STORE TOP CHART · GOOGLE PLAY · COLOMBIA
Top Grossing Android Social Apps in Colombia
TikTok leads the Google Play Top Grossing Android Social Apps chart in Colombia (captured Nov 1, 2026). 77 of the 77 ranked apps carry a modeled revenue estimate.
Chart captured Revenue and downloads: worldwide estimates, recorded period: Oct 2 – Nov 1, 2026
| Rank | App | Developer | Est. revenue (80% band) | Est. downloads (80% band) |
|---|---|---|---|---|
| 1 | TikTok Pte. Ltd. | $18.8M – $118M | 10.9M – 44M | |
| 2 | $4.5M – $28.2M | 10.5M – 42.2M | ||
| 3 | Meta Platforms, Inc. | $3.5M – $22M | 8.1M – 32.8M | |
| 4 | Grindr LLC | $3M – $18.9M | 495.2K – 2M | |
| 5 | Kismia Group | $328.4K – $1.7M | 185.4K – 868.9K | |
| 6 | Superlive Tech | $252.5K – $1.3M | 668.1K – 2.7M | |
| 7 | IndiaMasterApp | $1.5M – $9.2M | 1.1M – 4.4M | |
| 8 | Chamet Team | $1.2M – $7.4M | 527.3K – 2.1M | |
| 9 | Clapper Media Group Inc. | $750.7K – $4.7M | 200.9K – 941.7K | |
| 10 | textPlus | $55.2K – $285.6K | 83.6K – 391.6K | |
| 11 | FAST WALL | $228.9K – $1.2M | 1.1M – 4.2M | |
| 12 | GoParty Team | $381.5K – $2.4M | 307K – 1.4M | |
| 13 | MeYo Studio | $357.7K – $1.9M | 149.8K – 702.2K | |
| 14 | BuzzCast LIVE | $448.7K – $2.8M | 336.8K – 1.6M | |
| 15 | Tango | $1.3M – $8.3M | 1.4M – 5.5M | |
| 16 | TextMe, Inc. | $177.7K – $920.1K | 102.8K – 481.7K | |
| 17 | GIRLPOWER HK LIMITED | $142K – $735.1K | 147.1K – 689.6K | |
| 18 | IndiaMasterApp | $252.1K – $1.3M | 309.8K – 1.5M | |
| 19 | WEVERSE COMPANY Inc. | $306.8K – $1.6M | 274.9K – 1.3M | |
| 20 | JoyChat Team HK | $93.4K – $483.7K | 120.7K – 565.7K | |
| 21 | FAST WALL | $186.6K – $965.9K | 647K – 2.6M | |
| 22 | INPULSE TECHNOLOGY LIMITED | $201.3K – $1M | 301.9K – 1.4M | |
| 23 | SecureLog LTD | $41.1K – $196.7K (Oct 1 – Oct 31, 2026) | 44.7K – 219.7K (Oct 1 – Oct 31, 2026) | |
| 24 | PoppoLive | $705.2K – $4.4M | 519.4K – 2.1M | |
| 25 | Bigo Technology Pte. Ltd. | $953.9K – $6M | 2.1M – 8.6M | |
| 26 | Video Chat Alternative | $189.9K – $983.3K | 1.4M – 5.6M | |
| 27 | RIPPLECHAT | $74.9K – $387.5K | 96.7K – 453.1K | |
| 28 | Plamfy | $183.9K – $952K | 88.8K – 416.2K | |
| 29 | IMVU, Inc. | $143.7K – $744K | 72K – 337.5K | |
| 30 | mimuna | $29.4K – $140.7K | 310.9K – 1.5M | |
| 31 | Jordan Cloud | $28.1K – $134.5K (Oct 1 – Oct 31, 2026) | 5K – 24.6K (Oct 1 – Oct 31, 2026) | |
| 32 | VLMedia A.Ş. | $427.6K – $2.7M | 161K – 754.8K | |
| 33 | LOKA DİGİTAL MEDYA REKLAMCILIK VE TEKNOLOJİ A.Ş | $73.2K – $378.9K | 102.2K – 479K | |
| 34 | ContigoTeam | $13K – $62.2K (Oct 1 – Oct 31, 2026) | 45.8K – 214.6K (Oct 1 – Oct 31, 2026) | |
| 35 | Ti.Live Team | $335.6K – $1.7M | 204.2K – 957.2K | |
| 36 | WeLive Team | $112.2K – $580.8K | 277.5K – 1.3M | |
| 37 | Gemgala Team | $66.4K – $343.7K | 159.6K – 747.9K | |
| 38 | NGL App | $195.6K – $1M | 603.6K – 2.4M | |
| 39 | Olamet | $117.9K – $610.2K | 119.1K – 558.1K | |
| 40 | Funi Pte Ltd | $49.9K – $258.5K (Oct 1 – Oct 31, 2026) | 147K – 688.8K (Oct 1 – Oct 31, 2026) | |
| 41 | Funbytes Dev Team | $56.2K – $291K | 521.4K – 2.1M | |
| 42 | Waplog Dating Apps | $63.4K – $328.1K | 104.2K – 488.2K | |
| 43 | Media Republic Apps | $318.7K – $1.6M | 192.9K – 904K | |
| 44 | METAZ TECHNOLOGY PTE. LTD. | $38.4K – $183.8K | 177K – 829.4K | |
| 45 | TikTok Pte. Ltd. | $190.4K – $985.5K | 8.7M – 35.1M | |
| 46 | Happeny Technology Pte. Ltd. | $32.6K – $156.3K | 1M – 4.1M | |
| 47 | CONSTRUCT TECHNOLOGY | $143.5K – $742.7K | 1M – 4.1M | |
| 48 | METAZ TECHNOLOGY PTE. LTD. | $128.8K – $666.9K | 632.4K – 2.5M | |
| 49 | Xiani Software Limited | $69K – $357.3K | 43.1K – 212.1K | |
| 50 | JHong Technology Limited | $57.2K – $296.1K | 270K – 1.3M | |
| 51 | Wigo Team | $61.6K – $318.9K | 180.2K – 844.6K | |
| 52 | Dear U Co., Ltd. | $122.1K – $632.2K | 16.3K – 80K | |
| 53 | Dico Team | $87K – $450.4K | 525K – 2.1M | |
| 54 | Maho Games | < $5K (Oct 1 – Oct 31, 2026) | 25.7K – 126.2K (Oct 1 – Oct 31, 2026) | |
| 55 | Meta Platforms, Inc. | $44.1K – $211.4K | 6.5M – 26.3M | |
| 56 | TenderU | $41K – $196.5K (Sep 24 – Oct 24, 2026) | 144.2K – 675.7K (Sep 24 – Oct 24, 2026) | |
