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Web2mil S.A.: app revenue & downloads

Web2mil S.A. publishes 27 apps on App Store, 27 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
27App Store
Modeled portfolio sum, revenue
$38.9K – $437.6KSum of 27 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
2.8K – 139.7KSum of 27 apps' 80% bands

Top Web2mil S.A. apps by modeled revenue

Top 10 Web2mil S.A. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Canasta Hand And FootWeb2mil S.A.App StoreGames$25.2K – $205.2K< 5KDetails
2Canasta by ConectaGamesWeb2mil S.A.App StoreEntertainment$9K – $73.4K< 5KDetails
3Tute CabreroWeb2mil S.A.App StoreJuegos$4.8K – $39K< 5KDetails
4Truco VenezolanoWeb2mil S.A.App StoreGames< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
5American CanastaWeb2mil S.A.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Hokm حكم Card GameWeb2mil S.A.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Truco UruguayoWeb2mil S.A.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8BurakoWeb2mil S.A.App StoreGames< $5K2.8K – 9.7KDetails
9400 arba3meyehWeb2mil S.A.App StoreGames< $5K< 5KDetails
10Truco ArgentinoWeb2mil S.A.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Web2mil S.A.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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