STORE TOP CHART · APP STORE · GERMANY
Top Grossing iPhone Games in Germany
Coin Master leads the App Store Top Grossing iPhone Games chart in Germany (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Moon Active | $5.2M – $31.8M (Sep 24 – Oct 24, 2026) | 196.5K – 890.8K (Sep 24 – Oct 24, 2026) | |
| 2 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 3 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 4 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 5 | The Pokemon Company | $13.7M – $83.8M | 386.4K – 1.8M | |
| 6 | Century Games Pte. Ltd. | $17.2M – $104.9M | 497.1K – 2M | |
| 7 | King | $10.8M – $66.3M (Sep 24 – Oct 24, 2026) | 692.6K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 8 | Tencent Mobile International Limited | $7.5M – $45.6M (Sep 24 – Oct 24, 2026) | 613.6K – 2.5M (Sep 24 – Oct 24, 2026) | |
| 9 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 10 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 11 | FUNFLY PTE. LTD. | $7.1M – $43.3M | 348.7K – 1.6M | |
| 12 | Playrix | $4.2M – $25.5M (Sep 24 – Oct 24, 2026) | 121.1K – 549.2K (Sep 24 – Oct 24, 2026) | |
| 13 | Moon Active | $3.3M – $20.1M (Sep 24 – Oct 24, 2026) | 201K – 911.1K (Sep 24 – Oct 24, 2026) | |
| 14 | Scopely, Inc. | $16.5M – $100.7M (Sep 24 – Oct 24, 2026) | 771.1K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 15 | Moon Active | $1.9M – $11.6M | 238.2K – 1.1M | |
| 16 | SuperPlay | $4.2M – $25.6M | 822.6K – 3.4M | |
| 17 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 18 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 19 | Century Games Pte. Ltd. | $3.6M – $21.9M | 620.1K – 2.5M | |
| 20 | Playrix | $6.6M – $40.5M (Sep 24 – Oct 24, 2026) | 165.3K – 749.3K (Sep 24 – Oct 24, 2026) | |
| 21 | Dream Games | $5.7M – $35M | 555.9K – 2.3M | |
| 22 | Supercell | $2.8M – $16.9M (Sep 24 – Oct 24, 2026) | 531K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 23 | SuperPlay | $2.6M – $16.1M (Sep 24 – Oct 24, 2026) | 133.9K – 606.8K (Sep 24 – Oct 24, 2026) | |
| 24 | Electronic Arts | $1.5M – $9.4M (Sep 24 – Oct 24, 2026) | 68.8K – 311.7K (Sep 24 – Oct 24, 2026) | |
| 25 | Omnilojo Pte Ltd | $1.9M – $11.8M | 200.9K – 910.5K | |
| 26 | WISENESS GAME ONLINE INTERNATIONAL LTD | $5M – $30.5M | 826.6K – 3.4M | |
| 27 | Metacore Games Oy | $1.3M – $8.2M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 28 | Plarium Global Ltd | $1.6M – $10M (Sep 24 – Oct 24, 2026) | 78.4K – 355.4K (Sep 24 – Oct 24, 2026) | |
| 29 | Supercell | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 500.9K – 2M (Sep 24 – Oct 24, 2026) | |
| 30 | Supercell | $3.3M – $20.2M (Sep 24 – Oct 24, 2026) | 463.8K – 1.9M (Sep 24 – Oct 24, 2026) | |
| 31 | KONAMI | $5.1M – $31.2M (Sep 24 – Oct 24, 2026) | 660.1K – 2.7M (Sep 24 – Oct 24, 2026) | |
| 32 | Peak Games | $6M – $36.4M (Sep 24 – Oct 24, 2026) | 101.2K – 458.8K (Sep 24 – Oct 24, 2026) | |
| 33 | Electronic Arts | $8.2M – $50.2M (Sep 24 – Oct 24, 2026) | 688.2K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 34 | Supercell | $2.2M – $13.4M (Sep 24 – Oct 24, 2026) | 533.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 35 | Cedar Games Studio | $865.4K – $5.3M | 203.6K – 923K | |
