Skip to content

DEVELOPER · APP STORE

Gameloft: app revenue & downloads

Gameloft publishes 34 apps on App Store, 34 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
34App Store
Modeled portfolio sum, revenue
$662.3K – $5.3MSum of 34 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
442.4K – 2.2MSum of 34 apps' 80% bands

Top Gameloft apps by modeled revenue

Top 10 Gameloft apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Asphalt Legends - Racing GameGameloftApp StoreGames$220.6K – $1.7M (period ending Oct 17, 2026)179.2K – 812.3K (period ending Oct 17, 2026)Details
2Disney Magic KingdomsGameloftApp StoreGames$117.8K – $900.2K (period ending Oct 17, 2026)19.3K – 102.1K (period ending Oct 17, 2026)Details
3MY LITTLE PONY: MAGIC PRINCESSGameloftApp StoreGames$80K – $611.1K (Sep 24 – Oct 24, 2026)12.1K – 64K (Sep 24 – Oct 24, 2026)Details
4Asphalt 8: AirborneGameloftApp StoreGames$64.6K – $493.2K (Sep 24 – Oct 24, 2026)94.4K – 428.1K (Sep 24 – Oct 24, 2026)Details
5Dragon Mania LegendsGameloftApp StoreGames$34.6K – $282.5K (period ending Oct 17, 2026)9.5K – 50.2K (period ending Oct 17, 2026)Details
6Disney SpeedstormGameloftApp StoreGames$33.3K – $271.3K24K – 127.3KDetails
7March of Empires: War GamesGameloftApp StoreGames$31.8K – $259.8K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
8Minion Rush: Running gameGameloftApp StoreGames$16.4K – $134.1K (Sep 24 – Oct 24, 2026)64.4K – 291.9K (Sep 24 – Oct 24, 2026)Details
9Modern Combat 5GameloftApp StoreGames$15.6K – $127.7K (Sep 24 – Oct 24, 2026)11.4K – 60.4K (Sep 24 – Oct 24, 2026)Details
10War Planet Online: MMO BattleGameloftApp StoreGames$13.4K – $109.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Gameloft's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.