STORE TOP CHART · APP STORE · JAPAN
Top Grossing iPhone Apps in Japan
eFootball™ leads the App Store Top Grossing iPhone Apps chart in Japan (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | KONAMI | $5.1M – $31.2M (Sep 24 – Oct 24, 2026) | 660.1K – 2.7M (Sep 24 – Oct 24, 2026) | |
| 2 | OpenAI OpCo, LLC | $46M – $281.3M | 6.1M – 25.1M | |
| 3 | Level Infinite | $1M – $6.2M | < 5K | |
| 4 | $25.5M – $156.2M (Sep 24 – Oct 24, 2026) | 3.8M – 15.5M (Sep 24 – Oct 24, 2026) | ||
| 5 | The Pokemon Company | $13.7M – $83.8M | 386.4K – 1.8M | |
| 6 | XFLAG, Inc. | $3.3M – $20.2M (Sep 24 – Oct 24, 2026) | 40.9K – 216.6K (Sep 24 – Oct 24, 2026) | |
| 7 | TikTok Ltd. | $5.6M – $34.3M (Sep 24 – Oct 24, 2026) | 712.8K – 2.9M (Sep 24 – Oct 24, 2026) | |
| 8 | LINE Corporation | $6.2M – $37.7M (Sep 24 – Oct 24, 2026) | 348.5K – 1.6M (Sep 24 – Oct 24, 2026) | |
| 9 | Kakao piccoma Corp. | $8.2M – $50.2M (Sep 24 – Oct 24, 2026) | 39K – 206.7K (Sep 24 – Oct 24, 2026) | |
| 10 | LINE Digital Frontier Corporation | $6.1M – $37.5M (Sep 24 – Oct 24, 2026) | 35.4K – 187.6K (Sep 24 – Oct 24, 2026) | |
| 11 | U-NEXT Co.,Ltd. | $5.9M – $36.2M (period ending Oct 17, 2026) | 149.1K – 675.7K (period ending Oct 17, 2026) | |
| 12 | Aniplex Inc. | $1.1M – $6.9M (Sep 24 – Oct 24, 2026) | 4.9K – 26K (Sep 24 – Oct 24, 2026) | |
| 13 | NetEase Games | $806.8K – $4.9M (Sep 24 – Oct 24, 2026) | 17.8K – 94.2K (Sep 24 – Oct 24, 2026) | |
| 14 | Level Infinite | $388K – $2.4M (Sep 24 – Oct 24, 2026) | 19.7K – 104.2K (Sep 24 – Oct 24, 2026) | |
| 15 | KONAMI | $1.9M – $11.3M (period ending Oct 17, 2026) | 17.1K – 90.5K (period ending Oct 17, 2026) | |
| 16 | NHN PlayArt 株式会社 | $608.1K – $3.7M (Sep 24 – Oct 24, 2026) | 5.1K – 26.9K (Sep 24 – Oct 24, 2026) | |
| 17 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 18 | CommSeed Corporation | $1.1M – $6.5M | < 5K | |
| 19 | QualiArts, Inc. | $3.5M – $21.5M | 32.3K – 171K | |
| 20 | LINE MUSIC CORPORATION | $3.8M – $23.4M (period ending Oct 17, 2026) | 28.1K – 149K (period ending Oct 17, 2026) | |
| 21 | GungHo Online Entertainment, Inc. | $2.7M – $16.7M (Sep 24 – Oct 24, 2026) | 5.8K – 30.8K (Sep 24 – Oct 24, 2026) | |
| 22 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 23 | 株式会社AbemaTV | $1.4M – $8.8M (Sep 24 – Oct 24, 2026) | 41.4K – 219.2K (Sep 24 – Oct 24, 2026) | |
| 24 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 25 | Cygames, Inc. | $2.4M – $15M | 9.9K – 52.6K | |
| 26 | Bandai Namco Entertainment Inc. | $1.8M – $11M | 6.2K – 32.6K | |
| 27 | eureka,Inc. | $4M – $24.6M (Sep 24 – Oct 24, 2026) | 39.4K – 208.6K (Sep 24 – Oct 24, 2026) | |
| 28 | Cygames, Inc. | $673.4K – $4.1M (Sep 24 – Oct 24, 2026) | 4.6K – 15.8K (Sep 24 – Oct 24, 2026) | |
| 29 | Instagram, Inc. | $1.3M – $7.7M (Sep 24 – Oct 24, 2026) | 3.1M – 12.7M (Sep 24 – Oct 24, 2026) | |
| 30 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 31 | Bandai Namco Entertainment Inc. | $962.8K – $5.9M | 5.9K – 31.2K | |
| 32 | Tapple, Inc. | $1.2M – $7.1M (period ending Oct 17, 2026) | 19.7K – 104.4K (period ending Oct 17, 2026) | |
| 33 | with, Inc. | $4M – $24.4M (Sep 24 – Oct 24, 2026) | 37.2K – 197.1K (Sep 24 – Oct 24, 2026) | |
