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DEVELOPER · APP STORE

Shenzhen Mobiunity Technology Co., Ltd.: app revenue & downloads

Shenzhen Mobiunity Technology Co., Ltd. publishes 7 apps on App Store, 7 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
7App Store
Modeled portfolio sum, revenue
$23.6K – $180.2KSum of 7 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
93.6K – 468.3KSum of 7 apps' 80% bands

Top Shenzhen Mobiunity Technology Co., Ltd. apps by modeled revenue

Top 10 Shenzhen Mobiunity Technology Co., Ltd. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Spin Wheel - Random PickShenzhen Mobiunity Technology Co., Ltd.App StoreEntertainment$9.2K – $75K (Sep 24 – Oct 24, 2026)13.5K – 71.6K (Sep 24 – Oct 24, 2026)Details
2Offline Music Player & MediaShenzhen Mobiunity Technology Co., Ltd.App StoreMusic$6.4K – $25.4K15.9K – 84.4KDetails
3Finger Chooser - Party GamesShenzhen Mobiunity Technology Co., Ltd.App StoreEntertainment$4K – $32.5K9.2K – 48.6KDetails
4Dice Roller - Roll SimulatorShenzhen Mobiunity Technology Co., Ltd.App StoreEntertainment$4K – $32.3K5.5K – 29KDetails
5SpinLink - Spins and CoinsShenzhen Mobiunity Technology Co., Ltd.App StoreUtilities< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6自動點擊器(Auto Clicker)-點擊助手-按鍵精靈Shenzhen Mobiunity Technology Co., Ltd.App StoreUtilities< $5K49.5K – 224.6KDetails
7HT Fonts - Custom KeyboardShenzhen Mobiunity Technology Co., Ltd.App StoreUtilities< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Shenzhen Mobiunity Technology Co., Ltd.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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