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Real Slots Gaming EOOD: app revenue & downloads

Real Slots Gaming EOOD publishes 15 apps on App Store, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: period ending Oct 11, 2026Updated Store data as of

Apps published
15App Store
Modeled portfolio sum, revenue
$0 – $75KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 75KSum of 15 apps' 80% bands

Top Real Slots Gaming EOOD apps by modeled revenue

Top 10 Real Slots Gaming EOOD apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Real Money Word SearchReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
2Real Money Bubble Shooter GameReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
3Soda Can StrikeReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
4Real Money Solitaire SkillReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
5Pocket Money Pool - Win CashReal Slots Gaming EOODApp StoreSports< $5K< 5KDetails
6Real Money Bingo - Win CashReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
7Real Jigsaw Puzzle GameReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
8Gem Blitz - Block Puzzle GameReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
921 VIP - Blackjack for CashReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails
10Real Money Roulette & SlotsReal Slots Gaming EOODApp StoreGames< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Real Slots Gaming EOOD's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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