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Onetap Global Limited: app revenue & downloads

Onetap Global Limited publishes 27 apps on App Store, 27 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
27App Store
Modeled portfolio sum, revenue
$32.4K – $365.9KSum of 27 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
32.7K – 288.3KSum of 27 apps' 80% bands

Top Onetap Global Limited apps by modeled revenue

Top 10 Onetap Global Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Royal Sort™Onetap Global LimitedApp StoreGames$18.6K – $151.4K< 5KDetails
2Hexdom™Onetap Global LimitedApp StoreGames$9.4K – $76.8K< 5KDetails
3Bounty Go!™Onetap Global LimitedApp StoreGames$4.5K – $17.7K< 5KDetails
4Stuff Sort - Sorting MasterOnetap Global LimitedApp StorePuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Tap Master™ - Take Blocks AwayOnetap Global LimitedApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Sticker Bliss - Color BookOnetap Global LimitedApp StoreGames< $5K8.1K – 42.8KDetails
7Pencil Sort™ - Color SortingOnetap Global LimitedApp StoreGames< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
8Traffic Master - Escape PuzzleOnetap Global LimitedApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Fruit HoleOnetap Global LimitedApp StoreGames< $5K9.6K – 51.1KDetails
10Drop Color JoyOnetap Global LimitedApp StoreGames< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Onetap Global Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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