STORE TOP CHART · APP STORE · NIGERIA
Top Grossing iPhone Games in Nigeria
eFootball™ leads the App Store Top Grossing iPhone Games chart in Nigeria (captured Oct 31, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | KONAMI | $5.1M – $31.2M (Sep 24 – Oct 24, 2026) | 660.1K – 2.7M (Sep 24 – Oct 24, 2026) | |
| 2 | Microfun Limited | $11.3M – $69M (Sep 24 – Oct 24, 2026) | 508.4K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 3 | Activision Publishing, Inc. | $7.1M – $43.3M (Sep 24 – Oct 24, 2026) | 508.9K – 2.1M (Sep 24 – Oct 24, 2026) | |
| 4 | King | $10.8M – $66.3M (Sep 24 – Oct 24, 2026) | 692.6K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 5 | Moon Active | $5.2M – $31.8M (Sep 24 – Oct 24, 2026) | 196.5K – 890.8K (Sep 24 – Oct 24, 2026) | |
| 6 | Dream Games | $7.6M – $46.2M (Sep 24 – Oct 24, 2026) | 983.9K – 4M (Sep 24 – Oct 24, 2026) | |
| 7 | CHILLBASE LTD | $1M – $6.2M (Sep 24 – Oct 24, 2026) | 227.7K – 1M (Sep 24 – Oct 24, 2026) | |
| 8 | Roblox Corporation | $6.2M – $38M (Sep 24 – Oct 24, 2026) | 1.3M – 5.3M (Sep 24 – Oct 24, 2026) | |
| 9 | First Touch Games Ltd. | $2.1M – $12.5M (Sep 24 – Oct 24, 2026) | 386.9K – 1.8M (Sep 24 – Oct 24, 2026) | |
| 10 | GARENA INTERNATIONAL I PRIVATE LIMITED | $7.3M – $44.6M (Sep 24 – Oct 24, 2026) | 919.6K – 3.8M (Sep 24 – Oct 24, 2026) | |
| 11 | Century Games Pte. Ltd. | $3.6M – $21.9M (Oct 1 – Oct 31, 2026) | 620.1K – 2.5M (Oct 1 – Oct 31, 2026) | |
| 12 | GARENA INTERNATIONAL I PRIVATE LIMITED | $1.1M – $7M (Sep 24 – Oct 24, 2026) | 130.9K – 593.5K (Sep 24 – Oct 24, 2026) | |
| 13 | Electronic Arts | $8.2M – $50.2M (Sep 24 – Oct 24, 2026) | 688.2K – 2.8M (Sep 24 – Oct 24, 2026) | |
| 14 | Microfun Limited | $1.7M – $10.2M (Oct 1 – Oct 31, 2026) | 207.9K – 942.5K (Oct 1 – Oct 31, 2026) | |
| 15 | Nordeus | $738.3K – $4.5M (Sep 24 – Oct 24, 2026) | 181.7K – 823.7K (Sep 24 – Oct 24, 2026) | |
| 16 | Scopely, Inc. | $16.5M – $100.7M (Sep 24 – Oct 24, 2026) | 771.1K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 17 | Century Games Pte. Ltd. | $17.2M – $104.9M (Oct 1 – Oct 31, 2026) | 497.1K – 2M (Oct 1 – Oct 31, 2026) | |
| 18 | Playrix | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 889.2K – 3.6M (Sep 24 – Oct 24, 2026) | |
| 19 | Microfun Limited | $2.4M – $14.4M (Sep 24 – Oct 24, 2026) | 14.1K – 74.8K (Sep 24 – Oct 24, 2026) | |
| 20 | SpinX Games Limited | $461.2K – $2.8M (Sep 24 – Oct 24, 2026) | 43.6K – 231.3K (Sep 24 – Oct 24, 2026) | |
| 21 | Playrix | $8.3M – $50.6M (Sep 24 – Oct 24, 2026) | 765.2K – 3.1M (Sep 24 – Oct 24, 2026) | |
| 22 | Epic Games Inc. | $4.1M – $25.1M (Oct 1 – Oct 31, 2026) | 1M – 4.1M (Oct 1 – Oct 31, 2026) | |
| 23 | Warner Bros. | $45.2K – $345.4K (Sep 24 – Oct 24, 2026) | 16.3K – 86.6K (Sep 24 – Oct 24, 2026) | |
| 24 | NetEase Games | $200.2K – $1.5M (Oct 1 – Oct 31, 2026) | 54.5K – 247.2K (Oct 1 – Oct 31, 2026) | |