| 34 | Scatter Lab, Inc. | $2.3M – $13.8M (Sep 24 – Oct 24, 2026) | 556.9K – 2.3M (Sep 24 – Oct 24, 2026) | |
| 35 | FUNFLY PTE. LTD. | $7.1M – $43.3M | 348.7K – 1.6M | |
| 36 | Anthropic PBC | $17M – $103.9M | 3.1M – 12.7M | |
| 37 | Bandai Namco Entertainment Inc. | $2.9M – $17.6M (Sep 24 – Oct 24, 2026) | 8.9K – 47.4K (Sep 24 – Oct 24, 2026) | |
| 38 | $2M – $12M (period ending Oct 17, 2026) | 1.7M – 6.9M (period ending Oct 17, 2026) | ||
| 39 | Netmarble Corporation | $81.4K – $621.9K (Sep 24 – Oct 24, 2026) | 6.9K – 36.7K (Sep 24 – Oct 24, 2026) | |
| 40 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $1.6M – $9.7M (Sep 24 – Oct 24, 2026) | 68.8K – 311.7K (Sep 24 – Oct 24, 2026) | |
| 41 | Century Games Pte. Ltd. | $3.6M – $21.9M | 620.1K – 2.5M | |
| 42 | Century Games Pte. Ltd. | $17.2M – $104.9M | 497.1K – 2M | |
| 43 | TikTok Ltd. | $1M – $6.4M | 125.6K – 569.3K | |
| 44 | FujiTV | $1.2M – $7.2M (period ending Oct 17, 2026) | 29.5K – 156.3K (period ending Oct 17, 2026) | |
| 45 | Tinder LLC | $23.4M – $143.2M (Sep 24 – Oct 24, 2026) | 994.7K – 4.1M (Sep 24 – Oct 24, 2026) | |
| 46 | HJ Holdings, Inc. | $1.1M – $6.9M (Sep 24 – Oct 24, 2026) | 44.5K – 201.7K (Sep 24 – Oct 24, 2026) | |
| 47 | Duolingo | $21.3M – $130.5M (Sep 24 – Oct 24, 2026) | 2.3M – 9.5M (Sep 24 – Oct 24, 2026) | |
| 48 | LINE Corporation | $1.6M – $9.6M (period ending Oct 17, 2026) | 16K – 85K (period ending Oct 17, 2026) | |
| 49 | Bandai Namco Entertainment Inc. | $237.1K – $1.8M | 22.8K – 120.8K | |
| 50 | Happy Elements K.K | $737.2K – $4.5M (Sep 24 – Oct 24, 2026) | 4.8K – 25.2K (Sep 24 – Oct 24, 2026) | |
| 51 | Peak Games | $6M – $36.4M (Sep 24 – Oct 24, 2026) | 101.2K – 458.8K (Sep 24 – Oct 24, 2026) | |
| 52 | ZigZaGame Inc. | $404.2K – $2.5M | 37.9K – 201K | |
| 53 | GREE Entertainment, inc. | $160.7K – $1.2M | 18.9K – 100.1K | |
| 54 | Bandai Namco Entertainment Inc. | $878.4K – $5.4M (Sep 24 – Oct 24, 2026) | 6.4K – 21.8K (Sep 24 – Oct 24, 2026) | |
| 55 | AMZN Mobile LLC | $2.7M – $16.3M (Sep 24 – Oct 24, 2026) | 193K – 875K (Sep 24 – Oct 24, 2026) | |
| 56 | AMZN Mobile LLC | $14.5M – $88.9M (Sep 24 – Oct 24, 2026) | 1.2M – 4.9M (Sep 24 – Oct 24, 2026) | |
| 57 | AMUTUS CORPORATION | $876.8K – $5.4M (Sep 24 – Oct 24, 2026) | 23.3K – 123.3K (Sep 24 – Oct 24, 2026) | |
| 58 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 59 | Bank of Innovation, Inc | $176.5K – $1.3M (Sep 24 – Oct 24, 2026) | 5.4K – 28.5K (Sep 24 – Oct 24, 2026) | |
| 60 | VoyagerOne | $2.1M – $12.7M | 716.3K – 2.9M | |
| 61 | $2.1M – $12.9M (Sep 24 – Oct 24, 2026) | 2.1M – 8.4M (Sep 24 – Oct 24, 2026) | ||
| 62 | Disney | $13.3M – $81.1M (Sep 24 – Oct 24, 2026) | 2.1M – 8.5M (Sep 24 – Oct 24, 2026) | |
| 63 | SHUEISHA Inc. | $1.2M – $7.3M (period ending Oct 17, 2026) | 11.5K – 60.8K (period ending Oct 17, 2026) | |
| 64 | NIKKEI INC. | $220.6K – $1.7M (Sep 24 – Oct 24, 2026) | 6.9K – 36.4K (Sep 24 – Oct 24, 2026) | |
| 65 | X Corp. | $9.5M – $58.4M | 1.6M – 6.7M | |
| 66 | GAME SPARK PTE. LTD. | $2.4M – $14.4M | 712.5K – 2.9M | |
| 67 | Kodansha Ltd. | $1.6M – $9.9M (period ending Oct 17, 2026) | 22.7K – 120.2K (period ending Oct 17, 2026) | |
