STORE TOP CHART · APP STORE · CHINA
Top Grossing iPhone Games in China
王者荣耀 leads the App Store Top Grossing iPhone Games chart in China (captured Nov 1, 2026). 100 of the 100 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | Shenzhen Tencent Tianyou Technology Ltd | $18M – $109.7M (period ending Oct 17, 2026) | 369.7K – 1.7M (period ending Oct 17, 2026) | |
| 2 | Shenzhen Tencent Tianyou Technology Ltd | $4.6M – $28.3M (Oct 1 – Oct 31, 2026) | 162K – 734.3K (Oct 1 – Oct 31, 2026) | |
| 3 | Shenzhen Tencent Tianyou Technology Ltd | $2.6M – $15.8M (period ending Oct 17, 2026) | 140.1K – 635.1K (period ending Oct 17, 2026) | |
| 4 | Shanghai Qingdi Technology Company Limited | $6.9M – $42.1M (Oct 1 – Oct 31, 2026) | 53.1K – 240.8K (Oct 1 – Oct 31, 2026) | |
| 5 | Shenzhen Tencent Tianyou Technology Ltd | $17.6M – $107.6M (Sep 24 – Oct 24, 2026) | 287.1K – 1.3M (Sep 24 – Oct 24, 2026) | |
| 6 | Shenzhen Tencent Tianyou Technology Ltd | $7.3M – $44.4M (Oct 1 – Oct 31, 2026) | 288.1K – 1.3M (Oct 1 – Oct 31, 2026) | |
| 7 | 网易移动游戏 | $4.4M – $26.7M (period ending Oct 17, 2026) | 57.6K – 261K (period ending Oct 17, 2026) | |
| 8 | 乐元素 | $1.7M – $10.5M (period ending Oct 17, 2026) | 71.8K – 325.4K (period ending Oct 17, 2026) | |
| 9 | Shenzhen Tencent Tianyou Technology Ltd | $6.3M – $38.3M (Sep 24 – Oct 24, 2026) | 176.6K – 800.4K (Sep 24 – Oct 24, 2026) | |
| 10 | Hainan Shengchang Network Technology Co., Ltd. | $1.5M – $9.5M (Oct 1 – Oct 31, 2026) | 41K – 217.2K (Oct 1 – Oct 31, 2026) | |
| 11 | Tuyoo Online HK Limited | $4.4M – $26.8M (Sep 24 – Oct 24, 2026) | 19.5K – 103.1K (Sep 24 – Oct 24, 2026) | |
| 12 | Shenzhen Tencent Tianyou Technology Ltd | $9.5M – $58.2M (Sep 24 – Oct 24, 2026) | 231.1K – 1M (Sep 24 – Oct 24, 2026) | |
| 13 | Lingxi Games Inc. | $3M – $18.6M (Sep 24 – Oct 24, 2026) | 15.8K – 83.9K (Sep 24 – Oct 24, 2026) | |
| 14 | Lingxi Games Inc. | $1.1M – $6.7M | 135.2K – 613.1K | |
| 15 | 厦门麟贝互娱科技有限公司 | $2M – $12.4M (Oct 1 – Oct 31, 2026) | 58.1K – 263.2K (Oct 1 – Oct 31, 2026) | |
| 16 | 深圳市爱的番茄科技有限公司 | $2M – $12.1M (Oct 1 – Oct 31, 2026) | 44.2K – 200.4K (Oct 1 – Oct 31, 2026) | |
| 17 | Tencent Mobile Games | $2.2M – $13.3M (Sep 24 – Oct 24, 2026) | 94.9K – 430.4K (Sep 24 – Oct 24, 2026) | |
| 18 | 益世界网络科技(上海)有限公司 | $900.2K – $5.5M (Oct 1 – Oct 31, 2026) | 80K – 362.6K (Oct 1 – Oct 31, 2026) | |
| 19 | 巨人网络科技有限公司 | $2.4M – $14.7M (Oct 1 – Oct 31, 2026) | 118.6K – 537.6K (Oct 1 – Oct 31, 2026) | |