| 25 | Dream Games | $5.7M – $35M (Oct 1 – Oct 31, 2026) | 555.9K – 2.3M (Oct 1 – Oct 31, 2026) | |
| 26 | Omnilojo Pte Ltd | $1.9M – $11.8M (Oct 1 – Oct 31, 2026) | 200.9K – 910.5K (Oct 1 – Oct 31, 2026) | |
| 27 | GOODROID,Inc. | $1.8M – $11.2M (Oct 1 – Oct 31, 2026) | 1.1M – 4.5M (Oct 1 – Oct 31, 2026) | |
| 28 | KINETIC ENERGY WIRELESS(HONG KONG)LIMITED | $228.4K – $1.7M (Oct 1 – Oct 31, 2026) | 54.7K – 247.8K (Oct 1 – Oct 31, 2026) | |
| 29 | Playrix | $6.6M – $40.5M (Sep 24 – Oct 24, 2026) | 165.3K – 749.3K (Sep 24 – Oct 24, 2026) | |
| 30 | Peak Games | $6M – $36.4M (Sep 24 – Oct 24, 2026) | 101.2K – 458.8K (Sep 24 – Oct 24, 2026) | |
| 31 | Century Games Innovation Pte. Ltd. | $582.2K – $3.6M (Oct 1 – Oct 31, 2026) | 386.8K – 1.8M (Oct 1 – Oct 31, 2026) | |
| 32 | Grand Games A.Ş. | $3.1M – $18.8M (Oct 1 – Oct 31, 2026) | 801K – 3.3M (Oct 1 – Oct 31, 2026) | |
| 33 | Metacore Games Oy | $1.3M – $8.2M (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 34 | Playrix | $4.2M – $25.5M (Sep 24 – Oct 24, 2026) | 121.1K – 549.2K (Sep 24 – Oct 24, 2026) | |
| 35 | Happibits | $1.8M – $11M (Sep 24 – Oct 24, 2026) | 221.4K – 1M (Sep 24 – Oct 24, 2026) | |
| 36 | ABI GLOBAL LTD. | $2.5M – $15.4M (Oct 1 – Oct 31, 2026) | 545.4K – 2.2M (Oct 1 – Oct 31, 2026) | |
| 37 | King | $1.8M – $11.2M (period ending Oct 17, 2026) | 44.5K – 201.6K (period ending Oct 17, 2026) | |
| 38 | Miniclip.com | $761.9K – $4.7M (Sep 24 – Oct 24, 2026) | 853.1K – 3.5M (Sep 24 – Oct 24, 2026) | |
| 39 | Supercell | $2.2M – $13.4M (Sep 24 – Oct 24, 2026) | 533.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 40 | Happibits | $512.7K – $3.1M (Oct 1 – Oct 31, 2026) | 655.9K – 2.7M (Oct 1 – Oct 31, 2026) | |
| 41 | Tencent Mobile International Limited | $7.5M – $45.6M (Sep 24 – Oct 24, 2026) | 613.6K – 2.5M (Sep 24 – Oct 24, 2026) | |
| 42 | Candivore LTD | $1.3M – $8M (Sep 24 – Oct 24, 2026) | 27.1K – 143.8K (Sep 24 – Oct 24, 2026) | |
| 43 | Chess.com | $1.4M – $8.7M (Sep 24 – Oct 24, 2026) | 534.1K – 2.2M (Sep 24 – Oct 24, 2026) | |
| 44 | Century Games Pte. Ltd. | $13.3M – $81.5M (Sep 24 – Oct 24, 2026) | 782.9K – 3.2M (Sep 24 – Oct 24, 2026) | |
| 45 | Topzest Games Limited | $1.7M – $10.5M (Oct 1 – Oct 31, 2026) | 293.5K – 1.3M (Oct 1 – Oct 31, 2026) | |
| 46 | Rollic Games | $1.1M – $6.8M (Oct 1 – Oct 31, 2026) | 125.4K – 568.6K (Oct 1 – Oct 31, 2026) | |
| 47 | Supercell | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 500.9K – 2M (Sep 24 – Oct 24, 2026) | |
| 48 | Moon Active | $3.3M – $20.1M (Sep 24 – Oct 24, 2026) | 201K – 911.1K (Sep 24 – Oct 24, 2026) | |
| 49 | Wild Candle Spin LLC | $953.4K – $5.8M (Oct 1 – Oct 31, 2026) | 66.5K – 301.3K (Oct 1 – Oct 31, 2026) | |
| 50 | TOP GAMES INC. | $4M – $24.2M (Sep 24 – Oct 24, 2026) | 41.1K – 217.7K (Sep 24 – Oct 24, 2026) | |
| 51 | Crowdstar LLC | $127.3K – $972.7K (Sep 24 – Oct 24, 2026) | 27.7K – 146.8K (Sep 24 – Oct 24, 2026) | |
