STORE TOP CHART · APP STORE · PHILIPPINES
Top Grossing iPhone Games in the Philippines
Roblox leads the App Store Top Grossing iPhone Games chart in the Philippines (captured Nov 1, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 2 | MOONTON | $7M – $42.9M (Sep 24 – Oct 24, 2026) | 308.4K – 1.4M (Sep 24 – Oct 24, 2026) | |
| 3 | Century Games Pte. Ltd. | $17.2M – $104.9M (Oct 1 – Oct 31, 2026) | 497.1K – 2M (Oct 1 – Oct 31, 2026) | |
| 4 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 5 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 6 | Garena Mobile Private | $475.3K – $2.9M (Sep 24 – Oct 24, 2026) | 42K – 222.4K (Sep 24 – Oct 24, 2026) | |
| 7 | Gravity Game Vision Limited | $272.1K – $2.1M (Oct 1 – Oct 31, 2026) | 19.6K – 104.1K (Oct 1 – Oct 31, 2026) | |
| 8 | Garena Online Private Ltd | $281.3K – $2.1M | < 5K | |
| 9 | Gravity Game Vision Limited | $101.4K – $775K | < 5K | |
| 10 | Scopely Explore, Inc. | $10.5M – $64M (Sep 24 – Oct 24, 2026) | 893.1K – 3.7M (Sep 24 – Oct 24, 2026) | |
| 11 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 12 | Supercell | $2.2M – $13.4M (Sep 24 – Oct 24, 2026) | 533.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 13 | XD Entertainment Co., Ltd. | $2.2M – $13.6M (Oct 1 – Oct 31, 2026) | 142.8K – 647.2K (Oct 1 – Oct 31, 2026) | |
| 14 | Moon Active | $5.2M – $31.8M (Sep 24 – Oct 24, 2026) | 196.5K – 890.8K (Sep 24 – Oct 24, 2026) | |
| 15 | King | $10.8M – $66.3M (Sep 24 – Oct 24, 2026) | 692.6K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 16 | Century Games Pte. Ltd. | $3.6M – $21.9M (Oct 1 – Oct 31, 2026) | 620.1K – 2.5M (Oct 1 – Oct 31, 2026) | |
| 17 | FUNFLY PTE. LTD. | $7.1M – $43.3M (Oct 1 – Oct 31, 2026) | 348.7K – 1.6M (Oct 1 – Oct 31, 2026) | |
| 18 | DRACONIS OCULUS NETWORK TECHNOLOGY CO., LIMITED | $40.7K – $310.8K | 19.7K – 104.2K | |
| 19 | Omnilojo Pte Ltd | $1.9M – $11.8M (Oct 1 – Oct 31, 2026) | 200.9K – 910.5K (Oct 1 – Oct 31, 2026) | |
| 20 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 21 | VoyagerOne | $2.1M – $12.7M (Oct 1 – Oct 31, 2026) | 716.3K – 2.9M (Oct 1 – Oct 31, 2026) | |
| 22 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 23 | VoyagerOne | $786.8K – $4.8M (Oct 1 – Oct 31, 2026) | 161.3K – 731.4K (Oct 1 – Oct 31, 2026) | |
| 24 | Netmarble Corporation | $126K – $962.5K (Oct 1 – Oct 31, 2026) | 8.4K – 44.3K (Oct 1 – Oct 31, 2026) | |
| 25 | The Pokemon Company | $13.7M – $83.8M (Oct 1 – Oct 31, 2026) | 386.4K – 1.8M (Oct 1 – Oct 31, 2026) | |
| 26 | WISENESS GAME ONLINE INTERNATIONAL LTD | $5M – $30.5M (Oct 1 – Oct 31, 2026) | 826.6K – 3.4M (Oct 1 – Oct 31, 2026) | |
| 27 | Lilith Games | $2.4M – $14.6M (Sep 24 – Oct 24, 2026) | 70.9K – 321.2K (Sep 24 – Oct 24, 2026) | |
| 28 | Omnilojo Pte Ltd | $2.2M – $13.5M (Oct 1 – Oct 31, 2026) | 311K – 1.4M (Oct 1 – Oct 31, 2026) | |