| 20 | Shenzhen Tencent Tianyou Technology Ltd | $3.3M – $20.4M (Sep 24 – Oct 24, 2026) | 116K – 526K (Sep 24 – Oct 24, 2026) | |
| 21 | Chengmai Wulin Interactive Entertainment Co.,Ltd | $1.3M – $8M | 167.1K – 757.4K | |
| 22 | Shenzhen Tencent Tianyou Technology Ltd | $3.5M – $21.2M (Sep 24 – Oct 24, 2026) | 218K – 988.1K (Sep 24 – Oct 24, 2026) | |
| 23 | 网易移动游戏 | $3M – $18.6M (Sep 24 – Oct 24, 2026) | 351.1K – 1.6M (Sep 24 – Oct 24, 2026) | |
| 24 | 网易移动游戏 | $3.1M – $18.9M (Sep 24 – Oct 24, 2026) | 97.7K – 442.8K (Sep 24 – Oct 24, 2026) | |
| 25 | 网易移动游戏 | $2.1M – $12.9M (Sep 24 – Oct 24, 2026) | 181.5K – 822.6K (Sep 24 – Oct 24, 2026) | |
| 26 | 网易移动游戏 | $1.1M – $6.9M (Sep 24 – Oct 24, 2026) | 49.2K – 223.1K (Sep 24 – Oct 24, 2026) | |
| 27 | EVISTA PTE. LTD. | $1.1M – $6.9M (Oct 1 – Oct 31, 2026) | 11.3K – 59.8K (Oct 1 – Oct 31, 2026) | |
| 28 | Shenzhen Zen-Game Technology CO.,LTD | $2.5M – $15M (period ending Oct 17, 2026) | 23K – 122.2K (period ending Oct 17, 2026) | |
| 29 | 游酷盛世科技(北京)有限公司 | $2.2M – $13.5M (Sep 24 – Oct 24, 2026) | 41.8K – 221.8K (Sep 24 – Oct 24, 2026) | |
| 30 | 网易移动游戏 | $1.7M – $10.5M (period ending Oct 17, 2026) | 24.9K – 132K (period ending Oct 17, 2026) | |
| 31 | Beijing Pengqu Technology Co.,Ltd. | $699.6K – $4.3M (period ending Oct 17, 2026) | 14.5K – 76.6K (period ending Oct 17, 2026) | |
| 32 | 网易移动游戏 | $436.6K – $2.7M (Oct 1 – Oct 31, 2026) | 45.2K – 205K (Oct 1 – Oct 31, 2026) | |
| 33 | 网易移动游戏 | $1.5M – $9.2M (Oct 1 – Oct 31, 2026) | 93.6K – 424.5K (Oct 1 – Oct 31, 2026) | |
| 34 | Shenzhen Tencent Tianyou Technology Ltd | $1.8M – $11M (Sep 24 – Oct 24, 2026) | 48.9K – 221.8K (Sep 24 – Oct 24, 2026) | |
| 35 | CoolPlus Software (HongKong) Limited | $1.1M – $6.6M (Sep 24 – Oct 24, 2026) | 33.2K – 175.8K (Sep 24 – Oct 24, 2026) | |
| 36 | TYSG Games | $540.1K – $3.3M (Sep 24 – Oct 24, 2026) | 12.4K – 65.5K (Sep 24 – Oct 24, 2026) | |
| 37 | Tuyoo Online HK Limited | $813.9K – $5M (Sep 24 – Oct 24, 2026) | 51.6K – 233.9K (Sep 24 – Oct 24, 2026) | |
| 38 | Dod Joy Co., Ltd. | $455.1K – $2.8M (Oct 1 – Oct 31, 2026) | 39K – 206.9K (Oct 1 – Oct 31, 2026) | |
| 39 | Shanghai Hode Information Technology Co.,Ltd. | $649.5K – $4M (Oct 1 – Oct 31, 2026) | 10.2K – 54K (Oct 1 – Oct 31, 2026) | |
| 40 | Fuzhou Dian Dian Song He Technology Co., Ltd | $1.2M – $7.1M (Oct 1 – Oct 31, 2026) | 13K – 68.8K (Oct 1 – Oct 31, 2026) | |