| 36 | Scorewarrior | $1.7M – $10.4M (Sep 24 – Oct 24, 2026) | 279.5K – 1.3M (Sep 24 – Oct 24, 2026) | |
| 37 | SuperPlay | $1.7M – $10.2M (Sep 24 – Oct 24, 2026) | 86.5K – 392.3K (Sep 24 – Oct 24, 2026) | |
| 38 | VoyagerOne | $2.1M – $12.7M | 716.3K – 2.9M | |
| 39 | Funstage GmbH | $417.5K – $2.6M (period ending Oct 17, 2026) | 17.2K – 91.1K (period ending Oct 17, 2026) | |
| 40 | Playtika Santa Monica, LLC | $1.7M – $10.1M (Sep 24 – Oct 24, 2026) | 123.4K – 559.5K (Sep 24 – Oct 24, 2026) | |
| 41 | ABI GLOBAL LTD. | $2.5M – $15.4M | 545.4K – 2.2M | |
| 42 | Moon Active | $680.3K – $4.2M | 159.9K – 725K | |
| 43 | CHILLBASE LTD | $1M – $6.2M (Sep 24 – Oct 24, 2026) | 227.7K – 1M (Sep 24 – Oct 24, 2026) | |
| 44 | GameDuell GmbH | $431.5K – $2.6M | 16.1K – 85.1K | |
| 45 | FunPlus International AG | $2M – $12.3M | 720.3K – 2.9M | |
| 46 | VoyagerOne | $786.8K – $4.8M | 161.3K – 731.4K | |
| 47 | Grand Games A.Ş. | $3.8M – $23.5M | 2.5M – 10.4M | |
| 48 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M | 218.5K – 990.6K | |
| 49 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $724.6K – $4.4M | 160.7K – 728.3K | |
| 50 | Nexters Global LTD | $2M – $12.5M (Sep 24 – Oct 24, 2026) | 111.5K – 505.3K (Sep 24 – Oct 24, 2026) | |
| 51 | Century Games Innovation Pte. Ltd. | $582.2K – $3.6M | 386.8K – 1.8M | |
| 52 | Small Giant Games | $536.6K – $3.3M (Sep 24 – Oct 24, 2026) | 23.4K – 124.2K (Sep 24 – Oct 24, 2026) | |
| 53 | Chess.com | $1.4M – $8.7M (Sep 24 – Oct 24, 2026) | 534.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 54 | GOODROID,Inc. | $1.8M – $11.2M | 1.1M – 4.5M | |
| 55 | VERTEX GAMES PTE. LTD. | $1.4M – $8.5M | 132K – 598.5K | |
| 56 | Activision Publishing, Inc. | $7.1M – $43.3M (Sep 24 – Oct 24, 2026) | 508.9K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 57 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M | 508.5K – 2.1M | |
| 58 | Microfun Limited | $2.4M – $14.4M (Sep 24 – Oct 24, 2026) | 14.1K – 74.8K (Sep 24 – Oct 24, 2026) | |
| 59 | Nordeus | $738.3K – $4.5M (Sep 24 – Oct 24, 2026) | 181.7K – 823.7K (Sep 24 – Oct 24, 2026) | |
| 60 | Omnilojo Pte Ltd | $2.2M – $13.5M | 311K – 1.4M | |
| 61 | Com2uS Corp. | $863.7K – $5.3M (period ending Oct 17, 2026) | 8.5K – 44.9K (period ending Oct 17, 2026) | |
| 62 | Microfun Limited | $1.7M – $10.2M | 207.9K – 942.5K | |
| 63 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $249.7K – $1.9M | 46.4K – 210.2K | |
| 64 | Candivore LTD | $1.3M – $8M (Sep 24 – Oct 24, 2026) | 27.1K – 143.8K (Sep 24 – Oct 24, 2026) | |
| 65 | Supertreat | $1.1M – $6.8M (Sep 24 – Oct 24, 2026) | 25.6K – 135.9K (Sep 24 – Oct 24, 2026) | |
| 66 | Topzest Games Limited | $1.7M – $10.5M | 293.5K – 1.3M | |
| 67 | LILITH TECHNOLOGY HONG KONG LIMITED | $303.2K – $2.3M | 89.2K – 404.4K | |
| 68 | Lilith Games | $2.4M – $14.6M (Sep 24 – Oct 24, 2026) | 70.9K – 321.2K (Sep 24 – Oct 24, 2026) | |
| 69 | King | $1.8M – $11.2M (period ending Oct 17, 2026) | 44.5K – 201.6K (period ending Oct 17, 2026) | |
