | < $5K | 173.5K – 786.4K | |
| 84 | Oakever Games | < $5K | 181.2K – 821.3K | |
| 85 | Moreno Maio | $20.8K – $170K (Sep 24 – Oct 24, 2026) | 356.9K – 1.6M (Sep 24 – Oct 24, 2026) | |
| 86 | Supercell | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 500.9K – 2M (Sep 24 – Oct 24, 2026) | |
| 87 | Nebula Studio | $9.5K – $77.2K | 567.8K – 2.3M | |
| 88 | Cheer Games | < $5K | 58.4K – 264.8K | |
| 89 | Runyou Game | < $5K | 378.6K – 1.7M | |
| 90 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $724.6K – $4.4M | 160.7K – 728.3K | |
| 91 | Loop Games Oyun Teknolojileri Anonim Sirketi | $5.9K – $23.2K | 8K – 42.2K | |
| 92 | The Pokemon Company | $13.7M – $83.8M | 386.4K – 1.8M | |
| 93 | Rovio Entertainment Oyj | $442.5K – $2.7M (period ending Oct 17, 2026) | 185.8K – 842.2K (period ending Oct 17, 2026) | |
| 94 | Ngoc Thien Tran | < $5K | 75.8K – 343.5K | |
| 95 | Mattel Game Studios HK Limited | $553.2K – $3.4M (Sep 24 – Oct 24, 2026) | 704.8K – 2.9M (Sep 24 – Oct 24, 2026) | |
| 96 | Crazy Labs | $408.4K – $2.5M | 294.8K – 1.3M | |
| 97 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 98 | Product Madness | $5.1M – $31.1M (Sep 24 – Oct 24, 2026) | 79.5K – 360.3K (Sep 24 – Oct 24, 2026) | |
| 99 | Lessmore GmbH | $16.9K – $138K | 509.6K – 2.1M | |
| 100 | Robin Morgenstern | < $5K | 23.8K – 126.2K |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Free iPhone Games chart in Australia, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Free iPhone Games chart in Australia?
Fortnite ranked #1 on the App Store Top Free iPhone Games chart in Australia in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Free iPhone Games chart for Australia, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Australia; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.