STORE TOP CHART · APP STORE · SAUDI ARABIA
Top Grossing iPhone Games in Saudi Arabia
Roblox leads the App Store Top Grossing iPhone Games chart in Saudi Arabia (captured Nov 1, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Roblox Corporation | $6.3M – $38.3M | 1.3M – 5.4M | |
| 2 | Dream Games | $16.8M – $102.6M | 719K – 2.9M | |
| 3 | FUNFLY PTE. LTD. | $8M – $48.8M | 327.8K – 1.5M | |
| 4 | Century Games Pte. Ltd. | $14M – $85.3M | 756.3K – 3.1M | |
| 5 | Tencent Mobile International Limited | $8.2M – $50.3M | 806.8K – 3.3M | |
| 6 | Gameberry Labs | $1.1M – $7M | 141K – 639K | |
| 7 | Century Games Pte. Ltd. | $17.7M – $108M | 481K – 2M | |
| 8 | COMPANY TOP INFORMATION TECHNOLOGY | $393.5K – $2.4M | 16.1K – 85.5K | |
| 9 | Remal Information Technology Co. | $176.9K – $1.4M | 27.8K – 147.5K | |
| 10 | Yalla Technology FZ-LLC | $519K – $3.2M | 48K – 217.7K | |
| 11 | Microfun Limited | $11.1M – $67.8M | 883.6K – 3.6M | |
| 12 | Sawa Game | $167.9K – $1.3M | 30.5K – 161.7K | |
| 13 | Playrix | $8.8M – $53.5M | 742.6K – 3M | |
| 14 | GAME SPARK PTE. LTD. | $1.6M – $9.7M | 836.6K – 3.4M | |
| 15 | Alef Innovation Network FZ-LLC | $106.1K – $810.6K | 15.5K – 82K | |
| 16 | WEJOY PTE. LTD. | $262.5K – $2M | 52.5K – 237.8K | |
| 17 | Electronic Arts | $1.3M – $8M | 75.4K – 341.7K | |
| 18 | King | $6.3M – $38.8M | 660.6K – 2.7M | |
| 19 | Century Games Pte. Ltd. | $3.5M – $21.6M | 870.5K – 3.6M | |
| 20 | Activision Publishing, Inc. | $3.7M – $22.4M | 543.9K – 2.2M | |
| 21 | Dream Games | $5.2M – $31.8M | 512.7K – 2.1M | |
| 22 | Playrix | $11.2M – $68.5M | 808K – 3.3M | |
| 23 | CHILLBASE LTD | $1.3M – $8M | 207.5K – 940.4K | |
| 24 | Grand Games A.Ş. | $3.9M – $24.1M | 2.2M – 8.9M | |
| 25 | Scopely, Inc. | $16.1M – $98.7M | 792.9K – 3.2M | |
| 26 | Omnilojo Pte Ltd | $2M – $12.1M | 200.2K – 907.3K | |
| 27 | Playrix | $7.6M – $46.5M | 110.1K – 499.2K | |
| 28 | TOP GAMES INC. | $2.6M – $15.8M | 31.3K – 166K | |
| 29 | Moon Active | $3.6M – $21.7M | 215.2K – 975.6K | |
| 30 | FunPlus International AG | $2.1M – $12.8M | 678.7K – 2.8M | |
| 31 | KONAMI | $10.5M – $64.3M | 643K – 2.6M | |
| 32 | Jawaker | $585.1K – $3.6M | 37.5K – 198.7K | |
| 33 | Supercell | $3.2M – $19.8M | 429.1K – 1.9M | |
| 34 | Electronic Arts | $7.3M – $44.7M | 670.5K – 2.7M | |
| 35 | Lilith Games | $2.1M – $12.7M | 196.2K – 889.5K | |
| 36 | WISE WAVE CORPORATION LIMITED | $1.3M – $7.9M | 42K – 222.4K | |
| 37 | FUNFINITY PTE. LTD | $1.2M – $7.3M | 1.1M – 4.3M | |
| 38 | Topzest Games Limited | $1.8M – $10.8M | 303.7K – 1.4M | |
| 39 | Playrix | $5.6M – $34.2M | 69.1K – 313K | |
| 40 | Rollic Games | $1.1M – $6.7M | 132.8K – 602K | |
| 41 | Kefir | $596K – $3.6M | 146.3K – 663.1K | |
| 42 | Peak Games | $4.7M – $29M | 95.9K – 434.6K | |
| 43 | MX INNOVATION PTE. LTD. | $80K – $610.9K | 7.7K – 40.9K | |
| 44 | Supercell | $1.9M – $11.7M | 478.5K – 2M | |
| 45 | Hong Kong Miaya Games Co., Limited | $11.3K – $92.2K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 46 | Microfun Limited | $1.6M – $10.1M | 197.7K – 896.1K | |
| 47 | DHARI ALENEZI | $53K – $405.1K | 17.4K – 92.1K | |
| 48 | CTC Technology Limited | $43.3K – $330.8K (Sep 24 – Oct 24, 2026) | 18.5K – 97.8K (Sep 24 – Oct 24, 2026) | |
| 49 | GARENA INTERNATIONAL I PRIVATE LIMITED | $7.5M – $46.1M | 726.8K – 3M | |
| 50 | Epic Games Inc. | $3.9M – $24M | 1M – 4.2M | |
| 51 | Enoch | $42.8K – $327.3K | 11.9K – 63.1K | |
| 52 | Bandai Namco Entertainment Inc. | $524.5K – $3.2M | 28K – 148.4K | |
| 53 | Tamatem Inc. | $22.1K – $180K (Sep 24 – Oct 24, 2026) | 5.4K – 18.5K (Sep 24 – Oct 24, 2026) | |
| 54 | Product Madness | $1.2M – $7.4M | 12.3K – 65.1K | |