| 70 | TOP GAMES INC. | $4M – $24.2M (Sep 24 – Oct 24, 2026) | 41.1K – 217.7K (Sep 24 – Oct 24, 2026) | |
| 71 | Whow Games GmbH | $45K – $344.1K (Sep 24 – Oct 24, 2026) | 6.8K – 36.2K (Sep 24 – Oct 24, 2026) | |
| 72 | Loom Games Oyun Yazilim ve Pazarlama Anonim Sirketi | $2.3M – $13.9M | 122.3K – 554.4K | |
| 73 | MULTICAST GAMES LIMITED | $2.9M – $17.5M | 140.6K – 637.5K | |
| 74 | FUNFINITY PTE. LTD | $1.8M – $10.8M | 963.7K – 3.9M | |
| 75 | AXLEBOLT LTD | $403.8K – $2.5M (Sep 24 – Oct 24, 2026) | 179.4K – 813.3K (Sep 24 – Oct 24, 2026) | |
| 76 | Level Infinite | $1M – $6.2M | < 5K | |
| 77 | GAME SPARK PTE. LTD. | $2.4M – $14.4M | 712.5K – 2.9M | |
| 78 | Happibits | $1.8M – $11M (Sep 24 – Oct 24, 2026) | 221.4K – 1M (Sep 24 – Oct 24, 2026) | |
| 79 | Happibits | $512.7K – $3.1M | 655.9K – 2.7M | |
| 80 | GARENA INTERNATIONAL I PRIVATE LIMITED | $7.3M – $44.6M (Sep 24 – Oct 24, 2026) | 919.6K – 3.8M (Sep 24 – Oct 24, 2026) | |
| 81 | GameDuell GmbH | $24K – $195.7K (Sep 24 – Oct 24, 2026) | 4.6K – 15.8K (Sep 24 – Oct 24, 2026) | |
| 82 | InnoGames | $147.4K – $1.1M (period ending Oct 17, 2026) | 9.8K – 52K (period ending Oct 17, 2026) | |
| 83 | Kefir | $860K – $5.3M | 219.8K – 996.3K | |
| 84 | PAWPRINT INTERACTIVE ENTERTAINMENT PTE. LTD | $498.3K – $3M | < 5K | |
| 85 | VERTEX GAMES PTE. LTD. | $1.1M – $6.6M | 56.7K – 257K | |
| 86 | Top Information Technology HK Limited | $99.8K – $762.5K | 39.5K – 209.4K | |
| 87 | Innplay Labs | $331K – $2.5M (Sep 24 – Oct 24, 2026) | 63.2K – 286.6K (Sep 24 – Oct 24, 2026) | |
| 88 | Huuuge Global Ltd. | $993.8K – $6.1M (Sep 24 – Oct 24, 2026) | 14K – 74K (Sep 24 – Oct 24, 2026) | |
| 89 | Zego Global Pte Ltd | $1.8M – $10.7M | 517.5K – 2.1M | |
| 90 | Moon Active | $304.1K – $2.3M (Sep 24 – Oct 24, 2026) | 36.7K – 194.3K (Sep 24 – Oct 24, 2026) | |
| 91 | Combo Games | $422.7K – $2.6M | 159.5K – 723.2K | |
| 92 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $1.6M – $9.7M (Sep 24 – Oct 24, 2026) | 68.8K – 311.7K (Sep 24 – Oct 24, 2026) | |
| 93 | Rollic Games | $896.7K – $5.5M | 276.5K – 1.3M | |
| 94 | MOONTON | $7M – $42.9M (Sep 24 – Oct 24, 2026) | 308.4K – 1.4M (Sep 24 – Oct 24, 2026) | |
| 95 | Grand Games A.Ş. | $3.1M – $18.8M | 801K – 3.3M | |
| 96 | Peak Games | $2.4M – $14.8M | 69.9K – 316.7K | |
| 97 | Hong Kong Ke Mo software Co., Limited | $1.7M – $10.2M (Sep 24 – Oct 24, 2026) | 50.8K – 230.4K (Sep 24 – Oct 24, 2026) | |
| 98 | wooga | $830.1K – $5.1M (Sep 24 – Oct 24, 2026) | 54.8K – 248.3K (Sep 24 – Oct 24, 2026) | |
| 99 | Rollic Games | $1.1M – $6.8M | 125.4K – 568.6K | |
| 100 | Bandai Namco Entertainment Inc. | $48.6K – $371.1K (period ending Oct 17, 2026) | 7.5K – 39.7K (period ending Oct 17, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in Germany, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in Germany?
Coin Master ranked #1 on the App Store Top Grossing iPhone Games chart in Germany in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for Germany, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Germany; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.