STORE TOP CHART · APP STORE · BRAZIL
Top Paid iPhone Games in Brazil
Minecraft: Dream it, Build it! leads the App Store Top Paid iPhone Games chart in Brazil (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Mojang | $1.9M – $11.5M (Sep 24 – Oct 24, 2026) | 43.8K – 198.4K (Sep 24 – Oct 24, 2026) | |
| 2 | Bruno Santana | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 3 | Zakeh Limited | $39.1K – $298.5K (Sep 24 – Oct 24, 2026) | 9.7K – 51.2K (Sep 24 – Oct 24, 2026) | |
| 4 | Danil Malinov | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 5 | ConcernedApe | $36.3K – $277.6K (Sep 24 – Oct 24, 2026) | 9.7K – 51.3K (Sep 24 – Oct 24, 2026) | |
| 6 | Ndemic Creations | $101.7K – $777K (Sep 24 – Oct 24, 2026) | 12.1K – 64.2K (Sep 24 – Oct 24, 2026) | |
| 7 | GIANTS Software GmbH | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 8 | Not Doppler | $10K – $81.6K (period ending Oct 17, 2026) | 6.6K – 34.8K (period ending Oct 17, 2026) | |
| 9 | Semyon Popov | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 10 | RORTOS SRL | $183.1K – $1.4M (Sep 24 – Oct 24, 2026) | 6.4K – 33.9K (Sep 24 – Oct 24, 2026) | |
| 11 | RobTop Games AB | $159K – $1.2M (Sep 24 – Oct 24, 2026) | 17.6K – 93.4K (Sep 24 – Oct 24, 2026) | |
| 12 | 505 Games (US), Inc. | $77.9K – $595.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 13 | Playstack Ltd | $510.3K – $3.1M | 13.2K – 70K | |
| 14 | FEYZULLAH KAR | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 15 | Cafe Studio Games AG | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 16 | Hypotyposis Limited | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 17 | CURVE DIGITAL PUBLISHING LIMITED | $19.5K – $159.3K | < 5K | |
| 18 | True Axis | $12.4K – $101.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 19 | CLICKTEAM LLC USA | $6.3K – $51.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 20 | CLICKTEAM LLC USA | $7.2K – $58.5K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 21 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 22 | Azamat Bayzulaev | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 23 | IPACS | $20.7K – $168.8K | < 5K | |
| 24 | Joey Drew Studios Inc. | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 25 | KONAMI | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 26 | Bandai Namco Entertainment Inc. | $252K – $1.9M | < 5K | |
| 27 | SNK CORPORATION | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 28 | 3909 | $4.6K – $37.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 29 | Zakeh Limited | $6.3K – $24.7K | 4.2K – 14.5K | |
| 30 | Ironhide S.A. | $127.9K – $977.5K | < 5K | |
| 31 | EKA Games | < $5K | < 5K | |
| 32 | Feral Interactive Ltd | $7.3K – $59.7K | < 5K | |
| 33 | Fatih Beceren | $5.6K – $45.4K | < 5K | |
| 34 | So Far So Good | $49.2K – $375.9K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 35 | Remedy Entertainment PLC | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 36 | Ninja Kiwi | $93.6K – $714.8K (Sep 24 – Oct 24, 2026) | 14K – 74.3K (Sep 24 – Oct 24, 2026) | |
| 37 | Lukasz Jakowski Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 38 | Mob Entertainment, Inc | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 39 | GIANTS Software GmbH | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 40 | Getzemani Cruz Garcia | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 41 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 42 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 43 | Feral Interactive Ltd | $9.1K – $73.9K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 44 | Robot Gentleman sp. z o.o. | $3.8K – $31.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 45 | Marmalade Game Studio | $72.7K – $555.3K (Sep 24 – Oct 24, 2026) | 14.5K – 76.8K (Sep 24 – Oct 24, 2026) | |
| 46 | Feral Interactive Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 47 | Mob Entertainment, Inc | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 48 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 49 | Rick van der Wal | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 50 | Portable Moose LLC | $11.8K – $96.3K | < 5K | |
| 51 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 52 | Stefano Cornago | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 53 | 505 Games (US), Inc. | < $5K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 54 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 55 | Rusty Lake | $19.9K – $162.7K | 6.2K – 32.8K | |
| 56 | Ironhide S.A. | $11.4K – $93K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 57 | Pixel Trail | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 58 | Ilmfinity Studios LLC | $4.6K – $37.4K | < 5K | |
| 59 | Igor Migun | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 60 | Satoru Higuchi | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 61 | Wildlife Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 62 | THQ Nordic Mobile GmbH | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 63 | GameFirst LLC | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 64 | Mob Entertainment, Inc | $4.3K – $35.1K | < 5K | |
| 65 | Marco Pesce | $9.5K – $77.8K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 66 | SNK CORPORATION | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 67 | astragon Entertainment GmbH | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 68 | Tomasz Szykulski | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 69 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 70 | CLICKTEAM LLC USA | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 71 | Snowman | $7.9K – $64.8K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 72 | Samuel Isidoro dos Santos Junior | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 73 | Playsport Games Ltd | $6.4K – $51.9K | < 5K | |
| 74 | Gabriel Paschoal Sanches | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 75 | Vincenzo Cosentino | $12.3K – $100.7K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 76 | THQ Nordic Mobile GmbH | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 77 | ANUTTACON LLC | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 78 | Raw Fury | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 79 | Nekki Limited | $26.1K – $213.3K (Sep 24 – Oct 24, 2026) | 4.5K – 15.3K (Sep 24 – Oct 24, 2026) | |
| 80 | Anton Kramskoi | $4.2K – $34.5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 81 | Bandai Namco Entertainment Inc. | $5.7K – $22.6K | < 5K | |
| 82 | SNK CORPORATION | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 83 | Lukasz Jakowski Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 84 | ALPER SARIKAYA | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 85 | Littoral Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 86 | SEGA | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 87 | Mobge Ltd | < $5K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 88 | Big Blue Bubble | < $5K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 89 | Blini Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 90 | Kairosoft Co.,Ltd | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 91 | Blue Brain Games | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 92 | Joey Drew Studios Inc. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 93 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 94 | Kepler Interactive | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 95 | Ndemic Creations | $17.6K – $143.5K | < 5K | |
| 96 | Mob Entertainment, Inc | < $5K | < 5K | |
| 97 | Poncle | < $5K | < 5K | |
| 98 | Flipline Studios | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 99 | Vladimir Pliashkun | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 100 | Not Doppler | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Paid iPhone Games chart in Brazil, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Paid iPhone Games chart in Brazil?
Minecraft: Dream it, Build it! ranked #1 on the App Store Top Paid iPhone Games chart in Brazil in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Paid iPhone Games chart for Brazil, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Brazil; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.