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iDreamSky Technology Limited: app revenue & downloads

iDreamSky Technology Limited publishes 8 apps on App Store, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
8App Store
Modeled portfolio sum, revenue
$163.5K – $1.3MSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
313.8K – 1.5MSum of 8 apps' 80% bands

Top iDreamSky Technology Limited apps by modeled revenue

Top 10 iDreamSky Technology Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1机甲战队-War RobotsiDreamSky Technology LimitedApp Store游戏$71.6K – $547.2K< 5KDetails
2地铁跑酷 - 光河引路灵魂赴约iDreamSky Technology LimitedApp Store游戏$70.2K – $536.6K158.2K – 717.2KDetails
3传奇商店:经营与打造iDreamSky Technology LimitedApp Store游戏$16.4K – $133.5K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
4神庙逃亡2iDreamSky Technology LimitedApp Store游戏$5.2K – $42.8K145K – 657.3KDetails
5地鐵跑酷-Subway SurfersiDreamSky Technology LimitedApp Store遊戲< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6神庙逃亡-官方正版iDreamSky Technology LimitedApp Store游戏< $5K (Sep 24 – Oct 24, 2026)10.6K – 56K (Sep 24 – Oct 24, 2026)Details
7卡拉彼丘iDreamSky Technology LimitedApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8传说中的合合岛iDreamSky Technology LimitedApp Store游戏< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not iDreamSky Technology Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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