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Six Waves Inc.: app revenue & downloads

Six Waves Inc. publishes 10 apps on App Store, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
10App Store
Modeled portfolio sum, revenue
$115.8K – $921.4KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 50KSum of 10 apps' 80% bands

Top Six Waves Inc. apps by modeled revenue

Top 10 Six Waves Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1獅子の如く~戦国覇王戦記~Six Waves Inc.App StoreGames$62.1K – $474.4K< 5KDetails
2三国覇王戦記~乱世の系譜~Six Waves Inc.App StoreGames$40.6K – $309.8K< 5KDetails
3三国天武~本格戦略バトル~Six Waves Inc.App StoreGames$7.3K – $59.5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
4逐鹿三國2 - 君主降臨Six Waves Inc.App StoreGames$5.9K – $47.8K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
5心契少女: 萌熊覺醒Six Waves Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6俺のクマ充生活: 美少女と契約しすぎた件Six Waves Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7霸王之野望(戰國霸王戰記)Six Waves Inc.App StoreGames< $5K< 5KDetails
8Strikefleet OmegaSix Waves Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Emoji Pop™Six Waves Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10123猜猜猜™ (香港版)Six Waves Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Six Waves Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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