| 29 | COGNOSPHERE PTE. LTD. | $3.3M – $20M (Sep 24 – Oct 24, 2026) | 244.3K – 1.1M (Sep 24 – Oct 24, 2026) | |
| 30 | Microfun Limited | $1.7M – $10.2M (Oct 1 – Oct 31, 2026) | 207.9K – 942.5K (Oct 1 – Oct 31, 2026) | |
| 31 | GAME SPARK PTE. LTD. | $2.4M – $14.4M (Oct 1 – Oct 31, 2026) | 712.5K – 2.9M (Oct 1 – Oct 31, 2026) | |
| 32 | Playrix | $6.6M – $40.5M (Sep 24 – Oct 24, 2026) | 165.3K – 749.3K (Sep 24 – Oct 24, 2026) | |
| 33 | DRIMAGE Co., Ltd | $31.2K – $254.7K (Oct 1 – Oct 31, 2026) | 4.8K – 25.2K (Oct 1 – Oct 31, 2026) | |
| 34 | PAWPRINT INTERACTIVE ENTERTAINMENT PTE. LTD | $546.2K – $3.3M | < 5K | |
| 35 | Farlight Games | $3.9M – $23.9M (Oct 1 – Oct 31, 2026) | 573.2K – 2.3M (Oct 1 – Oct 31, 2026) | |
| 36 | Netmarble Corporation | $215.3K – $1.6M (Oct 1 – Oct 31, 2026) | 42.4K – 224.8K (Oct 1 – Oct 31, 2026) | |
| 37 | Dream Games | $5.7M – $35M (Oct 1 – Oct 31, 2026) | 555.9K – 2.3M (Oct 1 – Oct 31, 2026) | |
| 38 | Tencent Mobile International Limited | $7.5M – $45.6M (Sep 24 – Oct 24, 2026) | 613.6K – 2.5M (Sep 24 – Oct 24, 2026) | |
| 39 | Riot Games | $1.7M – $10.5M (Sep 24 – Oct 24, 2026) | 122.5K – 555.1K (Sep 24 – Oct 24, 2026) | |
| 40 | HONGKONG FAME CHAMPION TRADING CO., LIMITED | $22.5K – $183.5K (Oct 1 – Oct 31, 2026) | 4.6K – 24.2K (Oct 1 – Oct 31, 2026) | |
| 41 | Wemade Co., Ltd. | $30K – $244.9K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 42 | Moon Active | $3.3M – $20.1M (Sep 24 – Oct 24, 2026) | 201K – 911.1K (Sep 24 – Oct 24, 2026) | |
| 43 | Playrix | $4.2M – $25.5M (Sep 24 – Oct 24, 2026) | 121.1K – 549.2K (Sep 24 – Oct 24, 2026) | |
| 44 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M (Oct 1 – Oct 31, 2026) | 218.5K – 990.6K (Oct 1 – Oct 31, 2026) | |
| 45 | HIFUN GAMES | $12K – $97.8K (Oct 1 – Oct 31, 2026) | 14.4K – 76.4K (Oct 1 – Oct 31, 2026) | |
| 46 | Scopely, Inc. | $16.5M – $100.7M (Sep 24 – Oct 24, 2026) | 771.1K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 47 | RiftSky Games | $161.9K – $1.2M (Oct 1 – Oct 31, 2026) | 67.1K – 304.4K (Oct 1 – Oct 31, 2026) | |
| 48 | Gravity Game Vision Limited | $64.6K – $493.2K (Oct 1 – Oct 31, 2026) | 6.2K – 32.9K (Oct 1 – Oct 31, 2026) | |
| 49 | Kefir | $860K – $5.3M (Oct 1 – Oct 31, 2026) | 219.8K – 996.3K (Oct 1 – Oct 31, 2026) | |
| 50 | Bostock Ismenia | $5.4K – $43.7K (Oct 1 – Oct 31, 2026) | < 5K (Oct 1 – Oct 31, 2026) | |
| 51 | Rollic Games | $1.1M – $6.8M (Oct 1 – Oct 31, 2026) | 125.4K – 568.6K (Oct 1 – Oct 31, 2026) | |
| 52 | LMD Games | $63.8K – $487.2K (Oct 1 – Oct 31, 2026) | 7.1K – 37.4K (Oct 1 – Oct 31, 2026) | |
| 53 | Electronic Arts | $8.2M – $50.2M (Sep 24 – Oct 24, 2026) | 688.2K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 54 | Mojang | $1.9M – $11.5M (Sep 24 – Oct 24, 2026) | 43.8K – 198.4K (Sep 24 – Oct 24, 2026) | |
