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HOOLAI GAME LIMITED: app revenue & downloads

HOOLAI GAME LIMITED publishes 22 apps on App Store, 22 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
22App Store
Modeled portfolio sum, revenue
$189.8K – $1.6MSum of 22 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
118.3K – 640.5KSum of 22 apps' 80% bands

Top HOOLAI GAME LIMITED apps by modeled revenue

Top 10 HOOLAI GAME LIMITED apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1拳皇·命运-福利版HOOLAI GAME LIMITEDApp StoreGames$143.2K – $1.1M112.8K – 511.1KDetails
2豪门足球风云-FIFPro官方授权3D掌上足球手游HOOLAI GAME LIMITEDApp StoreGames$29.6K – $241.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3聖闘士星矢レジェンドオブジャスティスHOOLAI GAME LIMITEDApp StoreGames$9.7K – $79.5K< 5KDetails
4Saint Seiya Legend of JusticeHOOLAI GAME LIMITEDApp StoreGames$7.2K – $58.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5葫芦兄弟:七子降妖HOOLAI GAME LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6圣斗士星矢:正义传说HOOLAI GAME LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7暗影格斗3HOOLAI GAME LIMITEDApp StoreGames< $5K5.5K – 29.3KDetails
8JoJo's Bizarre Adventure: GSHOOLAI GAME LIMITEDApp StoreGames< $5K< 5KDetails
9Ultimate Football Club: 冠軍球會HOOLAI GAME LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Saint Seiya : LoJHOOLAI GAME LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not HOOLAI GAME LIMITED's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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