| 68 | NETSTORY PTE. LTD. | $6.2M – $38.1M | 2M – 8.1M | |
| 69 | LINE Corporation | $458.7K – $2.8M (period ending Oct 17, 2026) | 18.2K – 96.6K (period ending Oct 17, 2026) | |
| 70 | 株式会社SDR | $1.7M – $10.1M (Sep 24 – Oct 24, 2026) | 19.5K – 103.4K (Sep 24 – Oct 24, 2026) | |
| 71 | Metacore Games Oy | $1.3M – $8.2M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 72 | Bytedance Pte. Ltd | $19.9M – $121.7M (Sep 24 – Oct 24, 2026) | 3.5M – 14.3M (Sep 24 – Oct 24, 2026) | |
| 73 | SuperPlay | $4.2M – $25.6M | 822.6K – 3.4M | |
| 74 | DeNA Co., Ltd. | $217.3K – $1.7M (Sep 24 – Oct 24, 2026) | 13.8K – 72.9K (Sep 24 – Oct 24, 2026) | |
| 75 | Omnilojo Pte Ltd | $1.9M – $11.8M | 200.9K – 910.5K | |
| 76 | Sumzap Inc. | $120.3K – $918.9K | 7.2K – 38.3K | |
| 77 | Applibot Inc. | $185.5K – $1.4M | 48.7K – 220.8K | |
| 78 | Bandai Namco Entertainment Inc. | $471K – $2.9M | < 5K | |
| 79 | X Corp. | $5.4M – $33.2M (Sep 24 – Oct 24, 2026) | 832.1K – 3.4M (Sep 24 – Oct 24, 2026) | |
| 80 | Bandai Namco Entertainment Inc. | $2.9M – $17.6M (period ending Oct 17, 2026) | 6.4K – 33.9K (period ending Oct 17, 2026) | |
| 81 | Yostar, Inc. | $114.4K – $873.6K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 82 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 83 | SKYWORK AI PTE LTD | $7.1M – $43.5M | 2.9M – 11.8M | |
| 84 | Wrtn Technologies Japan Inc. | $183K – $1.4M | 19.5K – 103.5K | |
| 85 | Joy Net Games | $621.9K – $3.8M | 66.8K – 302.9K | |
| 86 | DeNA Co., Ltd. | $579.4K – $3.5M (Sep 24 – Oct 24, 2026) | 15.4K – 81.7K (Sep 24 – Oct 24, 2026) | |
| 87 | COLOPL, Inc. | $99.6K – $760.9K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 88 | $12.8M – $78M (Sep 24 – Oct 24, 2026) | 983.4K – 4M (Sep 24 – Oct 24, 2026) | ||
| 89 | KONAMI | $593.1K – $3.6M (Sep 24 – Oct 24, 2026) | 8.1K – 43.2K (Sep 24 – Oct 24, 2026) | |
| 90 | Bushiroad Inc. | $945.8K – $5.8M | 23K – 121.9K | |
| 91 | KONAMI | $391.5K – $2.4M | 18.7K – 99.2K | |
| 92 | Playrix | $6.6M – $40.5M (Sep 24 – Oct 24, 2026) | 165.3K – 749.3K (Sep 24 – Oct 24, 2026) | |
| 93 | NEXON Co., Ltd. | $269.5K – $2.1M | 34.7K – 184K | |
| 94 | Playrix | $4.2M – $25.5M (Sep 24 – Oct 24, 2026) | 121.1K – 549.2K (Sep 24 – Oct 24, 2026) | |
| 95 | Aniplex Inc. | $284.4K – $2.2M | 4.7K – 24.9K | |
| 96 | Bandai Namco Entertainment Inc. | $222.5K – $1.7M (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 97 | The Pokemon Company | $1.1M – $6.9M | 12.9K – 68.6K | |
| 98 | FURYU Corporation | $434.3K – $2.7M (Sep 24 – Oct 24, 2026) | 21.7K – 114.8K (Sep 24 – Oct 24, 2026) | |
| 99 | TOMY Company,Ltd. | $3.6M – $21.8M (Sep 24 – Oct 24, 2026) | 9.7K – 51.2K (Sep 24 – Oct 24, 2026) | |
| 100 | Dream Games | $5.7M – $35M | 555.9K – 2.3M |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Apps chart in Japan, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing iPhone Apps chart in Japan?
eFootball™ ranked #1 on the App Store Top Grossing iPhone Apps chart in Japan in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Apps chart for Japan, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Japan; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.