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JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITED: app revenue & downloads

JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITED publishes 5 apps on App Store, 5 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
5App Store
Modeled portfolio sum, revenue
$202.9K – $1.6MSum of 5 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
37.1K – 216.9KSum of 5 apps' 80% bands

Top JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITED apps by modeled revenue

Top 10 JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITED apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1鬥破蒼穹M:少年崛起--動畫正版授權JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITEDApp Store遊戲$166.1K – $1.3M (Oct 1 – Oct 31, 2026)37.1K – 196.9K (Oct 1 – Oct 31, 2026)Details
2青丘世界:緣起JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITEDApp StoreGames$36.9K – $281.6K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
3癲狂三國:少年無雙JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITEDApp StoreGames< $5K< 5KDetails
4원죄: 신의 심판JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5獵風傳說:石器大作戰JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not JOYSTAR GAME INFORMATION TECHNOLOGY CO.,LIMITED's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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