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Gableworks Tech Inc.: app revenue & downloads

Gableworks Tech Inc. publishes 10 apps on App Store, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: period ending Oct 11, 2026Updated Store data as of

Apps published
10App Store
Modeled portfolio sum, revenue
$0 – $50KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
26.1K – 183.3KSum of 10 apps' 80% bands

Top Gableworks Tech Inc. apps by modeled revenue

Top 10 Gableworks Tech Inc. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Skins for Minecraft : Skin HubGableworks Tech Inc.App StoreEntertainment< $5K< 5KDetails
21M+ Mods & Addons: My CraftkitGableworks Tech Inc.App StoreEntertainment< $5K< 5KDetails
3One Block Mods for Minecraft .Gableworks Tech Inc.App StoreEntertainment< $5K< 5KDetails
4Mods for Minecraft PE : AddonsGableworks Tech Inc.App StoreUtilities< $5K< 5KDetails
5Emoji Added - Christmas EmojiGableworks Tech Inc.App StoreEntertainment< $5K26.1K – 138.3KDetails
6Dual Subtitles for YouTubeGableworks Tech Inc.App StoreEducation< $5K< 5KDetails
7Snowball English 雪球英语 : 听力阅读神器Gableworks Tech Inc.App StoreEducation< $5K< 5KDetails
8Sleep Better :Deep Sleep MusicGableworks Tech Inc.App StoreHealth & Fitness< $5K< 5KDetails
9QRGableworks Tech Inc.App StoreBusiness< $5K< 5KDetails
10Photo Translator : Translate!!Gableworks Tech Inc.App StoreTravel< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Gableworks Tech Inc.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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