STORE TOP CHART · APP STORE · PAKISTAN
Top Grossing iPhone Games in Pakistan
Ludo STAR leads the App Store Top Grossing iPhone Games chart in Pakistan (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 1 – Oct 31, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Gameberry Labs | $1M – $6.3M (Sep 24 – Oct 24, 2026) | 130.7K – 592.6K (Sep 24 – Oct 24, 2026) | |
| 2 | Tencent Mobile International Limited | $7.5M – $45.6M (Sep 24 – Oct 24, 2026) | 613.6K – 2.5M (Sep 24 – Oct 24, 2026) | |
| 3 | King | $10.8M – $66.3M (Sep 24 – Oct 24, 2026) | 692.6K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 4 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 5 | KONAMI | $5.1M – $31.2M (Sep 24 – Oct 24, 2026) | 660.1K – 2.7M (Sep 24 – Oct 24, 2026) | |
| 6 | Zynga Inc. | $2.1M – $12.7M (Sep 24 – Oct 24, 2026) | 143.5K – 650.6K (Sep 24 – Oct 24, 2026) | |
| 7 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 8 | Yalla Technology FZ-LLC | $408.6K – $2.5M (Sep 24 – Oct 24, 2026) | 70K – 317.5K (Sep 24 – Oct 24, 2026) | |
| 9 | Electronic Arts | $8.2M – $50.2M (Sep 24 – Oct 24, 2026) | 688.2K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 10 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 11 | Omnilojo Pte Ltd | $1.9M – $11.8M | 200.9K – 910.5K | |
| 12 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 13 | GARENA INTERNATIONAL I PRIVATE LIMITED | $7.3M – $44.6M (Sep 24 – Oct 24, 2026) | 919.6K – 3.8M (Sep 24 – Oct 24, 2026) | |
| 14 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 15 | TOP GAMES INC. | $4M – $24.2M (Sep 24 – Oct 24, 2026) | 41.1K – 217.7K (Sep 24 – Oct 24, 2026) | |
| 16 | Playrix | $4.2M – $25.5M (Sep 24 – Oct 24, 2026) | 121.1K – 549.2K (Sep 24 – Oct 24, 2026) | |
| 17 | Topzest Games Limited | $1.7M – $10.5M | 293.5K – 1.3M | |
| 18 | Century Games Pte. Ltd. | $3.6M – $21.9M | 620.1K – 2.5M | |
| 19 | Miniclip.com | $761.9K – $4.7M (Sep 24 – Oct 24, 2026) | 853.1K – 3.5M (Sep 24 – Oct 24, 2026) | |
| 20 | Century Games Pte. Ltd. | $17.2M – $104.9M | 497.1K – 2M | |
| 21 | Gameberry Labs | $25.6K – $209K (Sep 24 – Oct 24, 2026) | 8.1K – 43.1K (Sep 24 – Oct 24, 2026) | |
| 22 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 23 | GARENA INTERNATIONAL I PRIVATE LIMITED | $1.1M – $7M (Sep 24 – Oct 24, 2026) | 130.9K – 593.5K (Sep 24 – Oct 24, 2026) | |
| 24 | Playrix | $6.6M – $40.5M (Sep 24 – Oct 24, 2026) | 165.3K – 749.3K (Sep 24 – Oct 24, 2026) | |
| 25 | Boltray Games | $1.9M – $11.7M | 103K – 466.9K | |
| 26 | Activision Publishing, Inc. | $7.1M – $43.3M (Sep 24 – Oct 24, 2026) | 508.9K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 27 | First Touch Games Ltd. | $2.1M – $12.5M (Sep 24 – Oct 24, 2026) | 386.9K – 1.8M (Sep 24 – Oct 24, 2026) | |
| 28 | Plarium Global Ltd | $1.6M – $10M (Sep 24 – Oct 24, 2026) | 78.4K – 355.4K (Sep 24 – Oct 24, 2026) | |
| 29 | Supercell | $2.2M – $13.4M (Sep 24 – Oct 24, 2026) | 533.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 30 | Dream Games | $5.7M – $35M | 555.9K – 2.3M | |
| 31 | Moon Active | $3.3M – $20.1M (Sep 24 – Oct 24, 2026) | 201K – 911.1K (Sep 24 – Oct 24, 2026) | |
| 32 | Moonfrog | $58K – $443.2K (period ending Oct 17, 2026) | 29.9K – 158.4K (period ending Oct 17, 2026) | |
