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UNBALANCE Corporation: app revenue & downloads

UNBALANCE Corporation publishes 71 apps on App Store, 71 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
71App Store
Modeled portfolio sum, revenue
$0 – $355KSum of 71 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
24.5K – 424.5KSum of 71 apps' 80% bands

Top UNBALANCE Corporation apps by modeled revenue

Top 10 UNBALANCE Corporation apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1みんなの詰将棋 1手詰〜11手詰・将棋の終盤力を鍛える問題集UNBALANCE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2The SpadesUNBALANCE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3えとはなっ!干支っ娘・花札バトル こいこいオンライン対戦UNBALANCE CorporationApp StoreGames< $5K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
4The Chess Lv.100UNBALANCE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5CrazyStone DeepLearningUNBALANCE CorporationApp StoreGames< $5K (Sep 24 – Oct 24, 2026)5.6K – 19.2K (Sep 24 – Oct 24, 2026)Details
6マージャン ~みんなのオフライン麻雀アプリUNBALANCE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7The Gomoku (Renju and Gomoku)UNBALANCE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8ザ・花札 こいこい編UNBALANCE CorporationApp StoreGames< $5K (period ending Oct 17, 2026)4.7K – 16.2K (period ending Oct 17, 2026)Details
9The MancalaUNBALANCE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10最強の囲碁 Deep LearningUNBALANCE CorporationApp Storeボード< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not UNBALANCE Corporation's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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