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Gimica GmbH: app revenue & downloads

Gimica GmbH publishes 33 apps on App Store, 33 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
33App Store
Modeled portfolio sum, revenue
$0 – $165KSum of 33 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
526K – 2.7MSum of 33 apps' 80% bands

Top Gimica GmbH apps by modeled revenue

Top 10 Gimica GmbH apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1JustPlay: Earn Loyalty RewardsGimica GmbHApp StoreEntertainment< $5K (Oct 1 – Oct 31, 2026)177K – 802.4K (Oct 1 – Oct 31, 2026)Details
2Solitaire VerseGimica GmbHApp StoreJuegos< $5K (Oct 1 – Oct 31, 2026)31.8K – 168.7K (Oct 1 – Oct 31, 2026)Details
3Bubble Pop: Wild RescueGimica GmbHApp StoreGames< $5K (Oct 1 – Oct 31, 2026)7.3K – 38.8K (Oct 1 – Oct 31, 2026)Details
4Wooden Puzzle BlissGimica GmbHApp StoreJuegos< $5K (Oct 1 – Oct 31, 2026)29.7K – 157.2K (Oct 1 – Oct 31, 2026)Details
5Merge BlastersGimica GmbHApp StoreGames< $5K (Oct 1 – Oct 31, 2026)14.8K – 78.3K (Oct 1 – Oct 31, 2026)Details
6Water SorterGimica GmbHApp StoreGames< $5K (Oct 1 – Oct 31, 2026)15.4K – 81.8K (Oct 1 – Oct 31, 2026)Details
7Tile Match UltimateGimica GmbHApp StoreGames< $5K (Oct 1 – Oct 31, 2026)20.1K – 106.7K (Oct 1 – Oct 31, 2026)Details
8Mix BloxGimica GmbHApp StoreGames< $5K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
9Puzzle Pop BlasterGimica GmbHApp StoreGames< $5K (Oct 1 – Oct 31, 2026)9.1K – 48.2K (Oct 1 – Oct 31, 2026)Details
10Treasure MastersGimica GmbHApp StoreJogos< $5K (Sep 24 – Oct 24, 2026)47.4K – 214.9K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Gimica GmbH's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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