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Digimerce: app revenue & downloads

Digimerce publishes 10 apps on App Store, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10App Store
Modeled portfolio sum, revenue
$0 – $50KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
7.1K – 82.8KSum of 10 apps' 80% bands

Top Digimerce apps by modeled revenue

Top 10 Digimerce apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1ポイ活Payクレーンメダルゲーム|簡単・お得にポイント貯まるDigimerceApp Storeカジュアル< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2ポイ活Payソリティア-「そるティア」ポイント貯まるDigimerceApp StoreGames< $5K7.1K – 37.8KDetails
3ボクと惑星農園-のんびり育ててポイントゲットDigimerceApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Cash Rewards-Crane Coin PusherDigimerceApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5音楽聴こっと!Kicottoミュージックプレイヤー きこっとDigimerceApp StoreMusic< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6WIN!競馬 JRA・地方競馬アプリDigimerceApp StoreSports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7トレジャーナンプレ - パズルでコインをゲット!DigimerceApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8そらペンソートDigimerceApp StoreGames< $5K (period ending Oct 13, 2026)< 5K (period ending Oct 13, 2026)Details
9Swipe Block: Wooden PuzzlesDigimerceApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10トレジャーマインスイーパーDigimerceApp StoreGames< $5K (Sep 28 – Oct 28, 2026)< 5K (Sep 28 – Oct 28, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Digimerce's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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