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Game4play: app revenue & downloads

Game4play publishes 8 apps on App Store, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
8App Store
Modeled portfolio sum, revenue
$63.2K – $467.9KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
25.8K – 145.5KSum of 8 apps' 80% bands

Top Game4play apps by modeled revenue

Top 10 Game4play apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1蜜桃小剧场-海量热播短剧随时看Game4playApp StoreEntertainment$52.4K – $400K7.8K – 41.3KDetails
2元气健康 - 随身健康监测仪,轻松读懂身体信号Game4playApp StoreHealth & Fitness$5.9K – $23.5K5.4K – 28.5KDetails
3Chatterly - Flirting KeyboardGame4playApp StoreReference$4.9K – $19.5K6K – 20.6KDetails
4AI Translate Now - Photo&VoiceGame4playApp StoreUtilities< $5K6.6K – 35.1KDetails
5AI Stable Genius RecorderGame4playApp StoreReference< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Aliya: AI Dream JournalGame4playApp StoreUtilities< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7秒約鍵盤 - 你的社交助攻幫手 & 交友約會拍拖必备軟體Game4playApp StoreLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8颜习社-颜值测试&灵魂动物匹配Game4playApp StoreLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Game4play's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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