STORE TOP CHART · APP STORE · SOUTH KOREA
Top Grossing iPhone Apps in South Korea
ChatGPT leads the App Store Top Grossing iPhone Apps chart in South Korea (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | OpenAI OpCo, LLC | $46M – $281.3M | 6.1M – 25.1M | |
| 2 | $25.5M – $156.2M (Sep 24 – Oct 24, 2026) | 3.8M – 15.5M (Sep 24 – Oct 24, 2026) | ||
| 3 | Kakao Corp. | $2M – $12.5M (Sep 24 – Oct 24, 2026) | 91.2K – 413.6K (Sep 24 – Oct 24, 2026) | |
| 4 | NAVER WEBTOON Ltd. | $1M – $6.2M (Sep 24 – Oct 24, 2026) | 21.5K – 113.8K (Sep 24 – Oct 24, 2026) | |
| 5 | Tving Co.,Ltd | $1.2M – $7.5M (Sep 24 – Oct 24, 2026) | 16.9K – 89.4K (Sep 24 – Oct 24, 2026) | |
| 6 | Anthropic PBC | $17M – $103.9M | 3.1M – 12.7M | |
| 7 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 8 | Instagram, Inc. | $1.3M – $7.7M (Sep 24 – Oct 24, 2026) | 3.1M – 12.7M (Sep 24 – Oct 24, 2026) | |
| 9 | Level Infinite | $388K – $2.4M (Sep 24 – Oct 24, 2026) | 19.7K – 104.2K (Sep 24 – Oct 24, 2026) | |
| 10 | KONAMI | $5.1M – $31.2M (Sep 24 – Oct 24, 2026) | 660.1K – 2.7M (Sep 24 – Oct 24, 2026) | |
| 11 | Coupang Corp. | $999.9K – $6.1M (Sep 24 – Oct 24, 2026) | 22.7K – 120.3K (Sep 24 – Oct 24, 2026) | |
| 12 | NEXON Company | $393.1K – $2.4M (Sep 24 – Oct 24, 2026) | 11.8K – 62.5K (Sep 24 – Oct 24, 2026) | |
| 13 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 14 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 15 | TikTok Ltd. | $5.6M – $34.3M (Sep 24 – Oct 24, 2026) | 712.8K – 2.9M (Sep 24 – Oct 24, 2026) | |
| 16 | Meitu Technology Co., Ltd. | $1.8M – $10.8M (Sep 24 – Oct 24, 2026) | 662.5K – 2.7M (Sep 24 – Oct 24, 2026) | |
| 17 | Kakao Games Corp. | $543.8K – $3.3M | < 5K | |
| 18 | NEXON Company | $1.6M – $9.8M | 34.1K – 180.9K | |
| 19 | 111% | $1.6M – $9.6M | 31.1K – 165K | |
| 20 | Com2uS Corp. | $258.7K – $2M (Sep 24 – Oct 24, 2026) | 9.6K – 50.9K (Sep 24 – Oct 24, 2026) | |
| 21 | NETSTORY PTE. LTD. | $6.2M – $38.1M | 2M – 8.1M | |
| 22 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 23 | Century Games Pte. Ltd. | $17.2M – $104.9M | 497.1K – 2M | |
| 24 | NC Corp. | $501.9K – $3.1M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 25 | Century Games Pte. Ltd. | $3.6M – $21.9M | 620.1K – 2.5M | |
| 26 | $12.8M – $78M (Sep 24 – Oct 24, 2026) | 983.4K – 4M (Sep 24 – Oct 24, 2026) | ||
| 27 | Bytedance Pte. Ltd | $19.9M – $121.7M (Sep 24 – Oct 24, 2026) | 3.5M – 14.3M (Sep 24 – Oct 24, 2026) | |
| 28 | Hong Kong Just Game Technology Limited | $1.2M – $7.5M | 168.3K – 763K | |
| 29 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 30 | SuperMagic | $1.4M – $8.3M | 23K – 122K | |
| 31 | Microfun Limited | $2.4M – $14.4M (Sep 24 – Oct 24, 2026) | 14.1K – 74.8K (Sep 24 – Oct 24, 2026) | |
| 32 | GAME SPARK PTE. LTD. | $2.4M – $14.4M | 712.5K – 2.9M | |
| 33 | Toben Studio Inc. | $636.2K – $3.9M (Sep 24 – Oct 24, 2026) | 7.2K – 38.1K (Sep 24 – Oct 24, 2026) | |
| 34 | NEXON Company | $406K – $2.5M (Sep 24 – Oct 24, 2026) | 4.6K – 24.4K (Sep 24 – Oct 24, 2026) | |
