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24 HIT Riga SIA: app revenue & downloads

24 HIT Riga SIA publishes 44 apps on App Store, 44 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
44App Store
Modeled portfolio sum, revenue
$36.3K – $495.9KSum of 44 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
48.7K – 463.1KSum of 44 apps' 80% bands

Top 24 HIT Riga SIA apps by modeled revenue

Top 10 24 HIT Riga SIA apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Brobuddy24 HIT Riga SIAApp StoreGames$19.1K – $155.7K31.5K – 166.8KDetails
2Rat Raid: Farm Defence24 HIT Riga SIAApp StoreGames$7.7K – $62.7K< 5KDetails
3Chornobyl Quest24 HIT Riga SIAApp StoreGames$5.1K – $41.4K< 5KDetails
4Murderhill24 HIT Riga SIAApp StoreGames$4.4K – $36.2K10.8K – 57.2KDetails
5Ultimate Disc 3D24 HIT Riga SIAApp StoreGames< $5K (Sep 24 – Oct 24, 2026)6.4K – 34K (Sep 24 – Oct 24, 2026)Details
6Baseball Fury 3D24 HIT Riga SIAApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Primatus24 HIT Riga SIAApp StoreGames< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
8Zombiepunk: Fight & Survive24 HIT Riga SIAApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Skullburn24 HIT Riga SIAApp StoreGames< $5K< 5KDetails
10Safari Universe!24 HIT Riga SIAApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not 24 HIT Riga SIA's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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