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Appcano LLC: app revenue & downloads

Appcano LLC publishes 53 apps on App Store, 53 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
53App Store
Modeled portfolio sum, revenue
$45.4K – $523.7KSum of 53 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
38.8K – 434KSum of 53 apps' 80% bands

Top Appcano LLC apps by modeled revenue

Top 10 Appcano LLC apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Catch It! Phrase Party GamesAppcano LLCApp StoreGames$6.3K – $51.7K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
2Frame GrabberAppcano LLCApp StorePhoto & Video$6K – $49.3K< 5KDetails
3Hang_ManAppcano LLCApp StoreGames$6K – $23.7K< 5KDetails
4Truth or Dare?Appcano LLCApp StoreEntertainment$5.8K – $47.5K< 5KDetails
5Charades SpanishAppcano LLCApp StoreGames$5.3K – $21.1K6.5K – 34.7KDetails
6Charades! Play AnywhereAppcano LLCApp StoreGames$4.5K – $17.8K (period ending Oct 17, 2026)4.7K – 25.1K (period ending Oct 17, 2026)Details
7Charades! PicturesAppcano LLCApp StoreGames$4.1K – $33.8K< 5KDetails
8Classic Crossword PuzzlesAppcano LLCApp StoreWord$3.6K – $29.8K5K – 26.4KDetails
9Adult Charades Party GameAppcano LLCApp StoreGames$3.6K – $29K< 5KDetails
10Learn Spanish for BeginnersAppcano LLCApp StoreEducation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Appcano LLC's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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