Skip to content

DEVELOPER · APP STORE

TAITO Corporation: app revenue & downloads

TAITO Corporation publishes 17 apps on App Store, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
17App Store
Modeled portfolio sum, revenue
$0 – $85KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
31K – 239.2KSum of 17 apps' 80% bands

Top TAITO Corporation apps by modeled revenue

Top 10 TAITO Corporation apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1オンクレならタイクレ!オンラインクレーンゲーム(オンクレ)TAITO CorporationApp StoreGames< $5K (Sep 24 – Oct 24, 2026)17.8K – 94.2K (Sep 24 – Oct 24, 2026)Details
2タイトーステーションアプリTAITO CorporationApp StoreEntertainment< $5K13.2K – 70KDetails
3スペースインベーダー インフィニティジーン エボルブTAITO CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4ダライアスバーストSPTAITO CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5アルカノイドvsインベーダーTAITO CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6スペースインベーダーTAITO CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7PUZZLE BOBBLE JOURNEYTAITO CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8BUST-A-MOVE JOURNEYTAITO CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9たけしの挑戦状TAITO CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10レイストームTAITO CorporationApp Storeカジュアル< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not TAITO Corporation's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.