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Wingjoy Games Co., Ltd: app revenue & downloads

Wingjoy Games Co., Ltd publishes 26 apps on App Store, 26 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
26App Store
Modeled portfolio sum, revenue
$11.4K – $213.3KSum of 26 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 130KSum of 26 apps' 80% bands

Top Wingjoy Games Co., Ltd apps by modeled revenue

Top 10 Wingjoy Games Co., Ltd apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1未來人生Wingjoy Games Co., LtdApp StoreGames$6.1K – $50.1K< 5KDetails
2未来人生Wingjoy Games Co., LtdApp StoreGames$5.3K – $43.2K< 5KDetails
3当代人生Wingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4古代人生 Ancient LifeWingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5怪兽星球2Wingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6重返深渊Wingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7不一样传说2Wingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8不一样传说Wingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9丧尸派对Wingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10不一样战机Wingjoy Games Co., LtdApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Wingjoy Games Co., Ltd's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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