| 41 | Shenzhen Tencent Tianyou Technology Ltd | $460.2K – $2.8M (Oct 1 – Oct 31, 2026) | 24K – 127K (Oct 1 – Oct 31, 2026) | |
| 42 | Shenzhen Tencent Tianyou Technology Ltd | $1.3M – $7.7M (Sep 24 – Oct 24, 2026) | 67.8K – 307.3K (Sep 24 – Oct 24, 2026) | |
| 43 | miHoYo Games | $3.2M – $19.8M (Sep 24 – Oct 24, 2026) | 108.7K – 492.7K (Sep 24 – Oct 24, 2026) | |
| 44 | 网易移动游戏 | $3.1M – $18.8M (period ending Oct 17, 2026) | 26.2K – 139K (period ending Oct 17, 2026) | |
| 45 | Tencent Mobile Games | $2.2M – $13.2M (Oct 1 – Oct 31, 2026) | 35.3K – 187K (Oct 1 – Oct 31, 2026) | |
| 46 | X.D. Network Inc. | $556.8K – $3.4M (Oct 1 – Oct 31, 2026) | 80.5K – 365K (Oct 1 – Oct 31, 2026) | |
| 47 | Shenzhen Tencent Tianyou Technology Ltd | $1.3M – $7.8M | 287.4K – 1.3M | |
| 48 | Paper Games | $155.6K – $1.2M (Oct 1 – Oct 31, 2026) | 15.7K – 83.4K (Oct 1 – Oct 31, 2026) | |
| 49 | Beijing Wei Wo Le Yuan Information and Technology Co., Ltd | $1M – $6.2M (Sep 24 – Oct 24, 2026) | 53.1K – 240.6K (Sep 24 – Oct 24, 2026) | |
| 50 | Gala Sports Technology Limited | $449.1K – $2.7M (Sep 24 – Oct 24, 2026) | 20.8K – 110.5K (Sep 24 – Oct 24, 2026) | |
| 51 | Shenzhen Tencent Tianyou Technology Ltd | $1.8M – $11.3M (Sep 24 – Oct 24, 2026) | 176.4K – 799.5K (Sep 24 – Oct 24, 2026) | |
| 52 | 上海莉莉丝计算机 | $487.9K – $3M | 116.4K – 527.5K | |
| 53 | 梦趣游戏 | $254K – $1.9M | 129.6K – 587.7K | |
| 54 | Sohoo Limited | $312.3K – $2.4M (Sep 24 – Oct 24, 2026) | 32.4K – 171.9K (Sep 24 – Oct 24, 2026) | |
| 55 | Shenzhen Tencent Tianyou Technology Ltd | $1.7M – $10.3M (Sep 24 – Oct 24, 2026) | 55.5K – 251.7K (Sep 24 – Oct 24, 2026) | |
| 56 | JJWorld(Beijing) Network Technology Company Limited | $346.8K – $2.6M (Sep 24 – Oct 24, 2026) | 30.4K – 161.1K (Sep 24 – Oct 24, 2026) | |
| 57 | Songyue Joy | $1M – $6.3M (Oct 1 – Oct 31, 2026) | 23.2K – 122.9K (Oct 1 – Oct 31, 2026) | |
| 58 | Guangzhou Duoyi Network Co., Ltd. | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 59 | CoolPlus Software (HongKong) Limited | $619.8K – $3.8M (Sep 24 – Oct 24, 2026) | 8.8K – 46.6K (Sep 24 – Oct 24, 2026) | |
| 60 | Blizzard Entertainment, Inc. | $2.2M – $13.5M (period ending Oct 17, 2026) | 33.6K – 178.2K (period ending Oct 17, 2026) | |
| 61 | 网易移动游戏 | $934.7K – $5.7M (Sep 24 – Oct 24, 2026) | 16.7K – 88.7K (Sep 24 – Oct 24, 2026) | |