| 52 | Episode Interactive | $176.7K – $1.3M (Sep 24 – Oct 24, 2026) | 82.8K – 375.1K (Sep 24 – Oct 24, 2026) | |
| 53 | Innplay Labs | $331K – $2.5M (Sep 24 – Oct 24, 2026) | 63.2K – 286.6K (Sep 24 – Oct 24, 2026) | |
| 54 | Grand Games A.Ş. | $3.8M – $23.5M (Oct 1 – Oct 31, 2026) | 2.5M – 10.4M (Oct 1 – Oct 31, 2026) | |
| 55 | Scorewarrior | $1.7M – $10.4M (Sep 24 – Oct 24, 2026) | 279.5K – 1.3M (Sep 24 – Oct 24, 2026) | |
| 56 | Electronic Arts | $1.5M – $9.4M (Sep 24 – Oct 24, 2026) | 68.8K – 311.7K (Sep 24 – Oct 24, 2026) | |
| 57 | MOONTON | $7M – $42.9M (Sep 24 – Oct 24, 2026) | 308.4K – 1.4M (Sep 24 – Oct 24, 2026) | |
| 58 | FUNFLY PTE. LTD. | $7.1M – $43.3M (Oct 1 – Oct 31, 2026) | 348.7K – 1.6M (Oct 1 – Oct 31, 2026) | |
| 59 | VoyagerOne | $2.1M – $12.7M (Oct 1 – Oct 31, 2026) | 716.3K – 2.9M (Oct 1 – Oct 31, 2026) | |
| 60 | Magic Tavern, Inc. | $1.2M – $7.1M (Sep 24 – Oct 24, 2026) | 25.7K – 136.5K (Sep 24 – Oct 24, 2026) | |
| 61 | Century Games Innovation Pte. Ltd. | $123K – $939.5K (Oct 1 – Oct 31, 2026) | 73.3K – 332.1K (Oct 1 – Oct 31, 2026) | |
| 62 | Gameberry Labs | $1M – $6.3M (Sep 24 – Oct 24, 2026) | 130.7K – 592.6K (Sep 24 – Oct 24, 2026) | |
| 63 | Jawaker | $515.4K – $3.2M (period ending Oct 17, 2026) | 33.9K – 179.7K (period ending Oct 17, 2026) | |
| 64 | IGG SINGAPORE PTE. LTD. | $2.5M – $15.1M (Sep 24 – Oct 24, 2026) | 122.3K – 554.2K (Sep 24 – Oct 24, 2026) | |
| 65 | SecretNewCo, Inc. | $62.2K – $474.9K (period ending Oct 17, 2026) | < 5K (period ending Oct 17, 2026) | |
| 66 | Aidana Kengbeiil | $150.5K – $1.1M (Oct 1 – Oct 31, 2026) | 256K – 1.2M (Oct 1 – Oct 31, 2026) | |
| 67 | Helio Games | $43.6K – $333.2K (Sep 24 – Oct 24, 2026) | 8.6K – 45.7K (Sep 24 – Oct 24, 2026) | |
| 68 | Chengdu Warrior Tech Limited | $26.3K – $214.4K (Sep 24 – Oct 24, 2026) | 75.9K – 344.1K (Sep 24 – Oct 24, 2026) | |
| 69 | Wildlife Studios | $335.9K – $2.6M (Sep 24 – Oct 24, 2026) | 122.9K – 557K (Sep 24 – Oct 24, 2026) | |
| 70 | SpinX Games Limited | $1.6M – $9.8M (Sep 24 – Oct 24, 2026) | 53.2K – 241K (Sep 24 – Oct 24, 2026) | |
| 71 | Hello Games | $642.1K – $3.9M | < 5K | |
| 72 | King | $304K – $2.3M (Sep 24 – Oct 24, 2026) | 9.7K – 51.7K (Sep 24 – Oct 24, 2026) | |
| 73 | Century Games Innovation Pte. Ltd. | $1.2M – $7.1M (Oct 1 – Oct 31, 2026) | 508.5K – 2.1M (Oct 1 – Oct 31, 2026) | |
| 74 | FunPlus International AG | $41.3K – $315.6K (Oct 1 – Oct 31, 2026) | 5.5K – 29.1K (Oct 1 – Oct 31, 2026) | |
| 75 | Gameloft | $220.6K – $1.7M (period ending Oct 17, 2026) | 179.2K – 812.3K (period ending Oct 17, 2026) | |
| 76 | Hitapps Games LTD | $1.2M – $7.4M (Oct 1 – Oct 31, 2026) | 1.5M – 6.3M (Oct 1 – Oct 31, 2026) | |
| 77 | Sybo Games ApS | $25.1K – $204.6K (Sep 24 – Oct 24, 2026) | 627.2K – 2.6M (Sep 24 – Oct 24, 2026) | |
| 78 | FUNFINITY PTE. LTD | $1.8M – $10.8M (Oct 1 – Oct 31, 2026) | 963.7K – 3.9M (Oct 1 – Oct 31, 2026) | |
