STORE TOP CHART · APP STORE · AUSTRALIA
Top Paid iPhone Games in Australia
Minecraft: Dream it, Build it! leads the App Store Top Paid iPhone Games chart in Australia (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Mojang | $1.9M – $11.5M (Sep 24 – Oct 24, 2026) | 43.8K – 198.4K (Sep 24 – Oct 24, 2026) | |
| 2 | Warner Bros. | $117.7K – $898.8K (Sep 24 – Oct 24, 2026) | 12.1K – 64.1K (Sep 24 – Oct 24, 2026) | |
| 3 | Ndemic Creations | $101.7K – $777K (Sep 24 – Oct 24, 2026) | 12.1K – 64.2K (Sep 24 – Oct 24, 2026) | |
| 4 | Ninja Kiwi | $93.6K – $714.8K (Sep 24 – Oct 24, 2026) | 14K – 74.3K (Sep 24 – Oct 24, 2026) | |
| 5 | RobTop Games AB | $159K – $1.2M (Sep 24 – Oct 24, 2026) | 17.6K – 93.4K (Sep 24 – Oct 24, 2026) | |
| 6 | EKA Games | < $5K | < 5K | |
| 7 | ConcernedApe | $36.3K – $277.6K (Sep 24 – Oct 24, 2026) | 9.7K – 51.3K (Sep 24 – Oct 24, 2026) | |
| 8 | Playstack Ltd | $510.3K – $3.1M | 13.2K – 70K | |
| 9 | Bandai Namco Entertainment Inc. | $252K – $1.9M | < 5K | |
| 10 | Tomasz Szykulski | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 11 | Marmalade Game Studio | $72.7K – $555.3K (Sep 24 – Oct 24, 2026) | 14.5K – 76.8K (Sep 24 – Oct 24, 2026) | |
| 12 | Disney | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 13 | CLICKTEAM LLC USA | $6.3K – $51.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 14 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 15 | Ndemic Creations | $17.6K – $143.5K | < 5K | |
| 16 | True Axis | $12.4K – $101.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 17 | Rockstar Games | $59.9K – $457.7K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 18 | Getzemani Cruz Garcia | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 19 | Cult Shotta | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 20 | Ironhide S.A. | $127.9K – $977.5K | < 5K | |
| 21 | Ninja Kiwi | < $5K (period ending Oct 16, 2026) | < 5K (period ending Oct 16, 2026) | |
| 22 | Mun Wai Lee | < $5K (period ending Oct 19, 2026) | < 5K (period ending Oct 19, 2026) | |
| 23 | Balor Games | $10.1K – $82.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 24 | Feral Interactive Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 25 | Ninja Kiwi | $5.8K – $47.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 26 | So Far So Good | $49.2K – $375.9K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 27 | Donut Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 28 | Not Doppler | $10K – $81.6K (period ending Oct 17, 2026) | 6.6K – 34.8K (period ending Oct 17, 2026) | |
| 29 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 30 | Rockstar Games | $8.3K – $68K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 31 | 505 Games (US), Inc. | $77.9K – $595.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 32 | CLICKTEAM LLC USA | $7.2K – $58.5K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 33 | 3909 | $4.6K – $37.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 34 | Doghowl Games Ltd. | $4.2K – $16.5K | < 5K | |
| 35 | Rovio Entertainment Oyj | $8.8K – $71.9K (Sep 24 – Oct 24, 2026) | 5K – 26.5K (Sep 24 – Oct 24, 2026) | |
| 36 | CLICKTEAM LLC USA | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 37 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 38 | Butterscotch Shenanigans, Inc. | < $5K | < 5K | |
| 39 | Kairosoft Co.,Ltd | $8.5K – $69.1K | < 5K | |
| 40 | Funday Games ApS | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 41 | Nintendo Co., Ltd. | $32.8K – $268K | 5.6K – 19.1K | |
| 42 | Remedy Entertainment PLC | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 43 | Fellow Traveller | < $5K | < 5K | |
| 44 | RORTOS SRL | $183.1K – $1.4M (Sep 24 – Oct 24, 2026) | 6.4K – 33.9K (Sep 24 – Oct 24, 2026) | |
| 45 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 46 | Blue Brain Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 47 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 48 | Rusty Lake | $7.4K – $60.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 49 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 50 | Future Friends Games | $16K – $130.4K | < 5K | |
| 51 | GIANTS Software GmbH | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 52 | Nekki Limited | $26.1K – $213.3K (Sep 24 – Oct 24, 2026) | 4.5K – 15.3K (Sep 24 – Oct 24, 2026) | |
| 53 | Not Doppler | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 54 | Noodlecake | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 55 | Deca Live Operations GmbH | $13.6K – $111.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 56 | Raffaele D'Amato | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 57 | Playdigious | $7.4K – $60.7K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 58 | CURVE DIGITAL PUBLISHING LIMITED | $19.5K – $159.3K | < 5K | |
| 59 | Future Friends Games | $9.5K – $77.8K | 6.6K – 35.2K | |
| 60 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 61 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 62 | Zakeh Limited | $39.1K – $298.5K (Sep 24 – Oct 24, 2026) | 9.7K – 51.2K (Sep 24 – Oct 24, 2026) | |
| 63 | SFB Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 64 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 65 | Ironhide S.A. | $11.4K – $93K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 66 | Robot Gentleman sp. z o.o. | $3.8K – $31.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 67 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 68 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 69 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 70 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 71 | Kaigan Games OÜ | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 72 | Application Systems Heidelberg Software GmbH | $4.3K – $17K | < 5K | |
| 73 | YumYumYukYuk | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 74 | Marmalade Game Studio | $10.3K – $83.8K | < 5K | |
| 75 | Sleepy Boy Studios Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 76 | Bridget Spark | < $5K (Sep 25 – Oct 25, 2026) | < 5K (Sep 25 – Oct 25, 2026) | |
| 77 | KILLHOUSE GAMES SRL | $4.3K – $17.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 78 | Poncle | < $5K | < 5K | |
| 79 | 505 Games (US), Inc. | $17.2K – $140.4K | < 5K | |
| 80 | Feral Interactive Ltd | $7.3K – $59.7K | < 5K | |
| 81 | Dinosaur Polo Club | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 82 | Red Sprite Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 83 | Tepes Ovidiu | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 84 | ZeptoLab UK Limited | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 85 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 86 | Kepler Interactive | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 87 | Electronic Arts | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 88 | CLICKTEAM LLC USA | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 89 | Marmalade Game Studio | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 90 | Corroding Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 91 | Klei | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 92 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 93 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 94 | Secret Mode | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 95 | CLICKTEAM LLC USA | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 96 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 97 | Ndemic Creations | $7.6K – $62.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 98 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 99 | Raw Fury | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 100 | Rusty Lake | $19.9K – $162.7K | 6.2K – 32.8K |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Paid iPhone Games chart in Australia, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Paid iPhone Games chart in Australia?
Minecraft: Dream it, Build it! ranked #1 on the App Store Top Paid iPhone Games chart in Australia in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Paid iPhone Games chart for Australia, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Australia; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.