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KidsStar Inc.: app revenue & downloads

KidsStar Inc. publishes 6 apps on App Store, 6 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
6App Store
Modeled portfolio sum, revenue
$0 – $30KSum of 6 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
19.2K – 110.6KSum of 6 apps' 80% bands

Top KidsStar Inc. apps by modeled revenue

Top 10 KidsStar Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1子供の知育ゲーム|ごっこランド お店屋さん体験の子供アプリKidsStar Inc.App StoreEducation< $5K (Sep 24 – Oct 24, 2026)13.3K – 70.6K (Sep 24 – Oct 24, 2026)Details
2Kids Games: Gokko WorldKidsStar Inc.App StoreEducation< $5K5.9K – 20KDetails
3無料の知育パズル|子供の能力向上に役立つパズル&テイルズKidsStar Inc.App StoreEducation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4ハンバーガーやさんごっこ - お仕事体験できる知育ゲームKidsStar Inc.App StoreEducation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5おべんとうやさんごっこ - 社会体験できる知育ゲームKidsStar Inc.App StoreEducation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Let's do pretend Ice-cream shop! - Work Experience-Based Brain Training AppKidsStar Inc.App StoreEducation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not KidsStar Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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