| 79 | GEAR GAMES GLOBAL FZE | $23.2K – $189K (period ending Oct 17, 2026) | 6K – 20.6K (period ending Oct 17, 2026) | |
| 80 | Wind's Choice Tech Limited | $208K – $1.6M (Oct 1 – Oct 31, 2026) | 226K – 1M (Oct 1 – Oct 31, 2026) | |
| 81 | Ubisoft | $45.4K – $346.6K (Sep 24 – Oct 24, 2026) | 8.2K – 43.7K (Sep 24 – Oct 24, 2026) | |
| 82 | Clipwire Games Inc. | $85.8K – $655.6K (Oct 1 – Oct 31, 2026) | 101.4K – 459.6K (Oct 1 – Oct 31, 2026) | |
| 83 | Hutch Games Ltd | $221.4K – $1.7M (Sep 24 – Oct 24, 2026) | 107K – 484.9K (Sep 24 – Oct 24, 2026) | |
| 84 | Playdots, Inc. | $243K – $1.9M (period ending Oct 17, 2026) | 39.9K – 211.3K (period ending Oct 17, 2026) | |
| 85 | FunPlus International AG | $510.6K – $3.1M (Oct 1 – Oct 31, 2026) | 213.6K – 968.1K (Oct 1 – Oct 31, 2026) | |
| 86 | Warner Bros. | $140.2K – $1.1M (period ending Oct 17, 2026) | 74.9K – 339.3K (period ending Oct 17, 2026) | |
| 87 | SuperPlay | $4.2M – $25.6M (Oct 1 – Oct 31, 2026) | 822.6K – 3.4M (Oct 1 – Oct 31, 2026) | |
| 88 | Kefir | $860K – $5.3M (Oct 1 – Oct 31, 2026) | 219.8K – 996.3K (Oct 1 – Oct 31, 2026) | |
| 89 | Supercell | $3.3M – $20.2M (Sep 24 – Oct 24, 2026) | 463.8K – 1.9M (Sep 24 – Oct 24, 2026) | |
| 90 | Nekki Limited | $114.2K – $872.7K (Sep 24 – Oct 24, 2026) | 55.3K – 250.5K (Sep 24 – Oct 24, 2026) | |
| 91 | Aidana Kengbeiil | $156.1K – $1.2M (Sep 24 – Oct 24, 2026) | 208.8K – 946.7K (Sep 24 – Oct 24, 2026) | |
| 92 | FunPlus International AG | $143.4K – $1.1M (Oct 1 – Oct 31, 2026) | 9.1K – 48.5K (Oct 1 – Oct 31, 2026) | |
| 93 | Omnilojo Pte Ltd | $2.2M – $13.5M (Oct 1 – Oct 31, 2026) | 311K – 1.4M (Oct 1 – Oct 31, 2026) | |
| 94 | VERTIGOGAMES | $162.6K – $1.2M (Sep 24 – Oct 24, 2026) | 136.7K – 619.7K (Sep 24 – Oct 24, 2026) | |
| 95 | Voodoo | $132.1K – $1M (Oct 1 – Oct 31, 2026) | 105.4K – 478K (Oct 1 – Oct 31, 2026) | |
| 96 | Century Games Innovation Pte. Ltd. | $312.7K – $2.4M (Oct 1 – Oct 31, 2026) | 206.1K – 934.4K (Oct 1 – Oct 31, 2026) | |
| 97 | Tuyoo Games (HK) Limited | $93.5K – $714.4K (Oct 1 – Oct 31, 2026) | 38.5K – 204.2K (Oct 1 – Oct 31, 2026) | |
| 98 | Peak Games | $2.4M – $14.8M (Oct 1 – Oct 31, 2026) | 69.9K – 316.7K (Oct 1 – Oct 31, 2026) | |
| 99 | Gameloft | $64.6K – $493.2K (Sep 24 – Oct 24, 2026) | 94.4K – 428.1K (Sep 24 – Oct 24, 2026) | |
| 100 | Supercell | $2.8M – $16.9M (Sep 24 – Oct 24, 2026) | 531K – 2.2M (Sep 24 – Oct 24, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in Nigeria, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.
Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in Nigeria?
eFootball™ ranked #1 on the App Store Top Grossing iPhone Games chart in Nigeria in the capture of Oct 31, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for Nigeria, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Nigeria; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.