| 62 | Tencent Mobile Games | $477.7K – $2.9M (Sep 24 – Oct 24, 2026) | 5.4K – 28.5K (Sep 24 – Oct 24, 2026) | |
| 63 | Shenzhen Tencent Tianyou Technology Ltd | $765.4K – $4.7M (Oct 1 – Oct 31, 2026) | 53.4K – 241.9K (Oct 1 – Oct 31, 2026) | |
| 64 | miHoYo Games | $866.7K – $5.3M (Oct 1 – Oct 31, 2026) | 22K – 116.5K (Oct 1 – Oct 31, 2026) | |
| 65 | 雷霆游戏 | $250.4K – $1.9M (Sep 24 – Oct 24, 2026) | 7.7K – 40.9K (Sep 24 – Oct 24, 2026) | |
| 66 | Shanghai Hypergryph Network Technology Co., Ltd. | $1.1M – $7M (Sep 24 – Oct 24, 2026) | 17.4K – 92.3K (Sep 24 – Oct 24, 2026) | |
| 67 | 网易移动游戏 | $394.7K – $2.4M (Oct 1 – Oct 31, 2026) | 9.5K – 50.4K (Oct 1 – Oct 31, 2026) | |
| 68 | 北京豪腾创想科技有限公司 | $507.4K – $3.1M (Oct 1 – Oct 31, 2026) | 86.9K – 394.1K (Oct 1 – Oct 31, 2026) | |
| 69 | 网易移动游戏 | $275K – $2.1M (Sep 24 – Oct 24, 2026) | 6.7K – 35.5K (Sep 24 – Oct 24, 2026) | |
| 70 | Tencent Mobile Games | $503.4K – $3.1M (Sep 24 – Oct 24, 2026) | 52.6K – 238.4K (Sep 24 – Oct 24, 2026) | |
| 71 | Chengdu Shengqu Technology Co., Ltd. | $124.6K – $952.2K (Oct 1 – Oct 31, 2026) | 11.8K – 62.7K (Oct 1 – Oct 31, 2026) | |
| 72 | 杭州游卡网络技术有限公司 | $636.5K – $3.9M (Sep 24 – Oct 24, 2026) | 42.7K – 226.5K (Sep 24 – Oct 24, 2026) | |
| 73 | Tencent Mobile Games | $387.1K – $2.4M (Sep 24 – Oct 24, 2026) | 11.5K – 61.1K (Sep 24 – Oct 24, 2026) | |
| 74 | Paper Games | $2.2M – $13.7M (Oct 1 – Oct 31, 2026) | 22.9K – 121.6K (Oct 1 – Oct 31, 2026) | |
| 75 | Guangzhou NetEase Computer System Co.Ltd | $468.5K – $2.9M (Oct 1 – Oct 31, 2026) | 101.8K – 461.3K (Oct 1 – Oct 31, 2026) | |
| 76 | SHI YI NETWORK TECHNOLOGY (SHANGHAI) CO., LTD | $82.2K – $627.7K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 77 | 奇游工作室 | $325K – $2.5M (Oct 1 – Oct 31, 2026) | 15K – 79.8K (Oct 1 – Oct 31, 2026) | |
| 78 | Miaoyi Games | < $5K | 107.1K – 485.6K | |
| 79 | Gala Sports Technology Limited | $285.5K – $2.2M (Oct 1 – Oct 31, 2026) | 58K – 262.7K (Oct 1 – Oct 31, 2026) | |
| 80 | Shenzhen Tencent Tianyou Technology Ltd | $328K – $2.5M (Sep 24 – Oct 24, 2026) | 9.4K – 49.8K (Sep 24 – Oct 24, 2026) | |
| 81 | Tencent Mobile Games | $528.5K – $3.2M (period ending Oct 17, 2026) | 100.5K – 455.8K (period ending Oct 17, 2026) | |
| 82 | Beijing Wei Wo Le Yuan Information and Technology Co., Ltd | $327.6K – $2.5M (Sep 24 – Oct 24, 2026) | 11.9K – 63K (Sep 24 – Oct 24, 2026) | |
| 83 | Tencent Mobile Games | $259.6K – $2M (Sep 24 – Oct 24, 2026) | 5.1K – 27.1K (Sep 24 – Oct 24, 2026) | |
