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COLOPL, Inc.: app revenue & downloads

COLOPL, Inc. publishes 12 apps on App Store, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
12App Store
Modeled portfolio sum, revenue
$179.4K – $1.4MSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 60KSum of 12 apps' 80% bands

Top COLOPL, Inc. apps by modeled revenue

Top 10 COLOPL, Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1白猫プロジェクトCOLOPL, Inc.App StoreGames$99.6K – $760.9K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
2クイズRPG 魔法使いと黒猫のウィズCOLOPL, Inc.App Storeロールプレイング$25K – $204K< 5KDetails
3アリス・ギア・アイギスCOLOPL, Inc.App StoreGames$22.9K – $186.8K< 5KDetails
4コロプラCOLOPL, Inc.App StoreEntertainment$15.5K – $126.1K< 5KDetails
5カジノプロジェクトCOLOPL, Inc.App StoreGames$9.4K – $76.7K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
6白猫テニスCOLOPL, Inc.App StoreGames$7.1K – $57.6K< 5KDetails
7フェスバ プラスCOLOPL, Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8白猫GOLFCOLOPL, Inc.App StoreGames< $5K< 5KDetails
9白猫プロジェクトボイスアラームCOLOPL, Inc.App StoreEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10PRINCIPLESCOLOPL, Inc.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not COLOPL, Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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