| 55 | HABBY | $287.2K – $2.2M (Oct 1 – Oct 31, 2026) | 25.2K – 133.7K (Oct 1 – Oct 31, 2026) | |
| 56 | LAST ORIGIN STUDIO LIMITED | $98.3K – $751K (Oct 1 – Oct 31, 2026) | 72K – 326.6K (Oct 1 – Oct 31, 2026) | |
| 57 | Century Games Innovation Pte. Ltd. | $582.2K – $3.6M (Oct 1 – Oct 31, 2026) | 386.8K – 1.8M (Oct 1 – Oct 31, 2026) | |
| 58 | GOODROID,Inc. | $1.8M – $11.2M (Oct 1 – Oct 31, 2026) | 1.1M – 4.5M (Oct 1 – Oct 31, 2026) | |
| 59 | Microfun Limited | $2.4M – $14.4M (Sep 24 – Oct 24, 2026) | 14.1K – 74.8K (Sep 24 – Oct 24, 2026) | |
| 60 | Blizzard Entertainment, Inc. | $1.1M – $7M (Sep 24 – Oct 24, 2026) | 28.4K – 150.7K (Sep 24 – Oct 24, 2026) | |
| 61 | Hong Kong Just Game Technology Limited | $1.2M – $7.5M (Oct 1 – Oct 31, 2026) | 168.3K – 763K (Oct 1 – Oct 31, 2026) | |
| 62 | Grand Games A.Ş. | $3.8M – $23.5M (Oct 1 – Oct 31, 2026) | 2.5M – 10.4M (Oct 1 – Oct 31, 2026) | |
| 63 | VIZTA PTE. LTD. | $90.4K – $691K (Oct 1 – Oct 31, 2026) | 52.6K – 238.3K (Oct 1 – Oct 31, 2026) | |
| 64 | Fastone Games | $22.1K – $180K (Oct 1 – Oct 31, 2026) | 11.4K – 60.3K (Oct 1 – Oct 31, 2026) | |
| 65 | Leniu Games | $63.2K – $482.5K (Oct 1 – Oct 31, 2026) | 10.7K – 56.8K (Oct 1 – Oct 31, 2026) | |
| 66 | MULTICAST GAMES LIMITED | $2.9M – $17.5M (Oct 1 – Oct 31, 2026) | 140.6K – 637.5K (Oct 1 – Oct 31, 2026) | |
| 67 | SuperMagic | $1.4M – $8.3M (Oct 1 – Oct 31, 2026) | 23K – 122K (Oct 1 – Oct 31, 2026) | |
| 68 | LEXIANGCO.,LIMITED | $250.6K – $1.9M | 170.6K – 773.5K | |
| 69 | ABI GLOBAL LTD. | $2.5M – $15.4M (Oct 1 – Oct 31, 2026) | 545.4K – 2.2M (Oct 1 – Oct 31, 2026) | |
| 70 | Product Madness | $5.1M – $31.1M (Sep 24 – Oct 24, 2026) | 79.5K – 360.3K (Sep 24 – Oct 24, 2026) | |
| 71 | WhaleJoy Game Limited | $268.3K – $2.1M (Oct 1 – Oct 31, 2026) | 13.4K – 71.2K (Oct 1 – Oct 31, 2026) | |
| 72 | Nuverse | $50.1K – $382.4K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 73 | Hong Kong Ke Mo software Co., Limited | $1.7M – $10.2M (Sep 24 – Oct 24, 2026) | 50.8K – 230.4K (Sep 24 – Oct 24, 2026) | |
| 74 | LINE Corporation | $40.8K – $311.4K (period ending Oct 17, 2026) | 6.7K – 35.3K (period ending Oct 17, 2026) | |
| 75 | PocketHaven Games | $483.8K – $3M (Oct 1 – Oct 31, 2026) | 107.8K – 488.6K (Oct 1 – Oct 31, 2026) | |
| 76 | Nexters Global LTD | $2M – $12.5M (Sep 24 – Oct 24, 2026) | 111.5K – 505.3K (Sep 24 – Oct 24, 2026) | |
| 77 | Product Madness | $100.2K – $765.3K (Sep 24 – Oct 24, 2026) | 10.1K – 53.3K (Sep 24 – Oct 24, 2026) | |
| 78 | Level Infinite | $1M – $6.3M (Oct 1 – Oct 31, 2026) | 49.3K – 223.4K (Oct 1 – Oct 31, 2026) | |
| 79 | BILIBILI HK LIMITED | $341.4K – $2.6M (Oct 1 – Oct 31, 2026) | 36.7K – 194.4K (Oct 1 – Oct 31, 2026) | |