| 57 | Hangzhou Yuhang Nianwu | $54.4K – $281.6K (Oct 1 – Oct 31, 2026) | 154.3K – 723.1K (Oct 1 – Oct 31, 2026) | |
| 58 | FAST WALL | < $5K | 16.3K – 80K | |
| 59 | HUDONG TECHNOLOGY GROUP LIMITED | $8.2K – $39.1K (Oct 1 – Oct 31, 2026) | 4.6K – 22.5K (Oct 1 – Oct 31, 2026) | |
| 60 | MateMet Team | $200.2K – $1M | 49.6K – 232.4K | |
| 61 | MatchU Team | $31.8K – $152.2K (Sep 24 – Oct 24, 2026) | 91.1K – 427.2K (Sep 24 – Oct 24, 2026) | |
| 62 | Tigo Live Team | $173.6K – $898.9K | 239.7K – 1.1M | |
| 63 | Spike Limited | $52.6K – $272.3K (Sep 24 – Oct 24, 2026) | 16K – 78.8K (Sep 24 – Oct 24, 2026) | |
| 64 | TOKENIX | $47.1K – $243.9K (Oct 1 – Oct 31, 2026) | 133.4K – 625.4K (Oct 1 – Oct 31, 2026) | |
| 65 | Mico World | $65.2K – $337.6K | 109.7K – 514.1K | |
| 66 | PokerMan | < $5K (period ending Oct 11, 2026) | < 5K (period ending Oct 11, 2026) | |
| 67 | Oneymn Dev | $20.7K – $98.9K (Oct 1 – Oct 31, 2026) | 73.6K – 345.1K (Oct 1 – Oct 31, 2026) | |
| 68 | FRA-N-S DEV | < $5K | 215.2K – 1M | |
| 69 | Chato Team | $93.8K – $485.4K | 337.5K – 1.6M | |
| 70 | Kumkum Mandir | < $5K (Sep 24 – Oct 24, 2026) | < 5K (Sep 24 – Oct 24, 2026) | |
| 71 | HappyMingle Team | $45.8K – $237.2K | 681.6K – 2.7M | |
| 72 | LiveMe+ Team | $71K – $367.7K | 9.4K – 46.3K | |
| 73 | Video Downloader Story Saver | $30K – $143.8K | 859.7K – 3.5M | |
| 74 | Sparkle Inc. | $6.6K – $31.5K (Oct 1 – Oct 31, 2026) | 61.6K – 288.9K (Oct 1 – Oct 31, 2026) | |
| 75 | Rainbow Bridge Art | $24.6K – $117.6K (Oct 1 – Oct 31, 2026) | 35.1K – 172.6K (Oct 1 – Oct 31, 2026) | |
| 76 | WestoDev | $4.7K – $22.4K (Oct 1 – Oct 31, 2026) | 18.3K – 90.1K (Oct 1 – Oct 31, 2026) | |
| 77 | APPFIV STUDIO | $20.8K – $99.5K (Oct 1 – Oct 31, 2026) | 117.2K – 549.5K (Oct 1 – Oct 31, 2026) |
Store chart vs. modeled revenue ranking
The ranks above are Google Play’s own Top Grossing Android Social Apps chart in Colombia, read from the store and dated by the capture (3 days or newer counts as current). The store decides that order with its own method for this one country.
The revenue and download bands are AppGazers model estimates for each app worldwide, each for its own recorded estimate period, so a chart rank and a revenue band can disagree. To rank apps by modeled revenue across both stores, see the top grossing apps report.
How these estimates work
Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.
Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.
Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.
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Frequently asked questions
What is the #1 app on the Top Grossing Android Social Apps chart in Colombia?
TikTok ranked #1 on the Google Play Top Grossing Android Social Apps chart in Colombia in the capture of Nov 1, 2026. Store charts move daily; this page shows the latest capture AppGazers recorded.
How is this store chart different from the AppGazers top grossing report?
This page is Google Play's own Top Grossing Android Social Apps chart for Colombia, ranked by the store's own method for that one country. The AppGazers top grossing report ranks apps from both stores by modeled worldwide in-app revenue instead, so the two orders differ.
Are the revenue and download figures for this country?
No. The chart position is for Colombia; the revenue and download bands beside each app are AppGazers' worldwide model estimates for each listing's recorded estimate period, not country figures.
Are these real revenue numbers?
No. They are AppGazers model estimates of gross in-app spend, shown as an 80% band. Developers do not publish store revenue, so every third-party figure is modeled.
Does revenue include ads or web subscriptions?
No. It covers in-app purchases and subscriptions through the store only. Advertising revenue, web sales and profit are not included.
How often is this report updated?
Collection cadence varies. New apps are scored daily and existing apps are revisited weekly. Unchanged estimates retain their recorded period; modeling and store observation dates are shown separately.