| 55 | MOONTON | $7M – $42.5M | 313.4K – 1.4M | |
| 56 | VoyagerOne | $2.2M – $13.4M | 734.8K – 3M | |
| 57 | Omnilojo Pte Ltd | $2.2M – $13.5M | 336.9K – 1.5M | |
| 58 | ABI GLOBAL LTD. | $3.2M – $19.3M | 319.9K – 1.4M | |
| 59 | Supercell | $3.8M – $23M | 695.6K – 2.8M | |
| 60 | Miniclip.com | $1.2M – $7.4M | 887.6K – 3.6M | |
| 61 | GOODROID,Inc. | $2M – $12M | 1.1M – 4.5M | |
| 62 | Peak Games | $1.1M – $6.4M | < 5K | |
| 63 | Yalla Technology FZ-LLC | $17.3K – $141.1K (Sep 24 – Oct 24, 2026) | 5.1K – 26.9K (Sep 24 – Oct 24, 2026) | |
| 64 | 9z Games(HK) | $28.2K – $230.5K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 65 | SINGAPORE JUST GAME TECHNOLOGY PTE.LTD. | $943.3K – $5.8M | 78.8K – 357.1K | |
| 66 | Loom Games Oyun Yazilim ve Pazarlama Anonim Sirketi | $2.3M – $13.8M | 114K – 516.9K | |
| 67 | TAP4FUN (HONGKONG) LIMITED | $196.9K – $1.5M | 22.6K – 119.8K | |
| 68 | BOYAA INTERACTIVE(VIET NAM)COMPANY LIMITIED | $15.6K – $127.7K | 9.5K – 50.5K | |
| 69 | Happibits | $1.8M – $11.2M | 139.4K – 631.9K | |
| 70 | MULTICAST GAMES LIMITED | $1.6M – $9.6M | 215K – 974.6K | |
| 71 | Moon Active | $9.7M – $59.6M | 212.7K – 964K | |
| 72 | Scorewarrior | $1.9M – $11.8M | 182.5K – 827.3K | |
| 73 | Candivore LTD | $1.1M – $7M | 33K – 174.9K | |
| 74 | Microfun Limited | $2.3M – $13.8M | 30.9K – 163.6K | |
| 75 | AI Games FZ | $176.5K – $1.3M | 19.9K – 105.6K | |
| 76 | ONEMT | $79.7K – $608.6K | < 5K | |
| 77 | Chess.com | $1.3M – $7.8M | 541.2K – 2.2M | |
| 78 | Mobile Gaming Studios | $401.5K – $2.5M | 99.9K – 452.8K | |
| 79 | Happibits | $494.8K – $3M | 643.3K – 2.6M | |
| 80 | Voodoo | $1.2M – $7.1M | 935.1K – 3.8M | |
| 81 | Rollic Games | $989.5K – $6M | 294.6K – 1.3M | |
| 82 | Hong Kong Ke Mo software Co., Limited | $1.1M – $6.8M | 39.1K – 207.1K | |
| 83 | REIN TECHNOLOGY LIMITED | $158.4K – $1.2M | 19.4K – 102.6K | |
| 84 | WISENESS GAME ONLINE INTERNATIONAL LTD | $2.3M – $13.8M | 1.1M – 4.4M | |
| 85 | Weiyu Technology | $11.5K – $94.1K (Sep 24 – Oct 24, 2026) | 5.3K – 28.2K (Sep 24 – Oct 24, 2026) | |
| 86 | Grand Games A.Ş. | $3.1M – $19.2M | 558.8K – 2.3M | |
| 87 | Powerfantasy | $220K – $1.7M | 699.3K – 2.9M | |
| 88 | Plarium LLC | $11.7K – $95.8K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 89 | First Touch Games Ltd. | $2M – $12.2M | 367.6K – 1.7M | |
| 90 | Yopoke | $21K – $171.4K (Oct 1 – Oct 31, 2026) | 5.3K – 28K (Oct 1 – Oct 31, 2026) | |
| 91 | Century Games Innovation Pte. Ltd. | $1M – $6.2M | 382.4K – 1.7M | |
| 92 | Voodoo | $869.8K – $5.3M | 316.9K – 1.4M | |
| 93 | Nova Games Technology Limited | $214K – $1.6M | 234.7K – 1.1M | |
| 94 | Supercell | $2.6M – $16M | 381.9K – 1.7M | |
| 95 | Babil Games | $21.9K – $178.6K (Sep 24 – Oct 24, 2026) | 5.4K – 28.6K (Sep 24 – Oct 24, 2026) | |
| 96 | Rotatelab | $202.1K – $1.5M | 142K – 643.8K | |
| 97 | SuperPlay | $4.5M – $27.5M | 806.7K – 3.3M | |
| 98 | SPARKS INFORMATION (SINGAPORE) PTE. LTD. | $34.1K – $278.2K (Oct 1 – Oct 31, 2026) | 11.8K – 62.4K (Oct 1 – Oct 31, 2026) | |
| 99 | Peak Games | $2.4M – $14.9M | 65.4K – 296.4K | |
| 100 | Leniu Games | $16K – $130.2K (Oct 1 – Oct 31, 2026) | 6.1K – 20.8K (Oct 1 – Oct 31, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in Saudi Arabia, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.
Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in Saudi Arabia?
Roblox ranked #1 on the App Store Top Grossing iPhone Games chart in Saudi Arabia in the capture of Nov 1, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for Saudi Arabia, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Saudi Arabia; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.