| 33 | Lilith Games | $2.4M – $14.6M (Sep 24 – Oct 24, 2026) | 70.9K – 321.2K (Sep 24 – Oct 24, 2026) | |
| 34 | Grand Games A.Ş. | $3.8M – $23.5M | 2.5M – 10.4M | |
| 35 | FunPlus International AG | $204.6K – $1.6M (Sep 24 – Oct 24, 2026) | 8.4K – 44.5K (Sep 24 – Oct 24, 2026) | |
| 36 | Stillfront Supremacy GmbH | $74.9K – $572.1K (Sep 24 – Oct 24, 2026) | 12.2K – 64.8K (Sep 24 – Oct 24, 2026) | |
| 37 | Celestial Roads, LLC | $263.3K – $2M | 191.3K – 867.2K | |
| 38 | FUNFLY PTE. LTD. | $7.1M – $43.3M | 348.7K – 1.6M | |
| 39 | KRAFTON Inc | $16.2K – $132.5K (Sep 24 – Oct 24, 2026) | 30.3K – 160.4K (Sep 24 – Oct 24, 2026) | |
| 40 | Peak Games | $6M – $36.4M (Sep 24 – Oct 24, 2026) | 101.2K – 458.8K (Sep 24 – Oct 24, 2026) | |
| 41 | Moon Active | $5.2M – $31.8M (Sep 24 – Oct 24, 2026) | 196.5K – 890.8K (Sep 24 – Oct 24, 2026) | |
| 42 | Supercell | $3.3M – $20.2M (Sep 24 – Oct 24, 2026) | 463.8K – 1.9M (Sep 24 – Oct 24, 2026) | |
| 43 | Melsoft | $1.1M – $6.8M (Sep 24 – Oct 24, 2026) | 58.5K – 265K (Sep 24 – Oct 24, 2026) | |
| 44 | FunPlus International AG | $412K – $2.5M | 14.5K – 77K | |
| 45 | Miniclip.com | $22.5K – $183.3K (Sep 24 – Oct 24, 2026) | 32.2K – 170.6K (Sep 24 – Oct 24, 2026) | |
| 46 | Peak Games | $2.4M – $14.8M | 69.9K – 316.7K | |
| 47 | Shenzhen Qudong Digital Entertainment Co., Ltd | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 48 | Hitwicket Cricket Games | $28.1K – $229.2K (Sep 24 – Oct 24, 2026) | 15.2K – 80.4K (Sep 24 – Oct 24, 2026) | |
| 49 | Supercell | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 500.9K – 2M (Sep 24 – Oct 24, 2026) | |
| 50 | Epic Games Inc. | $4.1M – $25.1M | 1M – 4.1M | |
| 51 | Wild Candle Spin LLC | $953.4K – $5.8M | 66.5K – 301.3K | |
| 52 | Scopely, Inc. | $119.3K – $911.3K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 53 | Peak Games | $461.5K – $2.8M (period ending Oct 17, 2026) | 21.1K – 112.1K (period ending Oct 17, 2026) | |
| 54 | Microfun Limited | $2.4M – $14.4M (Sep 24 – Oct 24, 2026) | 14.1K – 74.8K (Sep 24 – Oct 24, 2026) | |
| 55 | FUNFINITY PTE. LTD | $1.8M – $10.8M | 963.7K – 3.9M | |
| 56 | Nekki Games | $33.1K – $270.2K (period ending Oct 17, 2026) | 134.2K – 608.6K (period ending Oct 17, 2026) | |
| 57 | MOONTON | $7M – $42.9M (Sep 24 – Oct 24, 2026) | 308.4K – 1.4M (Sep 24 – Oct 24, 2026) | |
| 58 | Candivore LTD | $1.3M – $8M (Sep 24 – Oct 24, 2026) | 27.1K – 143.8K (Sep 24 – Oct 24, 2026) | |
| 59 | GOODROID,Inc. | $1.8M – $11.2M | 1.1M – 4.5M | |
| 60 | Happibits | $512.7K – $3.1M | 655.9K – 2.7M | |
| 61 | Supercell | $2.8M – $16.9M (Sep 24 – Oct 24, 2026) | 531K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 62 | Wonder People Co., Ltd. | $149.2K – $1.1M (Sep 24 – Oct 24, 2026) | 32.8K – 173.7K (Sep 24 – Oct 24, 2026) | |
| 63 | Mattel Game Studios HK Limited | $553.2K – $3.4M (Sep 24 – Oct 24, 2026) | 704.8K – 2.9M (Sep 24 – Oct 24, 2026) | |
| 64 | Rollic Games | $257.2K – $2M | 88.7K – 402.3K | |
| 65 | Voodoo | $1.3M – $7.9M | 1M – 4.1M | |
| 66 | Firefly Studios | $4.6K – $37.6K (Sep 24 – Oct 24, 2026) | 5.7K – 19.5K (Sep 24 – Oct 24, 2026) | |
| 67 | Rollic Games | $896.7K – $5.5M | 276.5K – 1.3M | |
| 68 | Hong Kong Ke Mo software Co., Limited | $1.7M – $10.2M (Sep 24 – Oct 24, 2026) | 50.8K – 230.4K (Sep 24 – Oct 24, 2026) | |
