STORE TOP CHART · GOOGLE PLAY · HONG KONG
Top Grossing Android Games in Hong Kong
SD Gundam G Generation ETERNAL leads the Google Play Top Grossing Android Games chart in Hong Kong (captured Nov 1, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Bandai Namco Entertainment Inc. | $422.1K – $2.6M | 32.6K – 160.3K | |
| 2 | Garena Online Private Limited | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 3 | Century Games PTE. LTD. | $11.2M – $70.4M | 1.4M – 5.6M | |
| 4 | Moon Active | $9.9M – $62M | 465.6K – 1.9M | |
| 5 | HotCool Game | $43.4K – $208K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 6 | King | $10.6M – $66.1M | 2.6M – 10.6M | |
| 7 | Century Games PTE. LTD. | $12.8M – $80.1M | 1.1M – 4.5M | |
| 8 | Roblox Corporation | $11.2M – $70.1M | 4.7M – 19.1M | |
| 9 | Microfun Limited | $5.5M – $34.5M | 1.9M – 7.7M | |
| 10 | KONAMI | $293.1K – $1.5M | 166.7K – 781.5K | |
| 11 | KONAMI | $2.3M – $14.5M | 1.8M – 7.3M | |
| 12 | Spring Thunder Technology Limited | $53.9K – $278.8K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 13 | Hong Kong Just Game Technology Limited | $317.5K – $1.6M | 212.8K – 997.5K | |
| 14 | FUNFLY PTE. LTD. | $9.1M – $57.1M | 288.2K – 1.4M | |
| 15 | The Pokémon Company | $2.4M – $15.2M | 912.4K – 3.7M | |
| 16 | ELECTRONIC ARTS | $2.6M – $16.3M | 3.8M – 15.2M | |
| 17 | Netmarble | $369.8K – $2.3M | 24.8K – 121.8K | |
| 18 | QualiArts, Inc. | $434.7K – $2.7M | 65.6K – 307.6K | |
| 19 | Playrix | $6.8M – $42.6M | 2.1M – 8.3M | |
| 20 | KOMOE TECHNOLOGY LIMITED | $37.3K – $178.5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 21 | Luminora Interactive Group Limited | $54.7K – $283.1K (Oct 1 – Oct 31, 2026) | 14.3K – 70.4K (Oct 1 – Oct 31, 2026) | |
| 22 | QOOKKA GAMES | $44.2K – $211.7K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 23 | Dream Games, Ltd. | $8.1M – $51M | 2M – 8M | |
| 24 | GungHo Online Entertainment, Inc. | $50.2K – $259.9K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 25 | SpinX Games Limited | $1.1M – $7.2M | 218.7K – 1M | |
| 26 | FARLIGHT | $2M – $12.5M | 860.4K – 3.5M | |
| 27 | QOOKKA GAMES | $6.1K – $29.3K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 28 | Scopely Explore, Inc. | $6.4M – $39.9M | 1.2M – 4.8M | |
| 29 | Playrix | $7.7M – $48.3M | 2.1M – 8.3M | |
| 30 | BILIBILI | $45K – $233.1K | 7.5K – 36.8K | |
| 31 | Cygnet Limited | $8.6K – $41.3K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 32 | Scopely Explore, Inc. | $448.2K – $2.8M | 40.1K – 197.3K | |
| 33 | Murphy John Ong | $202.7K – $1M | 19.8K – 97.5K | |
| 34 | Alta Multimedia Limited | $27.7K – $132.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 35 | Level Infinite | $430.2K – $2.7M | 466.8K – 1.9M | |
| 36 | BILIBILI | $31.8K – $152.4K (Oct 1 – Oct 31, 2026) | 71.4K – 334.7K (Oct 1 – Oct 31, 2026) | |
| 37 | GAME SPARK | $977.6K – $6.1M | 432.5K – 2M | |
| 38 | Gamania Digital Entertainment Co Ltd | $414.4K – $2.6M | < 5K | |
| 39 | heyyogame | $115.7K – $598.8K | < 5K | |
| 40 | BLANCOZONE NETWORK CO., LIMITED | $55.6K – $287.9K | < 5K | |
| 41 | VoyagerOne IE | $1.1M – $6.9M | 753K – 3M | |
| 42 | Century Games PTE. LTD. | $1.8M – $11.3M | 933.8K – 3.8M | |
| 43 | Playrix | $4.3M – $26.8M | 219.7K – 1M | |
| 44 | HK KURO GAMES LIMITED | $1.6M – $9.9M | 144.6K – 678K | |
| 45 | Smilegate, Inc. | $771.3K – $4.8M | 70.6K – 330.7K | |
| 46 | COGNOSPHERE PTE. LTD. | $847.2K – $5.3M | 140.9K – 660.2K | |
| 47 | Century Games Innovation Pte. Ltd. | $689K – $4.3M | 460.3K – 1.9M | |
| 48 | Garena Online Private Limited | $386.3K – $2.4M | 13K – 63.8K | |
| 49 | Wild Caly PTE. LTD. | $37K – $177.1K (Oct 1 – Oct 31, 2026) | 5.7K – 28K (Oct 1 – Oct 31, 2026) | |
| 50 | Dream Games, Ltd. | $2.4M – $15.1M | 1.5M – 5.9M | |
| 51 | TBG LIMITED | $29K – $139.1K (Oct 1 – Oct 31, 2026) | 13.4K – 65.6K (Oct 1 – Oct 31, 2026) | |
