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Happy Fox: app revenue & downloads

Happy Fox publishes 12 apps on App Store, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
12App Store
Modeled portfolio sum, revenue
$73.2K – $612.3KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
66.6K – 393KSum of 12 apps' 80% bands

Top Happy Fox apps by modeled revenue

Top 10 Happy Fox apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Traffic Buster: Parking EscapeHappy FoxApp StoreGames$66.5K – $507.9K11.9K – 63KDetails
2HexArrow!Happy FoxApp StoreGames$6.7K – $54.4K (Oct 1 – Oct 31, 2026)9.6K – 50.7K (Oct 1 – Oct 31, 2026)Details
3Classic Solitaire: Dream TimeHappy FoxApp StoreGames< $5K (Oct 1 – Oct 31, 2026)11.8K – 62.4K (Oct 1 – Oct 31, 2026)Details
4Solitaire - Passion Card GameHappy FoxApp StoreGames< $5K (Oct 1 – Oct 31, 2026)33.4K – 176.9K (Oct 1 – Oct 31, 2026)Details
5Traffic Time Rescue: Car JamHappy FoxApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Snake Block DashHappy FoxApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Screw up!Happy FoxApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Parking Jam OutHappy FoxApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Holetopia: Black Hole PuzzleHappy FoxApp StoreGames< $5K< 5KDetails
10Find Seat : 3D Match PuzzleHappy FoxApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Happy Fox's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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