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KelapaLab: app revenue & downloads

KelapaLab publishes 18 apps on App Store, 18 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
18App Store
Modeled portfolio sum, revenue
$0 – $90KSum of 18 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
54.2K – 331.3KSum of 18 apps' 80% bands

Top KelapaLab apps by modeled revenue

Top 10 KelapaLab apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1奇妙卡牌世界 - 纸牌字谜分类词语接龙KelapaLabApp Store游戏< $5K20.6K – 109KDetails
2台球KelapaLabApp Store体育< $5K (Sep 24 – Oct 24, 2026)5.2K – 17.7K (Sep 24 – Oct 24, 2026)Details
3Supermarket Simulator - 开超市模拟器KelapaLabApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4愤怒的它KelapaLabApp StoreEntertainment< $5K13.6K – 72.3KDetails
5火柴人进化论—双人火柴人决斗KelapaLabApp Store体育< $5K (Sep 24 – Oct 24, 2026)5.9K – 20.3K (Sep 24 – Oct 24, 2026)Details
6营救小猫 - 挪来挪去 开心挪挪车KelapaLabApp Store游戏< $5K8.9K – 46.9KDetails
7国际象棋™.KelapaLabApp StoreEducation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8异界车站 - 密室逃脱 恐怖解谜游戏KelapaLabApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9仙途重启模拟器 - 模拟修仙人生KelapaLabApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10双人大作战 - 双人成行KelapaLabApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not KelapaLab's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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