| 52 | LongE Play | $83.8K – $433.6K | 5K – 24.6K | |
| 53 | Playrix | $5M – $31.2M | 270K – 1.3M | |
| 54 | Happy Factory PTE LTD | $710.6K – $4.4M | 389.6K – 1.8M | |
| 55 | Scopely Explore, Inc. | $468.2K – $2.9M | 55.8K – 261.5K | |
| 56 | EVISTA PTE. LTD. | $49.8K – $257.7K | 32.3K – 158.8K | |
| 57 | Evolens Games | $71.8K – $371.8K | 25.4K – 124.7K | |
| 58 | LTGAMES GLOBAL | $112.7K – $583.2K | < 5K | |
| 59 | Level Infinite | $2.8M – $17.8M | 1.8M – 7.3M | |
| 60 | Altyn Bim Innovations | $42.4K – $203K (Oct 1 – Oct 31, 2026) | 14K – 69K (Oct 1 – Oct 31, 2026) | |
| 61 | Supermagic | $510.8K – $3.2M | 41.6K – 204.6K | |
| 62 | Scopely | $10.5M – $65.4M | 922.4K – 3.7M | |
| 63 | Omnilojo Pte Ltd | $3M – $18.5M | 319.3K – 1.5M | |
| 64 | COGNOSPHERE PTE. LTD. | $1.5M – $9.4M | 293.9K – 1.4M | |
| 65 | SINGAPORE JUST GAME TECHNOLOGY PTE. LTD. | $1.3M – $7.9M | 330.6K – 1.5M | |
| 66 | Gorilla Studio | $117.6K – $608.9K | 24.9K – 122.2K | |
| 67 | Level Infinite | $101.7K – $526.6K | 205.8K – 964.8K | |
| 68 | GRYPHLINE | $490.2K – $3.1M | 123.9K – 580.5K | |
| 69 | Gamesofa Inc. | $205.4K – $1.1M | 9.7K – 47.9K | |
| 70 | ME2ON | $48.9K – $253.2K | 6.1K – 18.3K | |
| 71 | Supercell | $6.3M – $39.3M | 1.4M – 5.6M | |
| 72 | Lucky8 Games | $29.6K – $141.8K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 73 | Hong Kong Pixel Peak Technology Co., Limited | $34.6K – $165.5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 74 | COGNOSPHERE PTE. LTD. | $4.5M – $28.1M | 171.5K – 803.9K | |
| 75 | 株式会社ドリコム | $429K – $2.2M | 21.3K – 104.8K | |
| 76 | NEXON Company | $203.4K – $1.1M | < 5K | |
| 77 | Glaciers Game | $35.1K – $168.1K (Oct 1 – Oct 31, 2026) | 12.1K – 59.3K (Oct 1 – Oct 31, 2026) | |
| 78 | Magmatic Games LTD | $3.5M – $22.2M | 210.7K – 987.4K | |
| 79 | HaoPlay Limited | $411.6K – $2.1M | 13.1K – 64.4K | |
| 80 | JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITED | $160K – $828.2K | 40.7K – 200.3K | |
| 81 | Omnilojo Pte Ltd | $2.5M – $15.6M | 773.1K – 3.1M | |
| 82 | NEXTERS GLOBAL LTD | $1M – $6.5M | 692.9K – 2.8M | |
| 83 | IWPLAY WORLD | $92.3K – $477.6K | 15.1K – 74.1K | |
| 84 | X.P. Games | $397.3K – $2.5M | 38.8K – 190.9K | |
| 85 | DRIMAGE Co., Ltd | $49.3K – $255.3K | 22.8K – 112.3K | |
| 86 | King | $2.4M – $15M | 490.1K – 2M | |
| 87 | TG Inc. | $4.1M – $25.5M | 299.4K – 1.4M | |
| 88 | NC Corporation | $18.6K – $89.2K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 89 | NEXON Company | $198.7K – $1M | 8.9K – 43.9K | |
| 90 | Netmarble | $503.7K – $3.2M | 38.7K – 190.5K | |
| 91 | Garena Mobile Private | $212K – $1.1M | 361.3K – 1.7M | |
| 92 | EnvoyGames | $23.8K – $114.2K (Oct 1 – Oct 31, 2026) | 5.4K – 26.5K (Oct 1 – Oct 31, 2026) | |
| 93 | Plarium Global Ltd | $3.6M – $22.6M | 221.8K – 1M | |
| 94 | FunPlus International AG | $1.6M – $10.3M | 518.6K – 2.1M | |
| 95 | PONOS Corporation | $59.9K – $310.1K | 6.5K – 32.1K | |
| 96 | Bandai Namco Entertainment Inc. | $49.2K – $254.8K | 8.5K – 42K | |
| 97 | InFold Pte. Ltd. | $67.5K – $349.4K | < 5K | |
| 98 | International Games System Co., Ltd. | $190.3K – $985.4K | 9.5K – 46.6K | |
| 99 | XFLAG, Inc. | $42.1K – $201.5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 100 | Nuverse | $30.6K – $146.6K (Sep 24 – Oct 24, 2026) | 4.6K – 22.6K (Sep 24 – Oct 24, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are Google Play’s own Top Grossing Android Games chart in Hong Kong, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing Android Games chart in Hong Kong?
SD Gundam G Generation ETERNAL ranked #1 on the Google Play Top Grossing Android Games chart in Hong Kong in the capture of Nov 1, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is Google Play's own Top Grossing Android Games chart for Hong Kong, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Hong Kong; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.