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Ryoma Shinzato: app revenue & downloads

Ryoma Shinzato publishes 16 apps on App Store, 16 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
16App Store
Modeled portfolio sum, revenue
$16.5K – $209.6KSum of 16 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
7.9K – 117.1KSum of 16 apps' 80% bands

Top Ryoma Shinzato apps by modeled revenue

Top 10 Ryoma Shinzato apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1VALKYRIE NEXUS ヴァルキリーネクサスRyoma ShinzatoApp Storeゲーム$16.5K – $134.6K (Oct 1 – Oct 31, 2026)7.9K – 42.1K (Oct 1 – Oct 31, 2026)Details
2謎解き脱出ゲーム 本当は怖いグリム童話からの脱出Ryoma ShinzatoApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Idle RPG Valkyrie & DungeonRyoma ShinzatoApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4甜點夾夾樂 Sweet CatcherRyoma ShinzatoApp Store遊戲< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Idle RPG Starlight ChronicleRyoma ShinzatoApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Idle RPG Rosaria DungeonRyoma ShinzatoApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Arcanati Cards Urban LegendsRyoma ShinzatoApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8橋渡しクレーンゲーム BRIDGE CRANERyoma ShinzatoApp Storeゲーム< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
9Fortune Quest - RoguelikeRyoma ShinzatoApp Store遊戲< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Sweet Crane - Claw SimulatorRyoma ShinzatoApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Ryoma Shinzato's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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