| 35 | wrtn technologies Inc. | $155.2K – $1.2M | 10.9K – 58K | |
| 36 | Com2uS Corp. | $592.6K – $3.6M | 25.2K – 133.5K | |
| 37 | Garena Online Private Ltd | $239K – $1.8M | < 5K | |
| 38 | Gorilla Games | $553.4K – $3.4M | 127.2K – 576.7K | |
| 39 | VoyagerOne | $2.1M – $12.7M | 716.3K – 2.9M | |
| 40 | $854.1K – $5.2M | 4.7M – 19.1M | ||
| 41 | Content Wavve Corp. | $266.3K – $2M (period ending Oct 17, 2026) | 17.4K – 92.2K (period ending Oct 17, 2026) | |
| 42 | Scatter Lab, Inc. | $2.3M – $13.8M (Sep 24 – Oct 24, 2026) | 556.9K – 2.3M (Sep 24 – Oct 24, 2026) | |
| 43 | Spoonlabs, Inc. | $874K – $5.3M | 113.5K – 514.6K | |
| 44 | NAVER WEBTOON Ltd. | $453.2K – $2.8M (Sep 24 – Oct 24, 2026) | 7.5K – 39.8K (Sep 24 – Oct 24, 2026) | |
| 45 | Tinder LLC | $23.4M – $143.2M (Sep 24 – Oct 24, 2026) | 994.7K – 4.1M (Sep 24 – Oct 24, 2026) | |
| 46 | Cho Su moon | $171.2K – $1.3M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 47 | Kakao Entertainment Corp. | $265.1K – $2M (Sep 24 – Oct 24, 2026) | 9.7K – 51.4K (Sep 24 – Oct 24, 2026) | |
| 48 | Duolingo | $21.3M – $130.5M (Sep 24 – Oct 24, 2026) | 2.3M – 9.5M (Sep 24 – Oct 24, 2026) | |
| 49 | SKYWORK AI PTE LTD | $7.1M – $43.5M | 2.9M – 11.8M | |
| 50 | NRISE.INC. | $200.1K – $1.5M (Sep 24 – Oct 24, 2026) | 4.5K – 24K (Sep 24 – Oct 24, 2026) | |
| 51 | STORYMATRIX PTE. LTD. | $11.7M – $71.7M | 1.3M – 5.5M | |
| 52 | FUNFLY PTE. LTD. | $7.1M – $43.3M | 348.7K – 1.6M | |
| 53 | KRAFTON Inc | $241.8K – $1.8M (Sep 24 – Oct 24, 2026) | 19.6K – 104K (Sep 24 – Oct 24, 2026) | |
| 54 | Netmarble Corporation | $114.2K – $872.2K | 15.3K – 81.2K | |
| 55 | Applibot Inc. | $67.9K – $518.6K | 23.5K – 124.3K | |
| 56 | Playrix | $6.6M – $40.5M (Sep 24 – Oct 24, 2026) | 165.3K – 749.3K (Sep 24 – Oct 24, 2026) | |
| 57 | SNOW Corporation | $599.1K – $3.7M (Sep 24 – Oct 24, 2026) | 41.1K – 218K (Sep 24 – Oct 24, 2026) | |
| 58 | Devsisters | $188.6K – $1.4M (period ending Oct 17, 2026) | 21.4K – 113.6K (period ending Oct 17, 2026) | |
| 59 | WISENESS GAME ONLINE INTERNATIONAL LTD | $5M – $30.5M | 826.6K – 3.4M | |
| 60 | The Pokemon Company | $13.7M – $83.8M | 386.4K – 1.8M | |
| 61 | AWESOMEPIECE | $90K – $687.6K (period ending Oct 17, 2026) | 4.4K – 23.3K (period ending Oct 17, 2026) | |
| 62 | RIDI Corporation | $331.7K – $2.5M (Sep 24 – Oct 24, 2026) | 5.5K – 29K (Sep 24 – Oct 24, 2026) | |
| 63 | Smilegate, Inc. | $218K – $1.7M | 10.5K – 55.9K | |
| 64 | Zempot Inc. | $77.8K – $594.2K (Sep 24 – Oct 24, 2026) | 5.7K – 19.4K (Sep 24 – Oct 24, 2026) | |
| 65 | SNOW Corporation | $504.3K – $3.1M (Sep 24 – Oct 24, 2026) | 108.6K – 492.5K (Sep 24 – Oct 24, 2026) | |
| 66 | bunkerkids | $101.5K – $775.4K | 26.2K – 138.7K | |
| 67 | Microfun Limited | $1.7M – $10.2M | 207.9K – 942.5K | |
| 68 | $2M – $12M (period ending Oct 17, 2026) | 1.7M – 6.9M (period ending Oct 17, 2026) | ||
| 69 | Neptune Company | $326.2K – $2.5M | 105K – 475.9K | |
| 70 | Dear U Co., Ltd. | $179.7K – $1.4M (Sep 24 – Oct 24, 2026) | 5.9K – 31.3K (Sep 24 – Oct 24, 2026) | |
