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Budge Studios: app revenue & downloads

Budge Studios publishes 31 apps on App Store, 31 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
31App Store
Modeled portfolio sum, revenue
$1.1M – $7.6MSum of 31 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
434.2K – 2.2MSum of 31 apps' 80% bands

Top Budge Studios apps by modeled revenue

Top 10 Budge Studios apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Bluey: Let's Play!Budge StudiosApp StoreEntertainment$524.5K – $3.2M228.9K – 1MDetails
2Barbie Dreamhouse AdventuresBudge StudiosApp StoreEntertainment$241.4K – $1.8M (Sep 24 – Oct 24, 2026)37.8K – 200.5K (Sep 24 – Oct 24, 2026)Details
3PAW Patrol Rescue WorldBudge StudiosApp StoreEntertainment$92.1K – $703.4K (Sep 24 – Oct 24, 2026)56.2K – 254.7K (Sep 24 – Oct 24, 2026)Details
4Hot Wheels UnlimitedBudge StudiosApp StoreEntertainment$81.5K – $622.3K (Sep 24 – Oct 24, 2026)12.1K – 64.1K (Sep 24 – Oct 24, 2026)Details
5Disney Frozen Royal CastleBudge StudiosApp StoreEntertainment$22.6K – $184.1K14.1K – 74.9KDetails
6Strawberry Shortcake Bake ShopBudge StudiosApp StoreEntertainment$19.4K – $158.6K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
7Hello Kitty LunchboxBudge StudiosApp StoreEntertainment$16.9K – $137.7K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
8Miraculous Ladybug LifeBudge StudiosApp StoreEntertainment$16.3K – $133.2K (Sep 24 – Oct 24, 2026)13.4K – 71.3K (Sep 24 – Oct 24, 2026)Details
9Budge World: Learning & FunBudge StudiosApp StoreEducation$15.2K – $124.3K (Sep 24 – Oct 24, 2026)8.1K – 43K (Sep 24 – Oct 24, 2026)Details
10My Little Pony WorldBudge StudiosApp StoreEntertainment$12K – $98K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Budge Studios's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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