| 80 | COGNOSPHERE PTE. LTD. | $958.4K – $5.9M (Oct 1 – Oct 31, 2026) | 29.5K – 156.2K (Oct 1 – Oct 31, 2026) | |
| 81 | Level Infinite | $336.4K – $2.6M (Oct 1 – Oct 31, 2026) | 58.7K – 266.3K (Oct 1 – Oct 31, 2026) | |
| 82 | Murphy John Ong | $48.8K – $372.6K (Oct 1 – Oct 31, 2026) | 8.2K – 43.6K (Oct 1 – Oct 31, 2026) | |
| 83 | Efun Global Company Limited | < $5K | < 5K | |
| 84 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $724.6K – $4.4M (Oct 1 – Oct 31, 2026) | 160.7K – 728.3K (Oct 1 – Oct 31, 2026) | |
| 85 | Chess.com | $1.4M – $8.7M (Sep 24 – Oct 24, 2026) | 534.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 86 | LILITH TECHNOLOGY HONG KONG LIMITED | $303.2K – $2.3M (Oct 1 – Oct 31, 2026) | 89.2K – 404.4K (Oct 1 – Oct 31, 2026) | |
| 87 | Moon Active | $1.9M – $11.6M (Oct 1 – Oct 31, 2026) | 238.2K – 1.1M (Oct 1 – Oct 31, 2026) | |
| 88 | Peak Games | $2.4M – $14.8M (Oct 1 – Oct 31, 2026) | 69.9K – 316.7K (Oct 1 – Oct 31, 2026) | |
| 89 | BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED | $1.6M – $9.7M (Sep 24 – Oct 24, 2026) | 68.8K – 311.7K (Sep 24 – Oct 24, 2026) | |
| 90 | Happibits | $512.7K – $3.1M (Oct 1 – Oct 31, 2026) | 655.9K – 2.7M (Oct 1 – Oct 31, 2026) | |
| 91 | KURO GAMES | $2.8M – $17.3M (Oct 1 – Oct 31, 2026) | 55.6K – 251.9K (Oct 1 – Oct 31, 2026) | |
| 92 | Miniclip.com | $761.9K – $4.7M (Sep 24 – Oct 24, 2026) | 853.1K – 3.5M (Sep 24 – Oct 24, 2026) | |
| 93 | LONG TECH NETWORK LIMITED | $206.8K – $1.6M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 94 | Celestial Roads, LLC | $263.3K – $2M (Oct 1 – Oct 31, 2026) | 191.3K – 867.2K (Oct 1 – Oct 31, 2026) | |
| 95 | Peak Games | $461.5K – $2.8M (period ending Oct 17, 2026) | 21.1K – 112.1K (period ending Oct 17, 2026) | |
| 96 | Peak Games | $6M – $36.4M (Sep 24 – Oct 24, 2026) | 101.2K – 458.8K (Sep 24 – Oct 24, 2026) | |
| 97 | Watt Games | $30.9K – $252.1K (Sep 24 – Oct 24, 2026) | 6.2K – 21.3K (Sep 24 – Oct 24, 2026) | |
| 98 | FUNFINITY PTE. LTD | $1.8M – $10.8M (Oct 1 – Oct 31, 2026) | 963.7K – 3.9M (Oct 1 – Oct 31, 2026) | |
| 99 | SpinX Games Limited | $1.7M – $10.4M (Sep 24 – Oct 24, 2026) | 58.9K – 267.1K (Sep 24 – Oct 24, 2026) | |
| 100 | VERTEX GAMES PTE. LTD. | $1.4M – $8.5M (Oct 1 – Oct 31, 2026) | 132K – 598.5K (Oct 1 – Oct 31, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in the Philippines, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.
Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in the Philippines?
Roblox ranked #1 on the App Store Top Grossing iPhone Games chart in the Philippines in the capture of Nov 1, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for the Philippines, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for the Philippines; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.