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CommSeed Corporation: app revenue & downloads

CommSeed Corporation publishes 161 apps on App Store, 161 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
161App Store
Modeled portfolio sum, revenue
$1.2M – $8.4MSum of 161 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
5.9K – 831.3KSum of 161 apps' 80% bands

Top CommSeed Corporation apps by modeled revenue

Top 10 CommSeed Corporation apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1パチスロ L 東京喰種CommSeed CorporationApp StoreGames$1.1M – $6.5M< 5KDetails
2パチスロ 革命機ヴァルヴレイヴ2CommSeed CorporationApp StoreGames$66.5K – $508K< 5KDetails
3グリパチ〜パチンコ&パチスロ(スロット)ゲームアプリ〜CommSeed CorporationApp StoreGames$36.5K – $278.8K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
4スマスロ 新鬼武者3CommSeed CorporationApp StoreGames$10.6K – $86.2K< 5KDetails
5L戦国乙女4 戦乱に閃く炯眼の軍師CommSeed CorporationApp StoreGames$7.7K – $62.6K< 5KDetails
6パチスロ かぐや様は告らせたいCommSeed CorporationApp StoreGames$6.2K – $50.3K< 5KDetails
7パチスロ からくりサーカスCommSeed CorporationApp StoreGames$6K – $23.8K< 5KDetails
8スマスロ モンスターハンターライズCommSeed CorporationApp StoreGames$5.8K – $47.1K< 5KDetails
9P戦国乙女 LEGEND BATTLECommSeed CorporationApp StoreGames$5.4K – $21.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
10eフィーバーからくりサーカス2 魔王Ver.CommSeed CorporationApp StoreGames$5.4K – $21.3K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not CommSeed Corporation's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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