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Gravity Game Vision Limited: app revenue & downloads

Gravity Game Vision Limited publishes 15 apps on App Store, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
15App Store
Modeled portfolio sum, revenue
$651K – $5MSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
47.3K – 289.1KSum of 15 apps' 80% bands

Top Gravity Game Vision Limited apps by modeled revenue

Top 10 Gravity Game Vision Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Ragnarok: The New WorldGravity Game Vision LimitedApp StoreGames$272.1K – $2.1M19.6K – 104.1KDetails
2RO仙境傳説:世界之旅Gravity Game Vision LimitedApp StoreGames$143.7K – $1.1M5.2K – 27.3KDetails
3Ragnarok: GoGravity Game Vision LimitedApp StoreGames$68.2K – $521K10.2K – 53.8KDetails
4Ragnarok Origin ClassicGravity Game Vision LimitedApp StoreGames$64.6K – $493.2K6.2K – 32.9KDetails
5Ragnarok Origin: ClassicGravity Game Vision LimitedApp StoreGames$33.7K – $275.1K6.1K – 21KDetails
6Ragnarok TwilightGravity Game Vision LimitedApp StoreGames$13.7K – $111.6K< 5KDetails
7RO仙境傳說:愛如初見Gravity Game Vision LimitedApp StoreGames$11.7K – $95.1K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
8Ragnarok: Twilight GlobalGravity Game Vision LimitedApp StoreGames$11.7K – $95.1K< 5KDetails
9RO仙境傳說:重生Gravity Game Vision LimitedApp StoreGames$10.7K – $87.2K< 5KDetails
10Ragnarok: Back to GloryGravity Game Vision LimitedApp StoreGames$7.4K – $60.4K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Gravity Game Vision Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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