STORE TOP CHART · APP STORE · HONG KONG
Top Grossing iPhone Games in Hong Kong
Monster Hunter Outlanders leads the App Store Top Grossing iPhone Games chart in Hong Kong (captured Nov 1, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Garena Online Private Ltd | $335.3K – $2.6M | < 5K | |
| 2 | Bandai Namco Entertainment Inc. | $876.6K – $5.4M | 8.3K – 44.1K | |
| 3 | Moon Active | $9.7M – $59.6M | 212.7K – 964K | |
| 4 | Century Games Pte. Ltd. | $17.7M – $108M | 481K – 2M | |
| 5 | Qookka Entertainment Limited | $9.7K – $78.7K (Oct 1 – Oct 31, 2026) | 8.9K – 46.9K (Oct 1 – Oct 31, 2026) | |
| 6 | King | $6.3M – $38.8M | 660.6K – 2.7M | |
| 7 | Century Games Pte. Ltd. | $14M – $85.3M | 756.3K – 3.1M | |
| 8 | Scopely Explore, Inc. | $2.2M – $13.3M | 50.2K – 227.5K | |
| 9 | The Pokemon Company | $14M – $85.8M | 415.7K – 1.9M | |
| 10 | MAINSTREAM UNIVERSAL CO. LTD. | $16.5K – $134.5K (Sep 24 – Oct 24, 2026) | 6.3K – 33.5K (Sep 24 – Oct 24, 2026) | |
| 11 | Roblox Corporation | $6.3M – $38.3M | 1.3M – 5.4M | |
| 12 | Scopely Explore, Inc. | $11.2M – $68.2M | 914.9K – 3.7M | |
| 13 | KONAMI | $562.4K – $3.4M | 8.6K – 45.4K | |
| 14 | KONAMI | $10.5M – $64.3M | 643K – 2.6M | |
| 15 | Dream Games | $16.8M – $102.6M | 719K – 2.9M | |
| 16 | Farlight Games | $3.9M – $23.9M | 522.1K – 2.1M | |
| 17 | Spring Thunder Technology Limited | $236.4K – $1.8M | 5K – 26.6K | |
| 18 | Microfun Limited | $11.1M – $67.8M | 883.6K – 3.6M | |
| 19 | Garena Online Private Ltd | $1.5M – $9.2M | 31.5K – 167.2K | |
| 20 | Electronic Arts | $7.3M – $44.7M | 670.5K – 2.7M | |
| 21 | GAME SPARK PTE. LTD. | $1.6M – $9.7M | 836.6K – 3.4M | |
| 22 | Luminora Interactive Group Limited | $181.4K – $1.4M | 13.7K – 72.8K | |
| 23 | Hong Kong Just Game Technology Limited | $1.2M – $7.5M | 170.1K – 771.2K | |
| 24 | Century Games Pte. Ltd. | $3.5M – $21.6M | 870.5K – 3.6M | |
| 25 | Playrix | $8.8M – $53.5M | 742.6K – 3M | |
| 26 | Moon Active | $3.6M – $21.7M | 215.2K – 975.6K | |
| 27 | Evolens Games | $170.8K – $1.3M | 7.7K – 40.9K | |
| 28 | FUNFLY PTE. LTD. | $8M – $48.8M | 327.8K – 1.5M | |
| 29 | BILIBILI HK LIMITED | $346K – $2.6M | 37.6K – 199.3K | |
| 30 | Playrix | $7.6M – $46.5M | 110.1K – 499.2K | |
| 31 | GungHo Online Entertainment, Inc. | $9.6K – $78.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 32 | XD Entertainment Co., Ltd. | $3.2M – $19.5M | 190.8K – 865K | |
| 33 | Scopely, Inc. | $16.1M – $98.7M | 792.9K – 3.2M | |
| 34 | QualiArts, Inc. | $1.1M – $6.9M | 23.9K – 126.8K | |
| 35 | XFLAG, Inc. | $30.9K – $252.2K | < 5K | |
| 36 | KOMOE TECHNOLOGY LIMITED | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 37 | VoyagerOne | $2.2M – $13.4M | 734.8K – 3M | |
| 38 | SuperMagic | $656.6K – $4M | 20.1K – 106.6K | |
| 39 | Dream Games | $5.2M – $31.8M | 512.7K – 2.1M | |
| 40 | TBG LIMITED | $237.7K – $1.8M | 12.4K – 65.5K | |
| 41 | WILD CALY PTE. LTD. | $175.7K – $1.3M | 15K – 79.6K | |
| 42 | 9z Games(HK) | $127.4K – $973.3K | 9.4K – 49.9K | |
| 43 | Playrix | $11.2M – $68.5M | 808K – 3.3M | |
| 44 | Gorilla Games | $606.5K – $3.7M | 128.8K – 583.8K | |
| 45 | Userjoy Technology Co., Ltd. | $143.3K – $1.1M | 10.9K – 57.9K | |
| 46 | Level Infinite | $1M – $6.4M | 51.6K – 233.7K | |
| 47 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M | 228.6K – 1M | |
| 48 | Drecom Co., Ltd. | $169.9K – $1.3M | 11.8K – 62.8K | |
| 49 | LTGAMES GLOBAL | $278.4K – $2.1M | 9.9K – 52.2K | |
| 50 | FLORAL GAMES LIMITED | $34.3K – $279.8K (Oct 1 – Oct 31, 2026) | 7.6K – 40.3K (Oct 1 – Oct 31, 2026) | |
| 51 | Applibot Inc. | $113.7K – $868.3K | 23.8K – 126.3K | |
| 52 | Bandai Namco Entertainment Inc. | $411.8K – $2.5M | 185.7K – 841.8K | |
| 53 | DeNA Co., Ltd. | $621.7K – $3.8M | 13.6K – 72.2K | |