| 84 | Shenzhen Tencent Tianyou Technology Ltd | $619.2K – $3.8M (Oct 1 – Oct 31, 2026) | 105.4K – 477.7K (Oct 1 – Oct 31, 2026) | |
| 85 | Shenzhen Tencent Tianyou Technology Ltd | $564.7K – $3.5M (Sep 24 – Oct 24, 2026) | 60.6K – 274.8K (Sep 24 – Oct 24, 2026) | |
| 86 | Tuyoo Online HK Limited | $324K – $2.5M (Oct 1 – Oct 31, 2026) | 9.8K – 52.1K (Oct 1 – Oct 31, 2026) | |
| 87 | Chengdu Kingsoft Shiyou Zhuoli Technology Co., Ltd. | $932.2K – $5.7M (Oct 1 – Oct 31, 2026) | 79.9K – 362.1K (Oct 1 – Oct 31, 2026) | |
| 88 | Shanghai Hode Information Technology Co.,Ltd. | $103.5K – $790.8K | < 5K | |
| 89 | Tencent Mobile Games | $1.2M – $7.2M (Sep 24 – Oct 24, 2026) | 7.4K – 39.3K (Sep 24 – Oct 24, 2026) | |
| 90 | BAI XIANG NETWORK TECHNOLOGY (SHANGHAI) CO., LTD | $207.1K – $1.6M | 90.6K – 410.7K | |
| 91 | 巨人网络科技有限公司 | $311.4K – $2.4M (Oct 1 – Oct 31, 2026) | 7.7K – 40.7K (Oct 1 – Oct 31, 2026) | |
| 92 | HOOLAI GAME LIMITED | $143.5K – $1.1M | 98.4K – 446.2K | |
| 93 | PopCap | $578.7K – $3.5M (Sep 24 – Oct 24, 2026) | 168.3K – 762.7K (Sep 24 – Oct 24, 2026) | |
| 94 | 巨人网络科技有限公司 | $98.9K – $755.8K (period ending Oct 17, 2026) | 24.1K – 127.9K (period ending Oct 17, 2026) | |
| 95 | 安徽盈趣网络科技有限公司 | $579.1K – $3.5M (Oct 1 – Oct 31, 2026) | 7.3K – 38.7K (Oct 1 – Oct 31, 2026) | |
| 96 | Xiamen Leiting Interactive Network Co., Ltd. | $459.2K – $2.8M (Oct 1 – Oct 31, 2026) | 15.7K – 83.4K (Oct 1 – Oct 31, 2026) | |
| 97 | Shenzhen Tencent Tianyou Technology Ltd | $269.5K – $2.1M (Sep 24 – Oct 24, 2026) | 44.4K – 201.3K (Sep 24 – Oct 24, 2026) | |
| 98 | 柠檬曲奇 | $221.4K – $1.7M (Oct 1 – Oct 31, 2026) | 7.4K – 39.2K (Oct 1 – Oct 31, 2026) | |
| 99 | 北京猩球科技有限公司 | $211.5K – $1.6M | 52.2K – 236.8K | |
| 100 | Beijing Kai Luo Tian Xia Technology Co., Ltd. | $79K – $603.8K (Sep 24 – Oct 24, 2026) | 39.1K – 207.3K (Sep 24 – Oct 24, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are App Store’s own Top Grossing iPhone Games chart in China, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing iPhone Games chart in China?
王者荣耀 ranked #1 on the App Store Top Grossing iPhone Games chart in China in the capture of Nov 1, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is App Store's own Top Grossing iPhone Games chart for China, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for China; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.