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Genesis Network: app revenue & downloads

Genesis Network publishes 10 apps on App Store, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
10App Store
Modeled portfolio sum, revenue
$75.7K – $628.4KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
12.5K – 106.3KSum of 10 apps' 80% bands

Top Genesis Network apps by modeled revenue

Top 10 Genesis Network apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Epic War:Spin to KillGenesis NetworkApp StoreИгры$36.6K – $279.9K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
2Epic War:Spin to KillGenesis NetworkApp StoreGames$30.5K – $249.1K6.9K – 36.8KDetails
3Epic WarGenesis NetworkApp StoreGames$4.5K – $36.5K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
4حرب ملحميةGenesis NetworkApp StoreGames$4K – $32.9K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
5Magic War: DefenseGenesis NetworkApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Magic War: Flick&KillGenesis NetworkApp StoreGames< $5K (Oct 1 – Oct 31, 2026)5.6K – 29.5K (Oct 1 – Oct 31, 2026)Details
7Magic War: Spin To KillGenesis NetworkApp StoreGames< $5K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
8Lords War: DefenseGenesis NetworkApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Lords War: SurvivalGenesis NetworkApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Lords War: ConquerGenesis NetworkApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Genesis Network's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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