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厦门快爆游网络科技有限公司: app revenue & downloads

厦门快爆游网络科技有限公司 publishes 29 apps on App Store, 29 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
29App Store
Modeled portfolio sum, revenue
$26.9K – $286KSum of 29 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
11.1K – 182.5KSum of 29 apps' 80% bands

Top 厦门快爆游网络科技有限公司 apps by modeled revenue

Top 10 厦门快爆游网络科技有限公司 apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1心灵渡船-灵魂摆渡人正版移植手游厦门快爆游网络科技有限公司App Store游戏$6.5K – $25.6K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
2破门而入:行动小队厦门快爆游网络科技有限公司App StoreGames$6.3K – $24.8K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
3迷雾北境厦门快爆游网络科技有限公司App Store游戏$5.5K – $45K (Oct 1 – Oct 31, 2026)5K – 26.4K (Oct 1 – Oct 31, 2026)Details
4沙石镇时光厦门快爆游网络科技有限公司App Store游戏$4.9K – $40K (Oct 1 – Oct 31, 2026)6.1K – 21K (Oct 1 – Oct 31, 2026)Details
5为了吾王-多人联机策略跑团厦门快爆游网络科技有限公司App Store游戏$3.8K – $30.7K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
6落樱2:千乐之章厦门快爆游网络科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7我是小鱼儿厦门快爆游网络科技有限公司App Store游戏< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8打造世界-经典沙盒建造厦门快爆游网络科技有限公司App Store游戏< $5K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
9怪物乐土厦门快爆游网络科技有限公司App Store游戏< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10方块人的简单生活厦门快爆游网络科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not 厦门快爆游网络科技有限公司's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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