STORE TOP CHART · APP STORE · HONG KONG
Top Paid iPhone Games in Hong Kong
ONE PIECE: Grand Gourmet leads the App Store Top Paid iPhone Games chart in Hong Kong (captured Nov 1, 2026). 98 of the 98 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Bandai Namco Entertainment Inc. | $131.5K – $1M | < 5K | |
| 2 | Mojang | $1.9M – $11.5M (Sep 24 – Oct 24, 2026) | 43.8K – 198.4K (Sep 24 – Oct 24, 2026) | |
| 3 | Mun Wai Lee | < $5K | < 5K | |
| 4 | ConcernedApe | $36.3K – $277.6K (Sep 24 – Oct 24, 2026) | 9.7K – 51.3K (Sep 24 – Oct 24, 2026) | |
| 5 | Yves Flueckiger | < $5K | < 5K | |
| 6 | Kairosoft Co.,Ltd | $8.5K – $69.1K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 7 | Ndemic Creations | $101.7K – $777K (Sep 24 – Oct 24, 2026) | 12.1K – 64.2K (Sep 24 – Oct 24, 2026) | |
| 8 | Playstack Ltd | $510.3K – $3.1M (Oct 1 – Oct 31, 2026) | 13.2K – 70K (Oct 1 – Oct 31, 2026) | |
| 9 | RobTop Games AB | $159K – $1.2M (Sep 24 – Oct 24, 2026) | 17.6K – 93.4K (Sep 24 – Oct 24, 2026) | |
| 10 | EKA Games | < $5K | < 5K | |
| 11 | Kepler Interactive | < $5K | < 5K | |
| 12 | RORTOS SRL | $183.1K – $1.4M (Sep 24 – Oct 24, 2026) | 6.4K – 33.9K (Sep 24 – Oct 24, 2026) | |
| 13 | Sixjoy Hong Kong Limited | < $5K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 14 | Tomasz Szykulski | < $5K | < 5K | |
| 15 | Rusty Lake | $19.9K – $162.7K (Oct 1 – Oct 31, 2026) | 6.2K – 32.8K (Oct 1 – Oct 31, 2026) | |
| 16 | Rusty Lake | $7.4K – $60.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 17 | Ironhide S.A. | $131.9K – $1M | < 5K | |
| 18 | Ironhide S.A. | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 19 | Kairosoft Co.,Ltd | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 20 | Remedy Entertainment PLC | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 21 | Sungho Park | < $5K | < 5K | |
| 22 | IPACS | $20.7K – $168.8K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 23 | Not Doppler | $10K – $81.6K (period ending Oct 17, 2026) | 6.6K – 34.8K (period ending Oct 17, 2026) | |
| 24 | X.D. Network Inc. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 25 | Playdigious | $7.4K – $60.7K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 26 | Playdigious | $11.1K – $90.8K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 27 | Ndemic Creations | $7.6K – $62.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 28 | Dinosaur Polo Club | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 29 | seungbin baik | < $5K | < 5K | |
| 30 | Getzemani Cruz Garcia | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 31 | masahiro goto | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 32 | Kairosoft Co.,Ltd | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 33 | XGIMI LIMITED | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 34 | Suzhou Sweet potato network technology Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 35 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 36 | Marmalade Game Studio | $72.7K – $555.3K (Sep 24 – Oct 24, 2026) | 14.5K – 76.8K (Sep 24 – Oct 24, 2026) | |
| 37 | X.D. Network Inc. | $6K – $23.7K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 38 | Kairosoft Co.,Ltd | $3.6K – $29.4K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 39 | Erabit Studios | $4.3K – $34.8K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 40 | Feral Interactive Ltd | < $5K | < 5K | |
| 41 | Ironhide S.A. | $6K – $49.1K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 42 | Nintendo Co., Ltd. | $32.8K – $268K (Oct 1 – Oct 31, 2026) | 5.6K – 19.1K (Oct 1 – Oct 31, 2026) | |
| 43 | Poncle | < $5K | < 5K | |
| 44 | Game2Gather Corporation | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 45 | Suzhou Sweet potato network technology Co.,Ltd | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 46 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 47 | 悦 张 | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 48 | Ninja Kiwi | < $5K | < 5K | |
| 49 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 50 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 51 | WENXIN Games | $6.5K – $25.7K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 52 | Landfall Games | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 53 | Playdigious | $26.9K – $219.3K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 54 | masahiro goto | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 55 | SOFTSTAR ENTERTAINMENT INC. | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 56 | Kairosoft Co.,Ltd | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 57 | 3909 | $4.6K – $37.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 58 | 伟敏 张 | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 59 | COTTONGAME Network Technology Co., Ltd. | $4.1K – $16.1K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 60 | KILLHOUSE GAMES SRL | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 61 | GameFirst LLC | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 62 | Rockstar Games | $9.8K – $80.3K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 63 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 64 | Yanyue Games | $6K – $23.8K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 65 | Butterscotch Shenanigans, Inc. | < $5K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 66 | Rockstar Games | $59.9K – $457.7K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 67 | JoyBits Ltd. | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 68 | Dire Wolf Digital | $11.9K – $97.1K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 69 | Luis Herskovic | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 70 | Unknown Worlds | $13K – $105.8K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 71 | Atari | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 72 | Raw Fury | < $5K | < 5K | |
| 73 | Vincenzo Cosentino | $12.3K – $100.7K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 74 | Brownmonster Limited | $3.6K – $29.2K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 75 | Warner Bros. | $117.7K – $898.8K (Sep 24 – Oct 24, 2026) | 12.1K – 64.1K (Sep 24 – Oct 24, 2026) | |
| 76 | 7th Beat Games S.A.C. | $15.6K – $127.2K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 77 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 78 | Annapurna Interactive | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 79 | 黎明 陈 | $3.5K – $13.9K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 80 | koji ozono | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 81 | KILLHOUSE GAMES SRL | $4.3K – $17.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 82 | Ironhide S.A. | $4.5K – $37.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 83 | David Amador | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 84 | Lukasz Jakowski Games | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 85 | Playsport Games Ltd | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 86 | Ironhide S.A. | $11.4K – $93K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 87 | Level-5 Inc. | $13.7K – $111.8K (Oct 1 – Oct 31, 2026) | 6.3K – 21.6K (Oct 1 – Oct 31, 2026) | |
| 88 | Deca Live Operations GmbH | $13.6K – $111.1K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 89 | Kiragames Co., Ltd. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 90 | SNK CORPORATION | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 91 | Rusty Lake | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 92 | Bandai Namco Entertainment Inc. | $5.7K – $22.6K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 93 | USM | $6.5K – $25.9K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 94 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 95 | Plug In Digital | < $5K | < 5K | |
| 96 | Kairosoft Co.,Ltd | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 97 | SUYOUNG JANG | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 98 | Rayark International Limited | $7.3K – $59.2K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Paid iPhone Games chart in Hong Kong, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Paid iPhone Games chart in Hong Kong?
ONE PIECE: Grand Gourmet ranked #1 on the App Store Top Paid iPhone Games chart in Hong Kong in the capture of Nov 1, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Paid iPhone Games chart for Hong Kong, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Hong Kong; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.