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sp_games: app revenue & downloads

sp_games publishes 35 apps on App Store, 35 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
35App Store
Modeled portfolio sum, revenue
$371.8K – $3MSum of 35 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
67.6K – 457.5KSum of 35 apps' 80% bands

Top sp_games apps by modeled revenue

Top 10 sp_games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1猛鬼三國-三國暗黑卡牌RPGsp_gamesApp StoreGames$95.2K – $727.3K17.9K – 95.1KDetails
2獸族之怒sp_gamesApp StoreGames$64.6K – $493.9K5.7K – 19.4KDetails
3SSS冒險家sp_gamesApp StoreGames$59.4K – $453.5K16.4K – 86.7KDetails
4天命:六道輪迴sp_gamesApp Store遊戲$28.6K – $233K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
5江湖有詭sp_gamesApp StoreGames$24.9K – $203.5K (Oct 1 – Oct 31, 2026)5.4K – 18.5K (Oct 1 – Oct 31, 2026)Details
6邪門鬼道sp_gamesApp StoreGames$23K – $187.4K (Oct 1 – Oct 31, 2026)5K – 17K (Oct 1 – Oct 31, 2026)Details
7Ashes of Valhallasp_gamesApp StoreJuegos$22.9K – $187.1K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
8暮色雙城sp_gamesApp StoreGames$15.5K – $126.5K (Oct 1 – Oct 31, 2026)5.6K – 19.1K (Oct 1 – Oct 31, 2026)Details
9БангБанг Выжившийsp_gamesApp StoreИгры$11.9K – $96.9K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
10侍寢三國志-屍亂天下sp_gamesApp StoreGames$9.3K – $75.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not sp_games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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