| 71 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 72 | ponos corporation | $27.4K – $223.2K (period ending Oct 17, 2026) | 4.5K – 24K (period ending Oct 17, 2026) | |
| 73 | WEVERSE COMPANY Inc. | $284.1K – $2.2M (Sep 24 – Oct 24, 2026) | 99.6K – 451.5K (Sep 24 – Oct 24, 2026) | |
| 74 | NEXON Company | $219.6K – $1.7M | < 5K | |
| 75 | NAVER Corp. | $94.4K – $721.5K (Sep 24 – Oct 24, 2026) | 13K – 69.1K (Sep 24 – Oct 24, 2026) | |
| 76 | Dream Games | $5.7M – $35M | 555.9K – 2.3M | |
| 77 | Moon Active | $3.3M – $20.1M (Sep 24 – Oct 24, 2026) | 201K – 911.1K (Sep 24 – Oct 24, 2026) | |
| 78 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 79 | King | $10.8M – $66.3M (Sep 24 – Oct 24, 2026) | 692.6K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 80 | SPOTV Co., Ltd. | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 81 | NHN Corp. | $132.6K – $1M (Sep 24 – Oct 24, 2026) | 4.5K – 24K (Sep 24 – Oct 24, 2026) | |
| 82 | Happibits | $1.8M – $11M (Sep 24 – Oct 24, 2026) | 221.4K – 1M (Sep 24 – Oct 24, 2026) | |
| 83 | Project Moon Co., Ltd. | $223.5K – $1.7M | 6.7K – 35.4K | |
| 84 | X Corp. | $9.5M – $58.4M | 1.6M – 6.7M | |
| 85 | Cupist Inc. | $108.6K – $829.8K (Sep 24 – Oct 24, 2026) | 5.7K – 19.4K (Sep 24 – Oct 24, 2026) | |
| 86 | Watcha, Inc. | $92.7K – $708.4K (Sep 24 – Oct 24, 2026) | 5.3K – 28.1K (Sep 24 – Oct 24, 2026) | |
| 87 | Cedar Games Studio | $865.4K – $5.3M | 203.6K – 923K | |
| 88 | Supercell | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 500.9K – 2M (Sep 24 – Oct 24, 2026) | |
| 89 | kt millie seojae Co.,Ltd | $181.2K – $1.4M (Sep 24 – Oct 24, 2026) | 9.5K – 50.6K (Sep 24 – Oct 24, 2026) | |
| 90 | 주식회사 와트니 | $83.1K – $634.6K | 6K – 31.8K | |
| 91 | ohttne | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 92 | Disney | $13.3M – $81.1M (Sep 24 – Oct 24, 2026) | 2.1M – 8.5M (Sep 24 – Oct 24, 2026) | |
| 93 | Triple comma Corp. | $68.4K – $522.3K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 94 | Telegram FZ-LLC | $7.3M – $44.6M (period ending Oct 17, 2026) | 1.1M – 4.4M (period ending Oct 17, 2026) | |
| 95 | Devsisters | $1.1M – $6.6M | 63.4K – 287.4K | |
| 96 | NHN Corp. | $54K – $412.9K (Sep 24 – Oct 24, 2026) | 6.2K – 21.3K (Sep 24 – Oct 24, 2026) | |
| 97 | Metacore Games Oy | $1.3M – $8.2M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 98 | TikTok Ltd. | $1M – $6.4M | 125.6K – 569.3K | |
| 99 | RiftSky Games | $86.6K – $661.8K | 10K – 52.9K | |
| 100 | SuperPlay | $4.2M – $25.6M | 822.6K – 3.4M |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Apps chart in South Korea, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.
Frequently asked questions
What is the #1 app on the Top Grossing iPhone Apps chart in South Korea?
ChatGPT ranked #1 on the App Store Top Grossing iPhone Apps chart in South Korea in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Apps chart for South Korea, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for South Korea; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.