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LG Uplus: app revenue & downloads

LG Uplus publishes 25 apps on App Store, 25 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
25App Store
Modeled portfolio sum, revenue
$0 – $125KSum of 25 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
127.4K – 743.9KSum of 25 apps' 80% bands

Top LG Uplus apps by modeled revenue

Top 10 LG Uplus apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1익시오(ixi-O)LG UplusApp Store라이프스타일< $5K23.4K – 124.3KDetails
2U+tv모바일LG UplusApp Store엔터테인먼트< $5K (Sep 24 – Oct 24, 2026)11.2K – 59.1K (Sep 24 – Oct 24, 2026)Details
3U+통화도우미LG UplusApp StoreUtilities< $5K (period ending Oct 17, 2026)6.1K – 21K (period ending Oct 17, 2026)Details
4U+one-요금/가입/로밍/멤버십LG UplusApp Store라이프스타일< $5K (period ending Oct 17, 2026)12K – 63.7K (period ending Oct 17, 2026)Details
5AI비즈콜 by ixi - 기업용LG UplusApp StoreBusiness< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6원넘버LG UplusApp StoreUtilities< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7U+스팸차단LG UplusApp StoreLifestyle< $5K (period ending Oct 17, 2026)4.7K – 24.8K (period ending Oct 17, 2026)Details
8U+스마트홈LG UplusApp StoreLifestyle< $5K (Sep 24 – Oct 24, 2026)15.6K – 82.6K (Sep 24 – Oct 24, 2026)Details
9알파키 (AlphaKey)LG UplusApp StoreBusiness< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10U+tvLG UplusApp StoreEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not LG Uplus's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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