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4399 NET LIMITED: app revenue & downloads

4399 NET LIMITED publishes 10 apps on App Store, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10App Store
Modeled portfolio sum, revenue
$21K – $211.3KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 50KSum of 10 apps' 80% bands

Top 4399 NET LIMITED apps by modeled revenue

Top 10 4399 NET LIMITED apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1救世主超忙4399 NET LIMITEDApp StoreGames$13.4K – $109K< 5KDetails
2秘境傳說:神木新世界4399 NET LIMITEDApp StoreGames$7.6K – $62.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3Драконоборец: Великий охотник4399 NET LIMITEDApp StoreGames< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4大俠客-龍行天下4399 NET LIMITEDApp StoreGames< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5永恆守護-戰神歸來4399 NET LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6一劍傾心4399 NET LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7天姬物語4399 NET LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Era of Conquest: Warfare4399 NET LIMITEDApp StoreGames< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
9Era of Conquest: Битва4399 NET LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10征服之路-EOC4399 NET LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not 4399 NET LIMITED's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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