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Level-5 Inc.: app revenue & downloads

Level-5 Inc. publishes 31 apps on App Store, 31 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
31App Store
Modeled portfolio sum, revenue
$1.2M – $7.5MSum of 31 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
25.9K – 265.1KSum of 31 apps' 80% bands

Top Level-5 Inc. apps by modeled revenue

Top 10 Level-5 Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1イナズマイレブン クロスLevel-5 Inc.App StoreGames$632.9K – $3.9M11.7K – 62.3KDetails
2妖怪ウォッチ ぷにぷにLevel-5 Inc.App StoreGames$523.3K – $3.2M (Sep 24 – Oct 24, 2026)7.8K – 41.2K (Sep 24 – Oct 24, 2026)Details
3妖怪ウォッチ1 スマホLevel-5 Inc.App StoreGames$27.2K – $222.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4Fantasy Life iLevel-5 Inc.App StoreGames$13.7K – $111.8K6.3K – 21.6KDetails
5ようかい体操第一 パズルだニャンLevel-5 Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6レイトン教授と不思議な町 EXHD for スマートフォンLevel-5 Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7妖怪ウォッチ ゲラポリズムLevel-5 Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8LAYTON BROTHERS MYSTERY ROOMLevel-5 Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9레이튼 교수와 이상한 마을 HDLevel-5 Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10レイトン ミステリージャーニー スターターパックLevel-5 Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Level-5 Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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