| 69 | Rollic Games | $1.1M – $6.8M | 125.4K – 568.6K | |
| 70 | LILITH TECHNOLOGY HONG KONG LIMITED | $303.2K – $2.3M | 89.2K – 404.4K | |
| 71 | Metacore Games Oy | $1.3M – $8.2M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 72 | WISENESS GAME ONLINE INTERNATIONAL LTD | $5M – $30.5M | 826.6K – 3.4M | |
| 73 | GEAR GAMES GLOBAL FZE | $23.2K – $189K (period ending Oct 17, 2026) | 6K – 20.6K (period ending Oct 17, 2026) | |
| 74 | Electronic Arts | $991.7K – $6.1M (Sep 24 – Oct 24, 2026) | 67.1K – 304.3K (Sep 24 – Oct 24, 2026) | |
| 75 | OppanaGames FZC LLC | $40.7K – $310.9K (Sep 24 – Oct 24, 2026) | 16.4K – 87K (Sep 24 – Oct 24, 2026) | |
| 76 | Century Games Innovation Pte. Ltd. | $312.7K – $2.4M | 206.1K – 934.4K | |
| 77 | Chess.com | $1.4M – $8.7M (Sep 24 – Oct 24, 2026) | 534.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 78 | Level Infinite | $336.4K – $2.6M | 58.7K – 266.3K | |
| 79 | Omnilojo Pte Ltd | $2.2M – $13.5M | 311K – 1.4M | |
| 80 | AXLEBOLT LTD | $403.8K – $2.5M (Sep 24 – Oct 24, 2026) | 179.4K – 813.3K (Sep 24 – Oct 24, 2026) | |
| 81 | Mojang | $1.9M – $11.5M (Sep 24 – Oct 24, 2026) | 43.8K – 198.4K (Sep 24 – Oct 24, 2026) | |
| 82 | Leapjoy Games Limited | $73.7K – $562.8K | 33.6K – 178.3K | |
| 83 | Tuyoo Games (HK) Limited | $93.5K – $714.4K | 38.5K – 204.2K | |
| 84 | King | $1.8M – $11.2M (period ending Oct 17, 2026) | 44.5K – 201.6K (period ending Oct 17, 2026) | |
| 85 | BESTPLAY GAMES PTE. LTD. | $508.6K – $3.1M | 38.5K – 203.9K | |
| 86 | HYPERHUG LTD | $218.4K – $1.7M (Sep 24 – Oct 24, 2026) | 108.6K – 492.4K (Sep 24 – Oct 24, 2026) | |
| 87 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M | 508.5K – 2.1M | |
| 88 | XD Entertainment Co., Ltd. | $2.2M – $13.6M | 142.8K – 647.2K | |
| 89 | VERTEX GAMES PTE. LTD. | $1.4M – $8.5M | 132K – 598.5K | |
| 90 | SuperPlay | $2.6M – $16.1M (Sep 24 – Oct 24, 2026) | 133.9K – 606.8K (Sep 24 – Oct 24, 2026) | |
| 91 | Guangzhou QiaHaoQingChun Information Technology Co., Ltd. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 92 | GHOST STUDIO Co., Limited | $51.6K – $394.5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 93 | Playrix | $293.3K – $2.2M (Sep 24 – Oct 24, 2026) | 14.2K – 75.4K (Sep 24 – Oct 24, 2026) | |
| 94 | Nordeus | $738.3K – $4.5M (Sep 24 – Oct 24, 2026) | 181.7K – 823.7K (Sep 24 – Oct 24, 2026) | |
| 95 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 96 | MULTICAST GAMES LIMITED | $2.9M – $17.5M | 140.6K – 637.5K | |
| 97 | Grand Games A.Ş. | $3.1M – $18.8M | 801K – 3.3M | |
| 98 | Ludia Games inc. | $216.8K – $1.7M (period ending Oct 17, 2026) | 20.2K – 106.9K (period ending Oct 17, 2026) | |
| 99 | Aidana Kengbeiil | $150.5K – $1.1M | 256K – 1.2M | |
| 100 | Century Games Pte. Ltd. | $649.2K – $4M | 48.1K – 218.1K |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in Pakistan, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in Pakistan?
Ludo STAR ranked #1 on the App Store Top Grossing iPhone Games chart in Pakistan in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for Pakistan, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Pakistan; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.