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Super Awesome Inc.: app revenue & downloads

Super Awesome Inc. publishes 16 apps on App Store, 16 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: period ending Oct 11, 2026Updated Store data as of

Apps published
16App Store
Modeled portfolio sum, revenue
$0 – $80KSum of 16 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 80KSum of 16 apps' 80% bands

Top Super Awesome Inc. apps by modeled revenue

Top 10 Super Awesome Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Merge SafariSuper Awesome Inc.App StoreCasual< $5K< 5KDetails
2Animal Craft 3DSuper Awesome Inc.App StoreGames< $5K< 5KDetails
3Hello Kitty FriendsSuper Awesome Inc.App StoreGames< $5K< 5KDetails
4Hamster TownSuper Awesome Inc.App StoreGames< $5K< 5KDetails
5Merge Monster EvolutionSuper Awesome Inc.App StoreGames< $5K< 5KDetails
6헬로키티 프렌즈!Super Awesome Inc.App Store게임< $5K< 5KDetails
7Dino 2048Super Awesome Inc.App StoreGames< $5K< 5KDetails
8Merge Cute PetSuper Awesome Inc.App StoreGames< $5K< 5KDetails
9Animal Match 3D FunSuper Awesome Inc.App StoreGames< $5K< 5KDetails
10Hamster Town: the PuzzleSuper Awesome Inc.App StoreGames< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Super Awesome Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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