| 54 | KOEI TECMO GAMES CO., LTD. | $37.8K – $288.6K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 55 | Playrix | $5.6M – $34.2M | 69.1K – 313K | |
| 56 | 4399 NET LIMITED | $13.4K – $109K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 57 | Envoy Interactive Entertainment Co.Ltd. | $29K – $236.3K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 58 | SuperPlay | $4.5M – $27.5M | 806.7K – 3.3M | |
| 59 | WISE WAVE CORPORATION LIMITED | $1.3M – $7.9M | 42K – 222.4K | |
| 60 | Moon Active | $2M – $12.3M | 270.1K – 1.2M | |
| 61 | FunPlus International AG | $2.1M – $12.8M | 678.7K – 2.8M | |
| 62 | HABBY | $300K – $2.3M | 26.3K – 139.6K | |
| 63 | Smilegate, Inc. | $721K – $4.4M | 47.6K – 215.9K | |
| 64 | LongE Corporation | $75.8K – $578.7K | 5.2K – 27.4K | |
| 65 | Qookka Entertainment Limited | $34K – $277.5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 66 | Happibits | $494.8K – $3M | 643.3K – 2.6M | |
| 67 | Gala Sports Technology Limited | $33.1K – $270.3K (Oct 1 – Oct 31, 2026) | 5.5K – 18.7K (Oct 1 – Oct 31, 2026) | |
| 68 | Scopely Explore, Inc. | $834.6K – $5.1M | 28.4K – 150.4K | |
| 69 | Nuverse | $26.3K – $214.2K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 70 | Cubeage Limited | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 71 | Omnilojo Pte Ltd | $2.2M – $13.5M | 336.9K – 1.5M | |
| 72 | MULTICAST GAMES LIMITED | $1.6M – $9.6M | 215K – 974.6K | |
| 73 | Omnilojo Pte Ltd | $2M – $12.1M | 200.2K – 907.3K | |
| 74 | NEXON Company | $154.1K – $1.2M | 9.5K – 50.4K | |
| 75 | ponos corporation | $84.1K – $642.2K | 6K – 20.6K | |
| 76 | Happibits | $1.8M – $11.2M | 139.4K – 631.9K | |
| 77 | SpinX Games Limited | $1.4M – $8.3M | 39.3K – 208.3K | |
| 78 | Gamesofa Inc. | $409.9K – $2.5M | 7.8K – 41.4K | |
| 79 | PAWPRINT INTERACTIVE ENTERTAINMENT PTE. LTD | $550.2K – $3.4M | < 5K | |
| 80 | Aidian Network | $25.4K – $207.3K (Oct 1 – Oct 31, 2026) | 27.4K – 145.2K (Oct 1 – Oct 31, 2026) | |
| 81 | Supercell | $2.6M – $16M | 381.9K – 1.7M | |
| 82 | River Game HK Limited | $640.8K – $3.9M | 56.5K – 256.1K | |
| 83 | COGNOSPHERE PTE. LTD. | $1.1M – $6.9M | 31.4K – 166.3K | |
| 84 | HONGKONG HEILI LIMITED | $200.9K – $1.5M | 12.4K – 65.9K | |
| 85 | Tencent Mobile International Limited | $8.2M – $50.3M | 806.8K – 3.3M | |
| 86 | International Games System Co., Ltd. | $454.1K – $2.8M | 10.1K – 53.7K | |
| 87 | Netmarble Corporation | $613.8K – $3.8M | 17.6K – 93.2K | |
| 88 | 5X Entertainment Company Limited | $65.5K – $500.1K | 22.2K – 117.6K | |
| 89 | EVISTA PTE. LTD. | $78.1K – $596.6K | 16.8K – 89.1K | |
| 90 | Microfun Limited | $2.3M – $13.8M | 30.9K – 163.6K | |
| 91 | Joy Net Games | $150.4K – $1.1M | 39.7K – 210.7K | |
| 92 | Microfun Limited | $1.6M – $10.1M | 197.7K – 896.1K | |
| 93 | WhaleJoy Game Limited | $279.4K – $2.1M | 14.5K – 77K | |
| 94 | BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED | $24K – $195.9K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 95 | Nexters Global LTD | $1M – $6.2M | 299.2K – 1.4M | |
| 96 | Gravity Game Vision Limited | $89.2K – $681.6K | 5K – 26.6K | |
| 97 | LongE Corporation | $102.7K – $784.4K | 7.3K – 38.9K | |
| 98 | SINGAPORE JUST GAME TECHNOLOGY PTE.LTD. | $943.3K – $5.8M | 78.8K – 357.1K | |
| 99 | BILIBILI HK LIMITED | $808.7K – $4.9M | < 5K | |
| 100 | VIZTA PTE. LTD. | $10.6K – $86.3K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in Hong Kong, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in Hong Kong?
Monster Hunter Outlanders ranked #1 on the App Store Top Grossing iPhone Games chart in Hong Kong in the capture of Nov 1, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for Hong Kong, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Hong Kong; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.